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Thread: Falkland Islands Map - Ideas, Discussion & Demo Terrains

  1. #11
    Nice work Pathy! Hows Goose green looking on there? I wonder if anyone has ever made a Westland Wessex for Arma or Arma 2? Got to have one of those for an '82 mission, although Im still very much liking the idea of a modern campaign featuring these islands!

  2. #12
    Goose Green looks about as godforsaken as it should!

    Nah, it needs a little work. The entire 'project' is very messy, but its better than naught, eh? I'm working at Bodge Speed Ahead, so it's not exactly the highest quality stuff i've ever made. Then again, it ain't the lowest *snicker*.

    Edit: 2 minutes till upload completion

    Edit Edit: Done.
    Last edited by Pathy; Feb 21 2010 at 01:02.
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  3. #13


    Very little in the way of trees to slow peoples systems down either, I guess port stanley would be the only part that would cause any real problems! Ive got visions of the last mission of a campaign showing the white flag flying over stanley after you take tumbledown

  4. #14
    Nice one Pathy, looking good for such a recent project start

    Initial impressions (of the last-but-one release only, not got the new one yet):
    Still seems a little small but I agree the scale needs careful thought.
    Seems to me to be rather more hilly & mountainous than I remember, that might be a function of reducing the lateral scale though, or an effect of having too large a view distance when factoring the scaling-down.

    So the scale has been, according to my poor math estimations, to be about 1/4 real life? I guess that could be livable

    Good job on the speedy implementation BTW
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  5. #15
    CWR² Developer Bushlurker's Avatar
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    Coastline would need a little work with the SRTM DEM... that's the only real terrain editing job... nobody's too familiar with the Falklands anyway - or looking too closely though... a general beachey smoothing where it's low - left cliffy where it's steep would do...
    Like Trickster says - there's only very few "focus areas" where we'd need to hit the web for photos and try to get some kind of beleviability... the rest of the island is a generalised moorland and that's fine - we don't need every bush in the right place really... at 40x40 the scale is gonna help a lot with the believability factor...

    As for the DEM... I mentioned on the island editing thread that I'd checked for the Falklands, and Planck replied - saying he'd ordered them specially so they were available now... I wonder what he wanted them for? maybe he's working on something.... (speculation mode off)
    Meantime I've just grabbed the 30m DEMs myself... I'll take a look and see if they're a better alternative...

    B


  6. #16
    I'd assumed somewhere between 1/3 and 1/4 in scaling down X and Y, but I only halved the elevation. The trouble is, the south of the island would end up completely flatchested if I scaled down the Z axis more. So yeah, it's proportionally a little higher than it should be. Well spotted Easily tweakable should popular opinion deem the elevation proportionally a little high.

    @B.L, awesome. Looking forward to seeing how the DEMs work out. The coastline on this is a little bit rough in places but not as bad as I actually expected. And yup - it's actually the same trick with stuff like vehicle textures, you can make the general hull low res, but make the entire thing look high res just by focusing on the key things such as lights, periscopes, etc. In this case we're talking about making most of the terrain "low detail" and picking out key areas of interest to bring the ground to life. Best way of doing this, especially considering however we do this, if we want to represent those key areas we're talking about a big scale.
    Last edited by Pathy; Feb 21 2010 at 01:24.

  7. #17
    Oh BTW Pathy, if you're looking for RL texture info, you can use the Google-Earth time-slider feature to dial the displayed region's texture back to several years ago. You'll still get low-res crap, but at least it'll be less patchy low res crap

    Personally, I think it'd be better to use a 3rd party app to texture a terrain model using slope, altitude and perhaps orientation info. Like Vue for example, if you have that. I had some amount of success using Vue to texture a smaller map, setting the camera to a VERY high altitude, losing all fog & atmospheric effects, and rendering at as high a resolution as I could reasonably wait for.
    Image link.
    If not Vue, then Lightwave or something similar, anything that you can get the terrain info into.

  8. #18
    CWR² Developer Bushlurker's Avatar
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    OK - had a look at the ASTER 30m DEM's, as did Pathy... don't think they're worth the work they'd need to get the extra detail they offer...

    briefly... SRTM DEM's are basically radar photographs... clouds don't matter, which is great, but - specially at lower resolutions, they don't handle coastlines well - you tend to get quite abrupt drop-off... it's a wavelength thing...
    ASTER is a multispectral sensor array star trek thingy - it measures reflectivity at different frequencies basically... clouds can matter... the DEM is "derived" from two seperate "photos"... unless conditions are perfect, you get unwanted stuff...
    ...conditions are rarely perfect...
    Pathys current SRTM is the best bet in my opinion....


    B
    Last edited by Bushlurker; Feb 21 2010 at 02:03.

  9. #19
    look forward to this very very much keep up the good work
    -Reality Gaming-

  10. #20
    this is looking mega , cant wait to see how this will turn out . keep it up!

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