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Thread: JTD_Mines 0228 beta

  1. #1

    JTD_Mines 0228 beta

    Finally a beta version of the JTD_mines, which at this point only has a claymore implemented.

    Most recent vid:


    Download:
    http://www.mediafire.com/file/zzummy...D_Mines0228.7z

    The archive contains the addon and a test mission, and readme docs.

    Info (from the readme):

    ================================================== ===
    Credits/Thanks:
    Pingu, for the ArmA version
    OFPEC
    - h- for setVariable help
    - DeanosBeano for config help
    ACE
    - for inspiration and motivation
    - Sickboy
    PMC
    - SnakeMan for support/testing

    ================================================== ===
    Mines that are placeable via the editor, scripting (spawning), and the player. For mines placed by the player, a marker shows the placement.

    The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines.

    Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely.

    ================================================== ===
    Installation:

    The archive contains a folder structure \@JTD\addons - simply extract the archive someplace and place the @JTD folder in your ArmA2 root folder. There is also a \keys\ folder that contains the JTD bikey - place this file in the \keys\ folder in your ArmA2 root folder.

    (This is the same installation as the other JTD addons, which you should already have.)

    More detailed installation:
    Within the archive are 2 pbos (with signature files): Pingu_claymore_base and JTD_mines. Place both of these in the addon folder of your choice.

    More detailed information as to the implementation of the claymores in the readme for it.

    Related other threads:
    http://tactical.nekromantix.com/tact...=22165&start=0
    http://www.ofpec.com/forum/index.php?topic=34614.0
    http://forums.bistudio.com/showthread.php?t=95023

    Thanks!

    ***Bonus***
    A pdf of various US Army Field manuals for the claymore is available here:
    http://www.mediafire.com/file/gtczld...23Claymore.pdf
    Last edited by TRexian; Mar 1 2010 at 02:55.

  2. #2

  3. #3
    Thx for this Addon! News and DL by armed-assault.de!



    Regards Culti

  4. #4
    Thank you for this addon!

    I've been away from ArmA II a while but glad to see some work done on stand alone AP mines (I know ACE 2 also have but thats not an option right now).

    Do you plan to add a plain vanilla AP mine? Subroc released one a while ago but unfortunately it wasn't very usefull since the AI didn't trigger it most of the times.

    Link to Subroc's Generic AntiPersonel Mine Addon:

    http://forums.bistudio.com/showthread.php?t=82960

    Looking forward to any improvements/additions you may add!

    /KC
    Last edited by KeyCat; Mar 1 2010 at 12:39.

  5. #5
    Master Gunnery Sergeant TRexian's Avatar
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    @ mirrors - Thanks guys!

    @ KeyCat - I will check that out. Our intention is to broaden the scope of this, now that we have a methodology for AP mines. PMC has some 3d models that I'll probably be able to use.

    Right now, I have an IED system roughed out that I'm planning for the next beta (no timeline for that yet). And, ideally, at least a few warning signs. But, it wouldn't be difficult at all to add a few more 3d models for different mines.

  6. #6
    Private First Class
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    I love the "do not eat contents" on the back of the claymore, do they really have that on there?

  7. #7
    TRexian: if you find anything useful in my scripts feel free to use them, i wont be making any updates on my addon.
    http://www.anrop.se - Swedish arma community

  8. #8
    Master Gunnery Sergeant TRexian's Avatar
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    Very good! Thanks!

  9. #9
    Master Gunnery Sergeant TRexian's Avatar
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    Just an update. This is most certainly not dead.

    I've recently made some good progress. Not sure when a public beta will be, but I expect soon. Maybe 3-4 weeks.

    (And yes, I guess this is an announcement of an announcement.)

    The current list of components, which is subject to change, includes:
    - directional mines (claymore/MON-50, editor/player-placeable, and spawnable)
    - bounding mines (M16A/OZM-72, editor/player-placeable, and spawnable)
    - IED package (editor placed/spawnable, but not really player-placed yet)
    - a "Trash" module for visual clutter
    - mine warning signs (post/stand-up signs, editor/player-placeable, and spawnable)

    This will end up being the biggest addon I've done so far, so it'll need some extensive testing.

    Oh, and it will basically be for A2, although it should work in OA/CO, and can basically be configured to include OA classes.

    Couple pics:



  10. #10
    First Lieutenant Manzilla's Avatar
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    Excellent! Thanks for the info.

    I look forward to checking it out.
    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

    Mike Tyson's ode to Manzilla's SP playing style:
    My style is impetuous. My defense is impregnable and I'm just ferocious.... I want your heart, I want to eat his children! Praise be to Allah!

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