June 2012 edit:
I recently picked this up again at a slow pace, so don't pack your things just yet, the crusade may not be over... see http://forums.bistudio.com/showthrea...=1#post2166180 .
January 2013 edit:
Somehow the romans got me more interested in the last months which is why the roman (sub)-mod contained in this thread will be released prior to the actual crusades mod (if that made any sense)
Progress report can be seen here:
I had the idea of creating a mod like this for the OFP/ArmA series but I never was patient enough to learn modding and other mods in this direction (OFP mod for crusades, roman mod) dropped dead.
In Mid 08 I learned working with O2 by creating my first addon (Tomb) and some medieval objects, however I lost the latter through some user-specific "mishandling" of Partition Magic.
Over the months I rebuilt some stuff when I felt like it and improved, my current objects look way better than when I started.
So, my idea is creating a medieval mod with first containing two factions, crusaders and saracens. I'm not aiming at 100% historically accuracy (e.g. I wouldn't think about if the crusaders had their cords turned left or right ;) ), but if there are (not requiring a :butbut: amount of time) suggestions of improvements I'm open for them :bounce3: .
My plans are to finish the crusaders and some saracen model wise and add further medieval buildings/fortifications. I also have a moderate understanding of creating islands so I would create one in the future when I feel like I have enough objects ready.
However I really need help with the combat system and possibly animating (bows). I tried to see how zombie scripts work (e.g. Rommels small script
Click and using speed reductions and melee animations (BIS left 3 in ArmA2, see them here: Click) it may prove promising.
(Note the model in the second video is outdated)
I allready have read alot of tutorials etc. and made progress in relation to my beginnings, but fsms or scripts longer than 10 lines give me the creeps.
I'm also modding for another project (Stargate), so my actual available time to learn about fsms etc. is scarce.
The thing is I need help with the combat system, of masterminds like in the good old OFP days who gave us jumping aliens, velociraptors, (light-)sword battles with user input... etc
Posting some of the things I'm working on:
(Island: Isla Duala)
Knights Hospitaller and smithy
Knights Hospitaller and Archers