I've sent you that link StubbleHopper.
Right Found lots of models and textures..but could only find the gallop animation in BVH format....the RAR is 250 mb and i've uploaded it to filefrount anyone intrested PM me and ill send you the link![]()
I've sent you that link StubbleHopper.
Right Found lots of models and textures..but could only find the gallop animation in BVH format....the RAR is 250 mb and i've uploaded it to filefrount anyone intrested PM me and ill send you the link![]()
i7@4.2 6GB@1800 580 MSI LE@960Mhz 2x240,Agility 3 SSD's
Icewindo are you still considering making a release of this or has it been put on the backburner?
I'd love to see some Templars. They've always been my favourite kind of crusaders. Good job so far and I look forward to a release if that ever happens.![]()
It's deader than elvis atm.
Had some good progress with bktman who edited Rommels zombie script, but I dropped the ball soon after.
Unless a magic trapdoor opens containing the wisdom of a mastermind of 5+years scripting experience in ArmA/OFP, it will certainly stay that way.
Last edited by Icewindo; Jun 6 2010 at 19:29.
Retired Stargate Mod Developer - www.stargateassault.net
Current Projects:
Ancient Era Mod
Secret Mod that cannot be named yet
In favor of calling BI's Mi-28/Ka-50 mash-up the "Hamok".
Give terrain makers the tools they need! http://dev-heaven.net/issues/20349
Looks like Elvis just came slowly back from the dead...
http://www.youtube.com/watch?v=xOjVCO4DewY
Dunno but recently I felt like editing the units again, I touched them up abit, fixed some model errors and whatnot. I also added Rejenorsts sword sounds and deathcries available from his website to Rommels zombie script (edited by bktman) which is the script we used for the units back then.
Player melee combat is still an issue but it's pretty fun watching these dudes fighting anyway. And you can always take a bow..
All thanks to ProfTournesol for his inspiring Veni Vidi Vici mod for OFP, his mod paid a good part in coming to this point.
Things I'd still like to add to the units:
- wound textures
- slow down running animations
- faster fight animations - done (not seen in video yet, they still fight with the slow animations)
I also have some other buildings/siege stuff in WIP
Last edited by Icewindo; Jun 6 2012 at 22:00.
Great to see this mod resurrected!
I like that YT video ! Arrows need to be slowed a bit, but it's shaping up really nicely. More units would be awesome.
Put a high command module in there and you have a full war![]()
Swords just do not work in Arma....
Computer Specs:
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