Yeah, maybe you guys could add an option that only shows team mates in the HUD that are in your field of vision (say ~ 180° to your front)?
Cheers,
D.
Yeah, maybe you guys could add an option that only shows team mates in the HUD that are in your field of vision (say ~ 180° to your front)?
Cheers,
D.
This release introduces a cardinal direction compass integrated into the HUD. This can be toggled off through the fthud_usermenu (alt-shift-h) for those that don't want to use it. Also has the 'names only' option in the usermenu added.
Get it here: https://dev-heaven.net/projects/sthud/files
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Looking good! Will get this later on !
Did you get inspired by America's Army 3? I see something very similar there...
Hi, it looks to me as a great and very useful addition; it works with the ArmA2 or is only for the OA?. Let's C ya
Not really - the placement of the direction indicators is more a move of convenience than an attempt to mimick any given other game's method.
Haven't tested it on A2 alone, it's primarily intended for OA with the assignedTeam changes that came in 1.60.Hi, it looks to me as a great and very useful addition; it works with the ArmA2 or is only for the OA?. Let's C ya
Have been using fthud.
Have found it so useful, pondered enhancing it.
Before diving it, checked to see what you'd been up to.
Hooa!
From STHud at DevHeaven:
What I'd hoped to do was to give at least one more set of ranges, so there'd be 15/30/45 and perhaps 30/75/125 ... looking forward to see what you've done!STHUD integrated comapss
Added by dslyecxi 8 days ago
STHUD Usermenu introduced
Added by dslyecxi 25 days ago
Significant performance increase
Added by dslyecxi about 1 month ago
STHUD 1.60 with group color coding
Added by dslyecxi about 1 month ago
--TAW_Dawks
p.s. actually, thinking about clearing buildings, maybe a smaller set of ranges would be good too, in effect increasing resolution so that someone even 2 metres away would be shown as a good, clear, separate entity ... so 5/10/15. In the end, something like mortar computer with near/medium/far.
Last edited by Tremblay; Feb 3 2012 at 19:02.
New release, changelog is:
* Added configs for: Moschnyi, Cicada, Hazar-Kot Valley.
* Markers for units inside vehicles use the vehicle's direction.
* Potential fix for missions that use assignTeam in unit inits.
* HUD compass requires having ItemCompass in your inventory.
* Marker distance ignores height differences.
* Partial A2 compatibility (no support for team colours).
* Fixed a bug where restarting the HUD would recreate an internal local object.
You can find the download here:
https://dev-heaven.net/projects/sthud/files
what about add (maybe optional) mini markers at border of circle when units far away
Hi Dslyecxi
Could you add this to next update please?
class bearrocks
{
Zoom = 0.07;
Scale = 0.55;
Centre[] = {150, 170};
};
It's for OldBears island Bear Rocks, thanks mate.![]()
System Specs:
Spoiler:
My brain knows what it's doing, but i don't have a clue!