Page 11 of 14 FirstFirst ... 7891011121314 LastLast
Results 101 to 110 of 134

Thread: Crusades/Medieval Mod

  1. #101
    Master Sergeant Icewindo's Avatar
    Join Date
    Jun 28 2006
    Location
    Imperium Romanum
    Posts
    719
    Author of the Thread
    Quote Originally Posted by Rydygier View Post
    I think, that this may be even made possible in regular fight, but with very small occurrence probability (eg bigger for strongest strikes, but depends, how this is implemented, and of course only for finishing hits).
    Yep setting a low percentage might be a good way to do it, this way the effect wouldn't eat all the resources.

    --

    Hail Richard and his french friends
    http://www.pixentral.com/pics/1odIcr...iQKTJ6Owz0.jpg

    Some progress here and there between work and stuff, lately I've moved the sword, dagger and flail to the backpack item so weapons can be easily switched out. This also helps reducing the number of needed models.

    Shields won't block any arrows though. No luck with that.

    Also worked on small but atmosphere stuff like icons and an intro mission:
    http://www.pixentral.com/pics/115XsL...OLpBAWCUG1.jpg

    I'm also creating some custom loading screens, it probably makes more sense to not just fix the theme to the crusades so I call this mod "The Dark Ages" for now.

    http://www.pixentral.com/pics/1afiZh...BrefEFX9D4.jpg

    I have my stuff saved at dropbox so if they don't smoke up and one of my 3 HDDs dies the files should be safe .



    Quote Originally Posted by Thromp View Post
    Haha fantastic things .
    well horse is slow maybe not two years but certainly that many months i think
    In the meantime I might throw in some hobby horses like in Monty Python .


    @sfaqwerty
    Maybe that was abit unclear, I threw a date into the first post.
    Retired Stargate Mod Developer - www.stargateassault.net

    Current Projects:
    Ancient Era Mod
    Secret Mod that cannot be named yet

  2. #102
    if u want help detailing what the game should have in it i am pretty go at writing armature documents for games.

  3. #103
    would be EPIC'aly handy 4 Warfare conversions "Crusaders versus Assasins" or "Richard lionheart lifestory" or "Robin Hood warfare"
    and some others epic stories from medieval history riding/siege/assaulting Carthage or Rome ? saving Greece ? repel Turkey ? re-do Napoleon or Macedon empire ? wannabe a Temujin ? LaoTsu ? Japan shogun ?
    no problem !! with little help of shiny/new shuper-duper-cool addons for wonderful Arma2 *waves magic wand and such DLC box appear in hands*

    p.s.
    mid-east should fight ingame[within Arma2 ;]rather than in real-life, IMO

    p.p.s.
    also would be nice to have mods for "Ninjas versus Samurai" or "China versus Japan" or "Kung-Foo Tuournament"[cyberfight mode ;]conversions
    Last edited by BasileyOne; Jul 30 2012 at 05:25.

  4. #104
    Quote Originally Posted by BasileyOne View Post
    would be EPIC'aly handy 4 Warfare conversions "Crusaders versus Assasins" or "Richard lionheart lifestory" or "Robin Hood warfare"
    and some others epic stories from medieval history riding/siege/assaulting Carthage or Rome ? saving Greece ? repel Turkey ? re-do Napoleon or Macedon empire ? wannabe a Temujin ? LaoTsu ? Japan shogun ?
    no problem !! with little help of shiny/new shuper-duper-cool addons for wonderful Arma2 *waves magic wand and such DLC box appear in hands*

    p.s.
    mid-east should fight ingame[within Arma2 ;]rather than in real-life, IMO

    p.p.s.
    also would be nice to have mods for "Ninjas versus Samurai" or "China versus Japan" or "Kung-Foo Tuournament"[cyberfight mode ;]conversions
    I THONK YOUR GETTING A LITTLE OF TRACK WITH WHATS TRYING TO BE DONE HERE. SORRY CAPS, any why i do however have to admit that i dave hoped that this guy would eventualy start woring in a fudal japane thing myself but thats what i want. so taking in to consideration it his prodject perhaps we should offer to help him with what he wants to do. so again im willing to help write an outline of what the game should have and let you pick what u like from it but i dont think ur at that point yet. u still seem to be trying to scrip the most basic stuff. why dont u tell me were u are in all of this.

  5. #105
    great work i always applaud mods which are not "another modern special forces pack"

  6. #106
    Quote Originally Posted by vilas View Post
    great work i always applaud mods which are not "another modern special forces pack"
    consider it "Robin Hood Special forces pack" :P

  7. #107
    Master Sergeant Icewindo's Avatar
    Join Date
    Jun 28 2006
    Location
    Imperium Romanum
    Posts
    719
    Author of the Thread
    Quote Originally Posted by vilas View Post
    great work i always applaud mods which are not "another modern special forces pack"
    Didn't see you posted here, thanks Vilas


    Not so much news on the medieval front these days but when I recycled my roman models from ArmA1 for the post apocalypse units I couldn't help but go back in time abit.

    http://www.youtube.com/watch?v=WGr9UDURNU8


    So I resurrected these models I made back like ages ago, edited them abit and put them into ArmA2.

    Atleast for walking the AI scales pretty good at their formation, who's gonna script a fsm for battle line fighting now ? For regular fighting these guys can allready use rydgyiers melee script but still it'd be more awesome seeing them fighting 'the way they did'.

    As for the pilum, I allready created one model which you can see on the legionnaires.

    The legionnaires all have two pila, atleast I read it on the net that it was common to carry two. They wear lorica segmentata, the more famous armor which was introduced in the 1st century AD.

    The helmet is not really done and missing some sections, like the rear neckguard. The skirt-protector-thing (forgot the name) is also missing.

    The dude seen in the beginning of the video is supposed to be the Vexillarius of the legion (standard bearer guy) but he has no standard to carry yet.

    The total number of men seen in the video is 160, which makes up exactly the number of Legionnaires deployed in one maniple. One maniple (after the marius reforms) consisted of 2 centuries with 80 legionnaires each.

  8. #108
    Hey, you need some Gauls to kick their ass

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  9. #109
    So wait how does it actually work? I mean is it going to have swords and stuff? if yes this is the question how will it work? The only working melee weapon I saw in ArmA 2 is DayZ's Axe...

    Nevertheless this is looking epic! If this is going to work well I would love to see a 1700's mod like set in the French-British war of North America!

    EDIT: I just watched the video previews, is it perhaps to see like it in First Persion View of fighting with sword or firing the bow?
    Last edited by Sakowski; Oct 11 2012 at 20:21.

  10. #110

    Seems Great so far

    I'm really excited for the release!

Page 11 of 14 FirstFirst ... 7891011121314 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •