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Thread: [WIP] CO "Degeneration" Zombie Survival

  1. #1

    [WIP] CO "Degeneration" Zombie Survival

    Degeneration
    Zombie Survival

    LAST UPDATED: Tuesday, June 8, 2010
    Story:
    Aleck shifted nervously in the dark. The sun had been down for almost two hours, it was still light enough to make out the shape of buildings and the occasional person walking by. Aleck was propped up against a wall, staring off into the distance. He had drove into this town running from another. Those things were spreading fast. He had witnessed so many die. So many crying in shear parin. So many pleaing for mercy but none were granted their wishes. Aleck looked down, in his left hand remained a little doll. One eye missing. Some of the doll's hair was cut off. Blood stained the doll's blouse. It was his daughter's. He couldn't look at the doll for too long otherwise tears would begin to build up in his eyes. Survival is making sure his mind stayed clear so he quickly looked away. He had made the mistake of having a clouded mind in the last town he was in, it had almost cost him his life. Suddenly, a sharp pain shot up his side. He couldn't feel much of his right side anymore though. It was mostly numb. He sighed and concluded that he needed rest before he continued to move. He pulled out his journal and then put one more entry in.
    January 27th - Entry 28
    I lost Missy today. I have to make it to Dolores though...It's my only hope.....I lost Missy today.
    Aleck sighed again, the pain was subsiding, he was glad he was going to be okay at least. He put his journal back into his rucksack then he pulled out his map and marked Dolores with it. Only a one day trip, a couple hours if he just sprinted, but that would surely attract them. Aleck put the doll down and put the map away and took off his rucksack. After a short sleep he could make it to Dolores. He could get evacuated and be free of this nightmare world. He could pretend none of this happened. He let his mind ease and then slowly drifted off to sleep.

    Three hours later Aleck's eyes shot open, he stood up quickly and cocked his head to one side. The wind grabbed at his clothes and took bits of dried blood with it. Aleck's skin was slightly more pale thAn before. Aleck then glanced around for moments before charging into the darkness of the ill light town. Minutes later it began to rain, a single rain drop hit the discarded doll just below her remaining eye. The rain drop slowly crawled down the doll's cheek and dripped onto the ground. A lone scream pierced the blanket of darkness only for a short time before fading.
    Lights flickered on in the town.
    Weary civilians panicked and ran in all directions.
    This is what they had heard was consuming other towns.
    It was at their door steps now!
    On the horizon, they appeared. First trickiling over the hill, then en mass. They were coming. They were ruthless, they were hungry.
    This is Degeneration.
    Mission Desciption:

    A Zombie Survival sandbox mission.




    There are multiple player slots but can be played solo. It is based in Southern Sahrani but is circled around 6 towns. Tiberia, Cayo, Arcadia, Ortego, Iguana and Dolores.

    All weapons, items and anything that can be used is scattered around the 6 towns in vehicles, on civlians, soldiers, etc. Depending on the who inhabits the towns will dictate what is spawned there. For example, since Ortego has 2 checkpoint zones and is heavy with military, it has many abandonded jeeps full of goodies. Cayo, might be littered with many other vehicles that have smaller weapons, or weapons that are easy to conceal. (With a few exceptions of course )

    Spawning System:

    Most of everything (Excluding evacuation locations and checkpoints) is random. The game play will never be the same twice. Where the zombies go to first will be random, where the player spawns within a town will be random, where the civilians spawn will be random and even where the vehicles spawn is random.

    Checkpoint Zones:

    Checkpoint zones are areas that the military have under their control and are urging civilians to go to for protection. The evacuation point heads to 2 of these checkpoint zones. Some zones are more safe then others...but that is all left up to the randomness of the mission.

    Objectives:

    This mission is a sandbox really. You can do anything you desire.

    The player(s) can select which town they want to be randomly spawned into.
    Once the players are spawned, the world is randomly generated for a different type of gameplay each time. (With the exception of a few placed/triggered units)

    Players are all Blufor soldiers. Except for the fact that they start out with nothing. No guns, no map, no gear. The players are forced to scavange for any items that they can use. (If they have not been stolen by the AI)
    There are many things in this world for the player to do if you want some kind of objective.

    1) Reach a town and fortify it. Other towns are better then some.
    2) Recruit surviving AI civilians and arm them with weapons (If they don't already have one) to help you fight.
    3) Find a military Checkpoint Zone and help them hold off the zombies.
    4) Find the "special" civilians that are scattered around. They usually have a good weapon or two and are very skilled with it.
    5) Survive.
    6) If you have the patience, you can fly,walk or drive to the very northen part of the land and wait for the zombies to come for you.
    7) Assault the Opfor encampment for better gear.
    8) Repopulate a town with the "Revert Virus" if you want.

    A fun one, if you spawn in Dolores, is making it to the "Evacuation Zone" before the infection level becomes too high (Or 30 minutes pass, hence the sterilization in the video) and they have to bail without you! But you are not the only one trying to make it to the zone. AI will be heading there as well. Some are not as friendly as others due to mass hysteria.

    To be honest, this mission can go on for as long or as little as you want it to.
    Difficultly Curve?:

    The mission will have many different versions of it. Each removing or adding certain elements so the players can pick which mode is right for them.




    Other then that the players will have to monitor the game themselfs. You can fly every where (If you manage to repair a helicopter) if you want but how much fun is a game where the only threat is on the ground? That is up to the player though.
    Required Addons:
    ACE 2
    CAA1 (Sahrani)
    *All the other required addons will be included in the download
    Degeneration crappy video for those who wanted to see a little teaser.


    More to come later...

    *I would like to give a big thanks to Charon Productions and the ACE team.




    Percentage Done:
    [==========] 99%
    *Waiting for V.85 of the Undead Mod

    Changes:ADDED NEW ACE EQUIPMENT
    Last edited by Minizzzile; Jun 9 2010 at 03:26.
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  2. #2
    Looking forward to this, will definitely try this with my friends when it is released.

  3. #3

  4. #4
    Update:
    Percentage updated

    Thanks for the support, the mission is ready to be released but I am waiting for some red tape to get cleared.

    EDIT: People who would like to help do a beta test PM me. Be warned...there are some very gruelling requirements. (Sahrani, ACE and the mission download itself)
    Last edited by Minizzzile; Mar 23 2010 at 00:33.

  5. #5

    BETA still open for the Degeneration?

    Got a couple days to spare if you need some more insight. I have all the other mods already.

  6. #6
    Quote Originally Posted by WMike20052 View Post
    Got a couple days to spare if you need some more insight. I have all the other mods already.
    Alright thank you for your support!

  7. #7
    Can't wait!

  8. #8

    You have my support.

    Once i downloaded this mod, all i have been doing on my computer for the past couple of nights is make missions for me and my Brother. It's a blast, however, his computer isn't as fast as mine, and can't handle the amounts of zeds that i can, but i deem necessary for the sake of a good zombie mission.


    So i say thank you for providing this for us, and taking your time to entertain us lesser talented people.

    However, is there any advice as to possibly increase the frame rate when you have say, 40+ zeds on screen?

    Also, I'm not sure I'm doing the zed spawns right, but i lack good scripting skills anyhow, would just like some clarification on how to set those up.

    Again, thank you for the sleepless nights of running around a besieged Chenarus.
    In the event of a real zombie apocalypse, you have my gun.
    One day there maybe peace, but there will always be another war....

  9. #9
    ^ Wrong thread. He didn't create the zombie mod. Charon did.
    Quote Originally Posted by vilas View Post
    Maybe it's that the OFP era community has retired and the CoD community era has begun? Demanding 12 year olds who must have something now
    In favor of calling BI's Mi-28/Ka-50 mash-up the "Hamok".


  10. #10
    Quote Originally Posted by Stubbinz View Post
    Once i downloaded this mod, all i have been doing on my computer for the past couple of nights is make missions for me and my Brother. It's a blast, however, his computer isn't as fast as mine, and can't handle the amounts of zeds that i can, but i deem necessary for the sake of a good zombie mission.


    So i say thank you for providing this for us, and taking your time to entertain us lesser talented people.

    However, is there any advice as to possibly increase the frame rate when you have say, 40+ zeds on screen?

    Also, I'm not sure I'm doing the zed spawns right, but i lack good scripting skills anyhow, would just like some clarification on how to set those up.

    Again, thank you for the sleepless nights of running around a besieged Chenarus.
    In the event of a real zombie apocalypse, you have my gun.

    Ha! Yeah, good spirit but wrong thread. Please, I do not take ANY credit for the mod.

    I can help you with your spawning problem though.
    Charon has created a module called Spawning Module (I believe)
    All you have to do is place it down and you are good to go! It will spawn 12 zombies per 5 minutes I think. The module itself is highly customizeable there are many parameters you can place in the init field of the module itself.

    I will be uploading Charon's README's so players can easily access them. It has allll your scripting needs and great examples.

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