Created this dude today in an hour of O2, I'm happy with the result
1200 polys, the chain takes away most of them.
Also the units will display arrows now when they're hit, it's done the same as in the VVV mod. All the arrows use an alpha texture by default and on a eventhandler hit a random arrow will get textured. I also fixed the UV layout of the knights and lost 60 sections that way. That will also make it easier to include other skins which then can be added using hidden selections.
I made some of the arrows go all the way through, looks even more nasty in game
Last edited by Icewindo; Jul 1 2012 at 18:17.
Looking good there ICE .
I have sometime this eveing i will try professor tournesol vehicle idea and let you have the files soon.
well i got it but wow ,complicated thing . needs refining before i send it .
Last edited by Sealife; Jul 2 2012 at 22:02.
Congratulations, great job, innovative
In the last days I've experimated with a new feature in a testing stage that is pretty gory (as in cutting body parts of in combat):
(yay! I scripted something that works)
I don't think this will be added to the units in general though, more like keeping it optional for cutscenes.
Can probably be used to replay this part of Monty Python and the Holy Grail:
Last edited by Icewindo; Jul 4 2012 at 22:22.
I think, that this may be even made possible in regular fight, but with very small occurrence probability (eg bigger for strongest strikes, but depends, how this is implemented, and of course only for finishing hits).
Haha fantastic things .In the last days I've experimated with a new feature in a testing stage that is pretty gory (as in cutting body parts of in combat):
well horse is slow maybe not two years but certainly that many months i think
you still working on this? why did u cross everying out?