Introducing the ShackTac Fireteam HUD (STHUD), by zx64
Once upon a time, we had an idea to make something that would alleviate some of the issues in ArmA with regards to situational awareness. Our ShackTac Fireteam HUD is the solution we came up with, and while it is not completely finalized feature-wise, we think it's more than ready to be used by those who share similar views regarding gameplay's relationship with realism.
Design Intent
The ShackTac Fireteam HUD was designed to do the following:
- Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units.
- Give you an always-visible way of seeing who your team members are
How it Works
The current incarnation works as follows. As long as you are in a group, and not inside of a vehicle, you will see the Fireteam HUD displaying at the bottom-center of your screen. There are three circles - the first one indicates a range of 15m, next is 30m, last is 45m. We've tried a few different scaling sizes, and have settled on this one for the present time.
The current group leader will display as a white icon. If you are not the group leader, you will display as a yellow icon. Other team members will show as green icons. Medics/Corpsmen and leaders will show with special icons.
Note that the appearance of someone's marker, or their name, does not necessarily mean that they are alive - it works off of the same logic used in normal ArmA group handling, so if you have a dead team member, you will need to "know" about them (ie, right-click while looking at their body) to have them removed from the list. When you die, the HUD will automatically close.
Note that this has been designed to work with a "Very Small" GUI size, so for best results, try it like that. The STHUD currently supports a max of twelve names displayed.
Color-coded group member support. To use, simply use the in-game team assignment feature - the changes will be made to the HUD after a few moments.
Download
Please do not mirror this file. You're welcome to add it to community addonsync servers for the purpose of distributing it to your own communities, but we would ask that the only 'normal' download method be directly from DevHeaven. Thanks for your cooperation in this! :)
You can download the ShackTac Fireteam HUD from DevHeaven here.
Of course, comments and feedback are always welcome! Enjoy! :)
Release History
3/18/2010 - Initial release
3/21/2010 - Updated 12-name version, see readme for other changes
4/25/2010 - Small release, adds Celle, Kellu, Aiaktalik support
7/15/2010 - OA release + TIR/freelook HUD change
12/13/2010 - Bugfixes and new islands, plus AT/AR icon support
As of 5/28/2011, release info can be found on the DevHeaven STHUD Project Page.
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