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Thread: ShackTac Fireteam HUD (STHUD)

  1. #221
    Yeah, maybe you guys could add an option that only shows team mates in the HUD that are in your field of vision (say ~ 180° to your front)?

    Cheers,
    D.

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  2. #222
    Master Gunnery Sergeant Dslyecxi's Avatar
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    This release introduces a cardinal direction compass integrated into the HUD. This can be toggled off through the fthud_usermenu (alt-shift-h) for those that don't want to use it. Also has the 'names only' option in the usermenu added.

    Get it here: https://dev-heaven.net/projects/sthud/files


  3. #223
    First Lieutenant Kremator's Avatar
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    Looking good! Will get this later on !

  4. #224
    Did you get inspired by America's Army 3? I see something very similar there...

  5. #225
    Hi, it looks to me as a great and very useful addition; it works with the ArmA2 or is only for the OA?. Let's C ya

  6. #226
    Master Gunnery Sergeant Dslyecxi's Avatar
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    Quote Originally Posted by zork View Post
    Did you get inspired by America's Army 3? I see something very similar there...
    Not really - the placement of the direction indicators is more a move of convenience than an attempt to mimick any given other game's method.

    Hi, it looks to me as a great and very useful addition; it works with the ArmA2 or is only for the OA?. Let's C ya
    Haven't tested it on A2 alone, it's primarily intended for OA with the assignedTeam changes that came in 1.60.

  7. #227
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    Have been using fthud.
    Have found it so useful, pondered enhancing it.
    Before diving it, checked to see what you'd been up to.
    Hooa!
    From STHud at DevHeaven:
    STHUD integrated comapss
    Added by dslyecxi 8 days ago

    STHUD Usermenu introduced
    Added by dslyecxi 25 days ago

    Significant performance increase
    Added by dslyecxi about 1 month ago

    STHUD 1.60 with group color coding
    Added by dslyecxi about 1 month ago
    What I'd hoped to do was to give at least one more set of ranges, so there'd be 15/30/45 and perhaps 30/75/125 ... looking forward to see what you've done!

    --TAW_Dawks

    p.s. actually, thinking about clearing buildings, maybe a smaller set of ranges would be good too, in effect increasing resolution so that someone even 2 metres away would be shown as a good, clear, separate entity ... so 5/10/15. In the end, something like mortar computer with near/medium/far.
    Last edited by Tremblay; Feb 3 2012 at 19:02.

  8. #228
    Master Gunnery Sergeant Dslyecxi's Avatar
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    New release, changelog is:

    * Added configs for: Moschnyi, Cicada, Hazar-Kot Valley.
    * Markers for units inside vehicles use the vehicle's direction.
    * Potential fix for missions that use assignTeam in unit inits.
    * HUD compass requires having ItemCompass in your inventory.
    * Marker distance ignores height differences.
    * Partial A2 compatibility (no support for team colours).
    * Fixed a bug where restarting the HUD would recreate an internal local object.

    You can find the download here:
    https://dev-heaven.net/projects/sthud/files

  9. #229
    what about add (maybe optional) mini markers at border of circle when units far away

  10. #230
    Hi Dslyecxi

    Could you add this to next update please?

    class bearrocks
    {
    Zoom = 0.07;
    Scale = 0.55;
    Centre[] = {150, 170};
    };

    It's for OldBears island Bear Rocks, thanks mate.
    System Specs:

    Spoiler:


    My brain knows what it's doing, but i don't have a clue!

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