Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: Semi Transparent Textures in Dust

  1. #1

    Semi Transparent Textures in Dust

    Hey guys im getting issues with some vehicles im working on when they are around dust kicked up by helicopters, cars and tanks etc. Ive tried different rvmats, saving the paa with different programs and have come up with no good result to fix this issue. Any Ideas?

    Free your mind and your ass will follow
    Anzac Mod MkII
    ON HIATUS

  2. #2
    Just to make sure, your alpha textures are named .ca?

  3. #3
    Gunnery Sergeant
    Join Date
    Oct 9 2008
    Location
    Melbourne, Australia
    Posts
    433
    hey crash, whats actually happening to the vehicles? it sounds like you might be having alpha sorting issues.

  4. #4
    Gunnery Sergeant NZDF CRASH's Avatar
    Join Date
    May 15 2008
    Location
    Galifrey
    Posts
    495
    Author of the Thread
    basically when dust is kicked up vehicles with the issue go partially transparent and i dont know how to fix this

  5. #5
    Gunnery Sergeant
    Join Date
    Oct 9 2008
    Location
    Melbourne, Australia
    Posts
    433
    did you try Faces/move to top etc...?

  6. #6
    It works in A1 but this A2 is problematic. Will try this "Face/move to top" thingy today.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  7. #7
    [edit]
    Last edited by IceBreakr; Mar 8 2010 at 23:12.

  8. #8
    Gunnery Sergeant NZDF CRASH's Avatar
    Join Date
    May 15 2008
    Location
    Galifrey
    Posts
    495
    Author of the Thread
    changing it to _co made no difference what so ever, wont moving faces to top screw with prop blurs etc for choppas and fixed wing?

  9. #9
    Gunnery Sergeant
    Join Date
    Oct 9 2008
    Location
    Melbourne, Australia
    Posts
    433
    no idea, I just remember reading somewhere 'Faces/move to top' etc, was related to alpha sorting

  10. #10
    Just to make sure, your alpha textures are named .ca
    changing it to _co made no difference what so ever, wont moving faces to top screw with prop blurs etc for choppas and fixed wing?
    he said ca not co. the a in ca is for alpha i think. not sure if this solves the problem just something i noticed.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •