Retired Stargate Mod Developer - www.stargateassault.net
Current Projects:
Ancient Era Mod
Secret Mod that cannot be named yet
Created this dude today in an hour of O2, I'm happy with the result
1200 polys, the chain takes away most of them.
Also the units will display arrows now when they're hit, it's done the same as in the VVV mod. All the arrows use an alpha texture by default and on a eventhandler hit a random arrow will get textured. I also fixed the UV layout of the knights and lost 60 sections that way. That will also make it easier to include other skins which then can be added using hidden selections.
I made some of the arrows go all the way through, looks even more nasty in game
http://i290.photobucket.com/albums/l...12/arrows2.jpg
Last edited by Icewindo; Jul 1 2012 at 17:17.
Looking good there ICE.
I have sometime this eveing i will try professor tournesol vehicle idea and let you have the files soon.
EDIT
well i got it but wow ,complicated thing . needs refining before i send it.
Last edited by Thromp; Jul 2 2012 at 21:02.
A chopper cup of Coffee in a chopper coffee pot
TOH Now with added Coffee
http://www.helpivanmartin.org/
Congratulations, great job, innovative![]()
Sounds great Thromp, and take your time, no worries. This mod slept for 2 years so the knights can wait for their horses
Thanks, and thanks agan to Rydgyier, he played a good part in modding this further. Without his scripts fighting wouldn't be even half as fun.
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In the last days I've experimated with a new feature in a testing stage that is pretty gory (as in cutting body parts of in combat):
http://www.youtube.com/watch?v=lSp0eohytGE
(yay! I scripted something that works)
I don't think this will be added to the units in general though, more like keeping it optional for cutscenes.
Can probably be used to replay this part of Monty Python and the Holy Grail:
http://www.youtube.com/watch?v=zKhEw7nD9C4
Last edited by Icewindo; Jul 4 2012 at 21:22.
I think, that this may be even made possible in regular fight, but with very small occurrence probability (eg bigger for strongest strikes, but depends, how this is implemented, and of course only for finishing hits).
Spoiler:
Haha fantastic thingsIn the last days I've experimated with a new feature in a testing stage that is pretty gory (as in cutting body parts of in combat):.
well horse is slow maybe not two years but certainly that many months i think![]()
you still working on this? why did u cross everying out?
well i looked through the posts back to page 7 and didnt see anything about why it was all crossed out. but i mostly made my last post so i will have posted twice. that aloud me to pm people. but none the less i found your comment to be a little rude and would appreciate it if u didnt talk to me ant more =)