1.Nvidia has in its graphics driver release 195.62 the capability to decide any option 32bit/16-bit/8-bit. The strange thing is I could not notice a difference at a distance if looking at the desktop picture? There are some older games that do support lower bit displays--since Nvidia includes it in their recent driver options could this video game also include it in their display video options?
2.Variable bit rendering would also improve the performance problems--Again I don't know if this can actually be done but makes sense in the interim to render 16bit/8bit everything(models, characters, etc) that is not part of the viewing distance the player is immersed in, for example the tank, helicopter idling 2000 meters away.
3.A Video/Bit/view distance option would be nice where the first 30 meters could render 16-bit/high detail and 30-800meters 32-bit medium detail, 800m-2000m 32-bit high detail, etc. And you could release it as a tweak patch.
More fine tuned options please.
4. A game from disc only--your demo is playable from disc only and find it much more convenient then installing the programs on a hard drive? From playing the game--- the demo played very good from disc only compared to actually installing the demo on hardrive?
**Have the game split into two disks--one for singleplayer and one for multiplayer** both playable from disk. This makes more sense to me since even amplifiers that share the same stages are not as powerful as two separate
stages--I am thinking this concept applies to files also, if you share across single and multi player the same files you will have more problems since you are sharing and not independently processing, meaning you are losing quality rendering since both single/multi share the same files.
5. Have different system specs for servers--The single processors can host 64 players? there is no limit on hosting in this game. Then you can have the servers specs listed so you know they can handle the load, say for example
allow one computer for each of the gameplay types available and then have mod server playing a polled winner mod, and then lastly a server playing a different mod the community votes on every week or any time period.
***notice all suggestions copyrighted***