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Thread: User Add-On Guide for more Realism and Immersion (ACE2-based)

  1. #121
    Birdseye: Thanks anyways - I read your post some days ago and tried the add-ons. A bit dodgy to implement but would have been a good idea

    stevedrumsdw: Thanks! I forgot to include that! Personally, I am currently using a "minimal" SLX set-up using only

    "slx_ai_dodge.pbo"
    "slx_ai_identify.pbo"
    "slx_ai_noautoengage.pbo"
    "slx_ai_steering.pbo"
    "slx_anim_crawl.pbo"
    "slx_anim_death.pbo"
    "slx_animals.pbo"
    "slx_anims.pbo"
    "slx_cloud.pbo"
    "slx_explosiondust.pbo"
    "slx_findcover.pbo"
    "slx_fov.pbo"
    "slx_netcode.pbo"
    "SLX_NoMoveObject.pbo"
    "slx_ragdoll.pbo"
    "slx_shout.pbo"
    "slx_surrender.pbo"
    You can add the SLX wounded functions by adding
    "slx_anim_injured.pbo"
    "slx_mod_man_armor.pbo"
    "slx_removefirstaidaction.pbo"
    "slx_removehealaction.pbo"
    "slx_wounds.pbo"
    "slx_wounds_ais.pbo"
    For the proper PROPER project files, you will need to take a look at the PvP Scene version of these mods. I can send them to you, if you like. It seems they are rather difficult to get without using updater programs.
    Casual ArmA Players

    Interested in casual coops? Contact me via IM:
    ICQ: 119072550
    MSN:
    XFire: arma2coops

  2. #122
    [QUOTE=The.D;1627677]Birdseye: Thanks anyways - I read your post some days ago and tried the add-ons. A bit dodgy to implement but would have been a good idea

    stevedrumsdw: Thanks! I forgot to include that! Personally, I am currently using a "minimal" SLX set-up using only



    You can add the SLX wounded functions by adding


    For the proper PROPER project files, you will need to take a look at the PvP Scene version of these mods. I can send them to you, if you like. It seems they are rather difficult to get without using updater programs.[/QUOTE




    Thanks D, I greatly appreciate that you took the time to send me the propers!!!!
    Last edited by stevedrumsdw; May 16 2010 at 06:55.

  3. #123
    You will find a pretty good mirror for the proper files on armaholic. Just search through the categories.

    I have also been trying to find the best combination of the popular mods. This guide was pretty helpful!

    But there's one big problem I have encountered with any combination and I'm sure you all know of it:

    I find myself wandering around and waiting to be attacked. What I mean is that no matter how cautious and stealthy I behave, 90% of the time I get spotted by the enemy first. This is unrealistic. No matter how I tweak the difficulty settings. It is so annoying playing as a navy seal sniper and being engaged by a farmer with an AK.
    I think the problem is the ability of some enemys to hear a needle falling down from 500 metres.
    I'm playing the Seal Six 4 campaign. At mission K-bar try to approach the broadcasting station unnoticed. It is rather impossible. The enemys will sound the alarm before you get one of them into your sights. Besides every Black ops mission gets crapped, because you are being attacked by some chedaki who don't even know how to pronounce Nightvision.
    NOW my question is:
    Is there ANY way to the AI's ability to detect you? (Except the difficulty settings of course)

    Thanks

  4. #124
    Hey, Hunter123! Yeah, we've noticed - it's been a problem of ArmA2 (and ArmA) to start with but the AI enhancements (especially the increased aggressiveness and attack radius) amplify this effect. The latest beta patch(es) tune nightly encounters back to a more realistic level - but to really avoid the "all-seeing-eye" ability on enemies you might have to disable ZeusAI and, possibly - yet untested - some or all of GL4's ai scripts. Originally, however, this is caused by the way the ai "works" in the game (see the "enemy able to track your every move once they discovered the player" problem).
    I didn't have much time testing and tweaking lately and the little free time I get I usually end up just playing the game and having fun; your point if very valid though and duly noted.

  5. #125
    Hunter, maybe the addons from Mysteryman5150, and tweak them to personal liking

    http://forums.bistudio.com/showthread.php?t=95484
    and
    http://forums.bistudio.com/showthread.php?t=95208

    standard they have standard values in the hpp

  6. #126
    Sergeant Major
    Join Date
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    SLX was recently updated and judging by the community's glowing response it seems to have reached maturity.

    So what are the tweaks, if any, to get it to work with the legendary Zeus+GL4 combo?

  7. #127
    Can some people give me some ideas or feedbacks, how do they set up the different wounding & surrender/fleeing/capturing systems for AI in SP/coop missions? And how do the different systems (vanilla, ACE, GL4, SLX) responding to each other?

    Currently I've set up vanilla and ACE modules, not too much problems so far, except when I give first aid for an AI teammate, then our AI medic just forgets to heal him up.

    "Anyone who says a bullet sings past, hums past, flies, pings, or whines past, has never heard one − they go crack!" - David Niven

  8. #128
    I understand this is probably a horribly stupid question to ask but I am very new to ARMA 2 and its modding. I've got no idea how to open the 'user profile config file' which is needed to change the difficulty settings. What program should be used to open and edit this file?

    Thanks in advance

  9. #129
    Thanks for this terrific guide!

    Forgive me if this question seems dense. Will these mods work with the single-player campaign? I really enjoy the openness of the campaign so have been finishing that up before delving into the coop/multi-player side (although MP is *all* I ever played with ArmA 1).

    And since I've yet to install any mods for ArmA 2, I have this question: is it easy to "turn off" mods without uninstalling them? I assume it's enough to just remove the switch in the shortcut properties? It seems an important issue when playing SP/MP, different servers, etc.

    Thanks!

  10. #130
    Quote Originally Posted by sampat1 View Post
    I understand this is probably a horribly stupid question to ask but I am very new to ARMA 2 and its modding. I've got no idea how to open the 'user profile config file' which is needed to change the difficulty settings. What program should be used to open and edit this file?

    Thanks in advance
    No question is stupid from a beginner You can find the profile file in your C:\Documents&settings\"yourprofile"\Documents\Arma 2 directory (*.Arma2profile), editing can be done with notepad (or press "F4" in wincmd/tc)

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