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Thread: Crusades/Medieval Mod

  1. #91
    Master Sergeant Icewindo's Avatar
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    Quote Originally Posted by ProfTournesol View Post
    Attach/detach isn't a good idea IMHO. It's very cluncky, it would be much better using the vehicle class for the horse like i did for OFP. You'd better :

    • create an "invisible/empty" vehicle with only one proxy cargo and one proxy driver in the res lods (and geo lod/fire geo lod for collision detection) ;
    • put your horse in the cargo position through a script launched at the init of the vehicle (eventhandlerwise), and animate it according to the vehicle speed through a script ;
    Hmm yep using attachto would also not work for human players, they'd have no control of the horse I guess.


    Quote Originally Posted by Thromp View Post
    Hmm
    Just reading that gives me better idea , the carry system used for wounded men , horse is carrier and rider is wounded , think I will investigate it when I get chance , problem could be how one person control 2 units I guess but I not seen how it all works, I know solus carry would allow it because he used empty vehicle like yours .

    EDIT

    seems this carry of bis uses attachto anyway , look like vehicle idea is good , just some question about animation being played via speed on a network perhaps , i dont know these things if a script monitor speed and play animation according does it create network traffic ?

    i tried attachto for now some simple anim for legs wider and maybe hold Some riens in future , also very simple swipe ( no sword in hand lol )
    Nice stuff as said in the pm, I'll send you the unit pbo later so you can have that sword
    Retired Stargate Mod Developer - www.stargateassault.net

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  2. #92
    Master Sergeant Icewindo's Avatar
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    Created this dude today in an hour of O2, I'm happy with the result

    1200 polys, the chain takes away most of them.



    Also the units will display arrows now when they're hit, it's done the same as in the VVV mod. All the arrows use an alpha texture by default and on a eventhandler hit a random arrow will get textured. I also fixed the UV layout of the knights and lost 60 sections that way. That will also make it easier to include other skins which then can be added using hidden selections.




    I made some of the arrows go all the way through, looks even more nasty in game
    http://i290.photobucket.com/albums/l...12/arrows2.jpg
    Last edited by Icewindo; Jul 1 2012 at 17:17.

  3. #93
    Looking good there ICE .

    I have sometime this eveing i will try professor tournesol vehicle idea and let you have the files soon.

    EDIT

    well i got it but wow ,complicated thing . needs refining before i send it .
    Last edited by Thromp; Jul 2 2012 at 21:02.
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  4. #94
    Congratulations, great job, innovative

  5. #95
    Master Sergeant Icewindo's Avatar
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    Quote Originally Posted by Thromp View Post
    Looking good there ICE .

    I have sometime this eveing i will try professor tournesol vehicle idea and let you have the files soon.

    EDIT

    well i got it but wow ,complicated thing . needs refining before i send it .
    Sounds great Thromp, and take your time, no worries. This mod slept for 2 years so the knights can wait for their horses

    Quote Originally Posted by ADOGMC View Post
    Congratulations, great job, innovative
    Thanks, and thanks agan to Rydgyier, he played a good part in modding this further. Without his scripts fighting wouldn't be even half as fun.

    ---------

    In the last days I've experimated with a new feature in a testing stage that is pretty gory (as in cutting body parts of in combat):
    http://www.youtube.com/watch?v=lSp0eohytGE
    (yay! I scripted something that works)

    I don't think this will be added to the units in general though, more like keeping it optional for cutscenes.

    Can probably be used to replay this part of Monty Python and the Holy Grail:
    http://www.youtube.com/watch?v=zKhEw7nD9C4
    Last edited by Icewindo; Jul 4 2012 at 21:22.

  6. #96
    Master Gunnery Sergeant Rydygier's Avatar
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    I think, that this may be even made possible in regular fight, but with very small occurrence probability (eg bigger for strongest strikes, but depends, how this is implemented, and of course only for finishing hits).

  7. #97
    In the last days I've experimated with a new feature in a testing stage that is pretty gory (as in cutting body parts of in combat):
    Haha fantastic things .
    well horse is slow maybe not two years but certainly that many months i think

  8. #98
    you still working on this? why did u cross everying out?

  9. #99
    Quote Originally Posted by sfaqwerty View Post
    you still working on this? why did u cross everying out?
    Read the thread - or at least the recent posts - and it's obvious :P

  10. #100
    Quote Originally Posted by Orcinus View Post
    Read the thread - or at least the recent posts - and it's obvious :P
    well i looked through the posts back to page 7 and didnt see anything about why it was all crossed out. but i mostly made my last post so i will have posted twice. that aloud me to pm people. but none the less i found your comment to be a little rude and would appreciate it if u didnt talk to me ant more =)

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