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Thread: SPAWN IN or ACTIVATE -> Templates/Scenarios while ingame?

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  1. #1

    Question SPAWN IN or ACTIVATE -> Templates/Scenarios while ingame?

    A long time ago when we were getting upcoming info about ArmA2, for some reason I thought I heard about a new function for mission making.

    Basically I was thinking there was a way to spawn in some sort of a "template" ingame via a trigger or have that "template" deactivated at mission start and activate it when needed to save on resources.

    • You would basically place down a square trigger and make sure you have everything (all units+waypoints+triggers) placed inside the radius of that one trigger.
    • Then you could essentially spawn that entire template ingame or activate it ingame when needed so it would save a ton of resources.


    Does anything like described above sound familiar? I'm wondering if there is something like that currently possible or if I'm crazy and mistook a dream of mine for reality.

    --------------------

    I have a decent understanding of how to create good unpredictable gameplay with certain AI scenarios by using traditional waypoints & triggers. My issue with spawning everything in currently from scripts (like ups,dac,evo,dom,ect..) is that..

    1. I don't know how to convert certain AI waypoints+behaviors over to scripts that spawn everything in.
    2. My hunch is that they might be limiting as far as what I am able to achieve currently and what I might want to achieve later, but I don't know since I haven't tried.



    P.S. How the hell do people spawn scenarios in via a script (like domination objective or side missions, ect..)? Freehand coded or are they're "templates" being converted into script code?
    TrueMods @ Dev-Heaven.net || TrueMods @ BIStudio.com

  2. #2
    Something like this would be very useful!

    I do also wonder if this is posible!?

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