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jw custom

Team king of the hill [co12 - The compound (ACE/DUALA)]

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4Gy86bqpuuw



Another Team king of the hill "mission" which is coop style human west vs AI east.


changelog:
v1.0
-Initial release


New stuff:
- Added trails to artillery shells
- Added sound of incoming shells


Required addons:
ACE 2
Isla Duala


Basic game description:

The team that holds the zone for a defined period of time before the timeout timer reaches zero wins. If the timeout timer reaches zero the team which has most zone time wins a minor victory. The team being outnumbered in zone will per default get a second subtracted from their zone time. There's settings to make the game more difficult, easier, longer etc.



Game settings/parameters explained:

Time out:

Max. game time, when this timer runs out the game will end and the team with most zone time will win a minor victory.

Time for east to hold zone:

Time east needs to hold zone to win a total victory.

Time for west to hold zone:

Time west needs to hold zone to win a total victory.

East zone score per second:

Seconds east wins per second when outnumbering west in zone.

West zone score per second:

Seconds west wins per second when outnumbering east in zone.

East zone penalty per second:

Seconds east lose per second when being outnumbered by west in zone.

West zone penalty per second:

Seconds west lose per second when being outnumbered by east in zone.

East numbers in zone for bonus:

Units east should outnumber west in zone to get zone bonus.

West numbers in zone for bonus:

Units west should outnumber east in zone to get zone bonus.

East zone bonus per second:

Zone bonus seconds east will win additional to the normal zone score when bonus is achieved.

West zone bonus per second:

Zone bonus seconds west will win additional to the normal zone score when bonus is achieved.

Number of east AI playing:

How many east AI units playing at same time.

Chance of vehicle spawn:

How many % chance of a vehicle will spawn.

Chance of vehicle spawn every:

This decides how often the "chance of vehicle spawn" will occur.

Remove dead AI bodies after:

How long dead AI bodies will stay before getting removed.

Remove dead player bodies after:

How long dead player bodies will stay before getting removed.

Remove dead player bodies after:

This is how long dead player bodies will stay before getting removed.

West vehicle respawn delay:

How long it takes for a west vehicle to respawn after it's been destroyed.

West respawn deserted veh after:

How long it takes for a west vehicle to respawn after it's been deserted.

West refill ammo crate after:

How often the ammo crate will get refilled.

AI game start spawn delay:

How long AI is delayed before spawning at game start. This is to
give players a chance to gear up.

East arty chance:

How many % chance of east calling in artillery on zone.

Arty chance if not in zone for:

How many minutes/seconds east needs NOT to be present in zone to take use of their chance to call in artillery support(see above).

West enable/disable artillery:

The 2 officer slots have ability to call in artillery support every 10min or once per live. This can be enabled/disabled with this option.



Download v1.0:
-> co12 - The compound (TKOTH @ Duala)

Download v1.0 from Armaholic mirror:
-> Team king of the hill - The compound Co-12 (@) Edited by JW Custom

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