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Thread: indication of taking damage

  1. #11
    As long as it isn't constant red flashing till you get healed (on cod it works because health regenerates ) or the annoying groaning which we saw at ARMA2's release (unpatched version)
    Quote Originally Posted by Binkowski View Post
    i wonder if the big bad leader is a man with a gravely voice, with a big full accent. he probably has an eye patch and wears a nice suit. this means he is leader of bad guy. he most likely holds a nuclear missile bomb and will never give the nuclear missile bomb to the good guys. but, the main character will say "give the nuclear missile bomb to us leader enemy boss, and then put your hands up". he will reply with "okay", followed by "usa is dominate". this will be the end of the arma3 story.

  2. #12
    I agree with Enad. I think this is an issue with most games/sims. No real reaction when hit. Personally, I find the more arcade games really unsatisfying because you're shooting and hitting, but aside from some pyro 'impact' effects, the enemy doesn't react much... and more importantly, never seems to weaken or be affected (physically or mentally) by the damage taken. It would be a lot more satisfying (for lack of better words) to have things/people wear out with damage...including speed, maneuverability, etc.

    In Arma, specifically, it would give you better situational awareness (know how badly teammates and enemies are injured). Probably not terribly easy to do, and adds a lot of complexity... but, then again, reflections, 3D objects, texture maps, etc were once 'things of dreams' too.

    For now, some sort of 'morale' type of variable... how aggressive, stealthy, responsive, etc the character is, based on injuries?

    Just flinging it out there...

  3. #13
    Dont think that you would need an extra damage indicator if some more and proper hit-wounded animations will be implemented.
    The AI medics are annoying slow and not very keen on doing their job. Its even worse since the latest patch where AI teams and groups are stucked in the danger-loop/stasis. Guess that BIS devs never tested/played long enough Arma2 - to figure out whats wrong with AI.

  4. #14
    Probably because they didn't know how to use certain features because of the lack of documentation.....

    (Okay, sorry... I couldn't resist.)

    ---------- Post added at 03:13 PM ---------- Previous post was at 02:39 PM ----------

    Hehe... Ya, there's still this one 'groan' in Arma2 (1.05) that bothers me... Kind of sounds like some surfer guy doing a sort of shivery 'Wuhhhhhh'. Keep expecting him to say 'Dude...' after it.

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