Finally a beta version of the JTD_mines, which at this point only has a claymore implemented.
Most recent vid:
The archive contains the addon and a test mission, and readme docs.
Info (from the readme):
Pingu, for the ArmA version
- h- for setVariable help
- DeanosBeano for config help
- for inspiration and motivation
- SnakeMan for support/testing
Mines that are placeable via the editor, scripting (spawning), and the player. For mines placed by the player, a marker shows the placement.
The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines.
Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely.
The archive contains a folder structure \@JTD\addons - simply extract the archive someplace and place the @JTD folder in your ArmA2 root folder. There is also a \keys\ folder that contains the JTD bikey - place this file in the \keys\ folder in your ArmA2 root folder.
(This is the same installation as the other JTD addons, which you should already have.)
More detailed installation:
Within the archive are 2 pbos (with signature files): Pingu_claymore_base and JTD_mines. Place both of these in the addon folder of your choice.
More detailed information as to the implementation of the claymores in the readme for it.
Related other threads:
A pdf of various US Army Field manuals for the claymore is available here: