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Thread: Road Painter tool (development thread)

  1. #21
    About the road warnings... i think they are a remains of the former autoroadtool which does not work anymore. Accordings to the road´s settings this tool would have avoided big bank and angle values. As far as i know is only the ai taking unwanted shortcuts sometime but thats not really related to the roads.
    The road smoothing tool should "work" as always more or less because the roads are imported into visitor and handeled like any other road.

    I´m really happy that some dedicated guys are working on these tools... thank you

  2. #22
    Staff Sergeant Homer Johnston's Avatar
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    the generated road is no different than a road drawn in visitor, so the road smoothing script works no different either on an imported road section. Have I read that sometimes, the smooth roads script doesn't work? Maybe later this summer I (or someone) could write a new script... we'll see how things turn out.

    After I have this tool working "as-is", I intend to try and expand it by allowing you to place T's and crossroads... you won't be able to import them into Visitor, but HOPEfully you'll be able to draw full road networks and import it section by section into Visitor (you will still have to place T's and crossroads manually in Visitor at the end/start of each section)

    [edit] Beton posted first :P
    Last edited by Homer Johnston; Mar 30 2010 at 13:41.
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  3. #23
    Staff Sergeant Homer Johnston's Avatar
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    another preview...

    wasting more time photoshopping up preview pics...

    Preview #3

    GUI is mostly in-place, still a few placeholder-buttons. Still hoping I will release something usable by the end of next weekend.

    All for now!

  4. #24
    Outstanding preview, you're doing more for the community than BIS right now, kudos for that!
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  5. #25
    Staff Sergeant Homer Johnston's Avatar
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    Another preview... should be releasing something that looks this in the next day or two. It will feel a little bit "rough" and I'm expecting some bug reports, but that's what betas are for right?

    A big thanks will go to Leopotam for allowing me to use & supply his "ArmA Offline Storage Monitor" tool to enable file exports from ArmA.

    The first page of this thread will be updated with all important information when this is released, but for now I will mention using the beta tool will require:
    - using Leopotam's "ArmA Offline Storage Monitor" (a simple console window which is left to run in the background), with an export script slightly modified by me
    - using Lester's (MapFact) Editor Update addon



    Again, high-res video is available if you watch it at Youtube.

  6. #26
    CWR² Developer Bushlurker's Avatar
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    Truly impressive!
    This will save weeks and weeks of work!
    Absolutely amazing!

    B

  7. #27
    CWR² Developer shezan74's Avatar
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    Really amazing i think i must restart my island from scratch now
    Thank you Homer Johnston!

  8. #28
    Pff... i can´t believe what i see there...had the same thought as shezan, but no i won´t redo all of my islands.
    This is an awesome masterpiece...
    I´m wondering if this tool could be used to create walls, fences and plants too in the future?
    Nice to hear that some of you guys are working together and share your knowledge, thats what community needs.

    great....

  9. #29
    Gunnery Sergeant
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    thats amazing!, im really starting to feel like i've gotten into terrain making at the right time, hehe

  10. #30
    Staff Sergeant Homer Johnston's Avatar
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    had a rather unusual weekend with personal stuff... didn't have time to do anything to this, but I've added some download links to the first page. It is an early preview version!! Right now I don't have time to "support" it, so you're on your own to try it out and see how it works. The youtube video I posted above should help. I will be back in a few days, hopefully...

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