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Thread: ATTN NOOBIES! - New to ArmA II or OA - Here's the place for your questions

  1. #11
    Quote Originally Posted by Bulldogs View Post
    When you approach a ladder, scroll the mouse wheel and you should see and option for "Climb Down", alternatively it should come up for you to select with middle mouse wheel when you look at the ladder.
    Pay attention to some steep ladder (not the vertical ones, for which you already got the suggestion) usually located in the interior of buildings, you can climb it up only if you are into a stand up position.
    Spoiler:

  2. #12
    Hi all

    Like many others in this community I have answered this "I am new what do I do?", question so often that I now just copy and paste the answer

    Start here:
    http://community.bistudio.com/wiki/A...Hints_and_Tips

    The ArmA triumvirate. Key things to know:

    1) The editor is the place to learn and is probably the greatest things about ArmA as it is the source of thousands upon thousands of new user created content missions, and is expanding exponetialy. Some people never do anything else but create missions in the editor for them selves. People have played this game engine for a decade, and never played the same game twice, there is not another game that can claim that.

    2) The next big thing is MODs no other game even approaches the Real Virtuality Engine (RVE) the core engine that runs ArmA and all its cousins, for modability, there are thousands of addons the key one you will need is ACE 2. And ArmA has a suite of tools for making mods the likes of which no other game can boast. Have a look at the Addons and Mods Complete as well as ArmA II editing section of this forum and do not forget that BIS Wiki
    http://community.bistudio.com/wiki/Main_Page

    there are also several Mod web sites and news forums:

    3) Multiplayer is the final part of the ArmA triumvirate. There is an introductory manual linked on this page of the Forum:
    http://forums.bistudio.com/showthread.php?t=93078

    I suggest you down load Yoma's addon Synchroniser. It will take most of the geek work out of insuring you have the right addons and that are up to date.
    http://dev-heaven.net/projects/list_...-addonsync2009

    Do not expect DM and CTF they exist and there are masses of PvP missions of those types but unlike other games ArmA is not limited to them, so it tends to get swamped in the mass of other game types. The easiest way to find specific game types is to join a community that specialises in that game mode. This section of the forum deals with finding a community of like minded people to play with:
    http://forums.bistudio.com/forumdisplay.php?f=90

    But all of us have been homeless ronin at times and just wonder the open public servers. Be aware much of the ArmA community is hidden and locked there are several big communities that do not show up on the Game Spy Browser though most such communities run a public recruiting server as well; those that do not will just run a single server which they may well lock and password on community nights.

    This thread deals with some of the many different MP questions people have:
    http://forums.bistudio.com/showthread.php?t=79628

    Because of ArmA's mission editor and modability peoples imaginations have run riot, most everything you can imagine has or is being created in ArmA. This can be a bit daunting at times but if you can think of something new, that ArmA needs there is an experienced community that can help you realise your dream.

    Oh and welcome to the ArmA community.

    Kind Regards walker
    Last edited by walker; Jul 23 2010 at 11:08.

    You are only a bullet away from being stupid.

  3. #13
    Quote Originally Posted by zdavid99 View Post
    1. scroll the mousewheel and select "switch to gunner" or something like that.
    2. simply add "opfor" units / groups, Click the units or group button on the right hand side of the editor and double click on the map where you want the units.
    Wow thanks, that worked great. However this leads me to another question, how do I command the pilot to fly etc while I'm the gunner?

    Quote Originally Posted by Scrub View Post
    Well, first off MujaheD, welcome. Second, people will be able to help you, but prepare for a lot of effort on your part.
    For issues like keys, I'd recommend you open options/controls up and browse for some time to acquaint yourself wih what is here.

    For the Editor, I'd suggest mr. Murrays editor guide (or search these forums for editor GUIDE). These two things will give you a solid foundation, and the tools to answer many of your own questions..... Or like many, causing you to dig in so deep into editing all you have IS questions. Lol.
    Welcome again.
    Thanks for the warm welcome Scrub. I'll be sure to check out that editor guide! Oh and as for the keys, you're right about the options menu being the best place to go. It's just that there are so many controls on this game that I just had to ask about a certain few things. Thanks again man!

    Quote Originally Posted by Alex72 View Post
    MujaheD: FLIR you will get for the first time in Operation Arrowhead wich is the ARMA2 expansion (also works stand alone). That FLIR comes from VBS2 wich is what the military use. ARMA2 FLIR is not proper and very simple.
    I was in the process of downloading VBS2 (LITE lmao...) but i got disconnected when it was almost done.. hehe.. I'll give operation arrowhead a go whilst I try to download VBS2 again. Thanks dude.
    Last edited by MujaheD; Mar 26 2010 at 00:30.

  4. #14
    Is it possible to dictate how an AI chopper pilot flies or to give him waypoints?

    Currently re-running through harvest red (now I have the hardware to run it at decent framerates + freetrack) and at one point in razor2 I call for extraction by starforce21, because of the silly altitude he flies at he gets taken down by a shilka in the next town. If I could command him to fly low altitude he could approach under cover of a hill and not get shot down.

    On a side note, one time he got shot down not far from my position, went to investigate the wreckage as maddox is supposed to survive the crash, the wreck was just a blackened heap next to some scorched grass. As I was walking away from it a secondary went up and the pilot jumped out the wreckage on fire running around, screaming and rolling on the floor. Tried to heal him but no joy, he eventually died after about 30 seconds.

    Put a massive smile on my face

  5. #15
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    How do I change ammo type in grenade launcher (203)?

    I did search for this for a while. I feel dumb asking, but how so I switch between the kinds of grenades I have (e.g frag and smoke).

    Thanks do much
    Rob

  6. #16
    If you have two different mags for the same weapon, you can usually find a "Reload xxx" in the action menu (scroll the mouse wheel). So if your M203 is currently loaded with frags, there should be a "Reload Smoke Shell" option. Of course this will only be the case if the smoke grenade isn't one of the throwable ones.

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  7. #17
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    Thanks for the quick reply. I'm not used to that action menu yet, still learning the ropes.

  8. #18
    Is it possible to dictate how an AI chopper pilot flies or to give him waypoints?
    If the AI is under your command, you can give hime waypoing like any other guy. If he's not, you can't unless you script it like in Razor2.

    If you want to tell him to go higher or lower, however you have to create small radio triggers (see the wiki for "flyinheight" command) and use them to do so, as there is sadly no standard command in the menu to do it.

    To make the chopper actually "land" without creating a special trigger/waypoint/script, you have to order the pilot to get out.

  9. #19
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by EricM View Post
    If the AI is under your command, you can give hime waypoing like any other guy. If he's not, you can't unless you script it like in Razor2.

    If you want to tell him to go higher or lower, however you have to create small radio triggers (see the wiki for "flyinheight" command) and use them to do so, as there is sadly no standard command in the menu to do it.

    To make the chopper actually "land" without creating a special trigger/waypoint/script, you have to order the pilot to get out.
    An alternative to having him under your direct command is to use high command and have him under your command that way. That works too although it is more limited.

  10. #20
    Quote Originally Posted by EricM View Post
    If the AI is under your command, you can give hime waypoing like any other guy. If he's not, you can't unless you script it like in Razor2.

    If you want to tell him to go higher or lower, however you have to create small radio triggers (see the wiki for "flyinheight" command) and use them to do so, as there is sadly no standard command in the menu to do it.

    To make the chopper actually "land" without creating a special trigger/waypoint/script, you have to order the pilot to get out.
    Right call me stupid....
    How do you give AI under your control a waypoint? Looked all through the command menus but could see anything. Must have missed it somewhere.

    Im talking about issuing waypoints realtime in game, not in the editor

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