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Thread: ShackTac Fireteam HUD (STHUD)

  1. #1

    Lightbulb ShackTac Fireteam HUD (STHUD)

    Introducing the ShackTac Fireteam HUD (STHUD), by zx64

    Once upon a time, we had an idea to make something that would alleviate some of the issues in ArmA with regards to situational awareness. Our ShackTac Fireteam HUD is the solution we came up with, and while it is not completely finalized feature-wise, we think it's more than ready to be used by those who share similar views regarding gameplay's relationship with realism.



    Design Intent
    The ShackTac Fireteam HUD was designed to do the following:
    • Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units.
    • Give you an always-visible way of seeing who your team members are




    How it Works
    The current incarnation works as follows. As long as you are in a group, and not inside of a vehicle, you will see the Fireteam HUD displaying at the bottom-center of your screen. There are three circles - the first one indicates a range of 15m, next is 30m, last is 45m. We've tried a few different scaling sizes, and have settled on this one for the present time.

    The current group leader will display as a white icon. If you are not the group leader, you will display as a yellow icon. Other team members will show as green icons. Medics/Corpsmen and leaders will show with special icons.

    Note that the appearance of someone's marker, or their name, does not necessarily mean that they are alive - it works off of the same logic used in normal ArmA group handling, so if you have a dead team member, you will need to "know" about them (ie, right-click while looking at their body) to have them removed from the list. When you die, the HUD will automatically close.

    Note that this has been designed to work with a "Very Small" GUI size, so for best results, try it like that. The STHUD currently supports a max of twelve names displayed.








    Color-coded group member support. To use, simply use the in-game team assignment feature - the changes will be made to the HUD after a few moments.

    Download
    Please do not mirror this file. You're welcome to add it to community addonsync servers for the purpose of distributing it to your own communities, but we would ask that the only 'normal' download method be directly from DevHeaven. Thanks for your cooperation in this! :)

    You can download the ShackTac Fireteam HUD from DevHeaven here.






    Of course, comments and feedback are always welcome! Enjoy! :)



    Release History
    3/18/2010 - Initial release
    3/21/2010 - Updated 12-name version, see readme for other changes
    4/25/2010 - Small release, adds Celle, Kellu, Aiaktalik support
    7/15/2010 - OA release + TIR/freelook HUD change
    12/13/2010 - Bugfixes and new islands, plus AT/AR icon support

    As of 5/28/2011, release info can be found on the DevHeaven STHUD Project Page.
    Last edited by Dslyecxi; Dec 9 2012 at 18:05.

  2.   Click here to go to the next Developer post in this thread.   #2

  3. #3
    Amazing stuff! i am speechless

  4. #4
    Staff Sergeant
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    Absolutely amazing!
    Will be trying this as soon as I get home.

    There won't be any problems with using this on East side no?

  5. #5
    Master Gunnery Sergeant Dslyecxi's Avatar
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    Author of the Thread
    Quote Originally Posted by Imperator_Pete View Post
    Absolutely amazing!
    Will be trying this as soon as I get home.

    There won't be any problems with using this on East side no?
    Should work just fine for any side - it's loyalty-indifferent.

  6. #6
    Yepp sounds and looks fabulous! Very nice!
    Will give it a go for sure. It's client-side only right?
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  7. #7
    Impressive work, aswell those screenshots!

    For thos kinds of things is that why I love this game!

  8. #8
    Master Gunnery Sergeant Dslyecxi's Avatar
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    Author of the Thread
    Quote Originally Posted by mr.g-c View Post
    Yepp sounds and looks fabulous! Very nice!
    Will give it a go for sure. It's client-side only right?
    Yes, it's client-side only. As long as you have CBA and this, it should work in any combination of mods etc that you can come up with.

  9. #9
    This is very nice

  10. #10
    First Lieutenant CameronMcDonald's Avatar
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    Lol, I was about to jump on this today and yell "They said NOT to release this" until I saw the author.

    Nice...

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

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