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Mysteryman5150

New Mod- Infantry that uses Adjustable Dispersion Weapons

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This is a new mod that utilizes my Adjustable Dispersion Weapons. It gives certain unit an AD weapon therefore you can set the dispersion values for those units to create some variance between trained and untrained units.

Have fun and I hope you enjoy this :).

Infantry Using Adjustable Dispersion Weapons v1.00

Links below:

Filefront

http://www.filefront.com/15630319/Inf%20Using%20AD%20Weapons.7z

Armaholic

http://www.armaholic.com/page.php?id=9626

ADDON REQUIREMENTS: Weapons Dispersion v1.04 (Inf_Weapons_Dispersion)

http://www.armaholic.com/page.php?id=9576

Description:

- This addon gives AD (adjustable Dispersion) weapons to certain factions in the game.

- This addon not create any new soldiers, it simply changes their weapons to AD weapons.

- This allows for adjusting the dispersion factor on weapons for those particular units (Using Weapons Dispersion Addon) without adjusting all weapons in the game.

- Units included:

-FR units (Force Recon)

-RUS units (spetsnaz)

-MVD Units (Russian Specialists)

-GUE Units (Guerilla)

-INS units (Insurgents/civilians w/guns)

- Gun classes that can be adjusted broken down into factions:

-FR - M4 classes, DMR & MK48

-RUS - Bizon classes, AKS classes & VSS Vintorez

-MVD - AK-107 classes, Pecheneg & VSS Vintorez

-GUE - AK-47 classes, AK-74 classes, Hunting Rifle, RPK, SVD & PK

-INS - AK-47 classes, AK-74 classes, Hunting Rifle, RPK, SVD & PK

Final Notes:

- This addon will work properly with my Infantry Armor addon as well as my Infantry Stealth and Recognition Skills addon

- Compatability with new unit addons would be determined by 2 things

1)Where the class cfgvehicle lineage the addon maker made the new unit inherit its information from

2)If the new unit has it's own weapons defined by the particular addon maker

INSTALLATION: Extract the PBO file you find in the archive, and stick it the ArmA2\Addons folder, or the mod folder of your choice (Prefered way to install addons). Install Weapons Dispersion Mod (Inf_Weapons_Dispersion) as instructed in that addons readme file. Run the game.

BUGS:

-None so far.

FIXES:

v1.00 -

- Initial release.

CREDITS:

BIS - For an game that both awesome and moddable.

Anyone who has helped me by answering questions or giving feedback.

As always the entire moding community- Without you all putting info out there and having your mods available for us this game would be a lot more empty.

Edited by Mysteryman5150

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I was thinking about making this mod run independent of the Weapons Dispersion mod if there is some interest in it. Doing so would allow someone to still have the AD weapons and the standard weapons with their own dispersion settings, as well as having these units with their own weapon dispersion settings.

To do this I would have to create some new weapon class names, within the Infantry using AD Weapons mod, which wouldn't effect the game at all. It would simply make the mod not be dependant on another mod and allow the user to use the weapons in the Weapons Dispersion mod independantly of this mod.

What do you all think?

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Is the weapons only tweaked for AI or is the precision just as bad for me if I pick up a weapon used by the AI?

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The AD weapons are tweaked for everyone. That is the one downfall to the AD weapons. I am working on realeasing a new version that will only effet the AI dispersion. It should be out later today or tomorrow:).

Edited by Mysteryman5150

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I have updated the Weapons Dispersion mod. See link in first post. There is no need to redownload the Infantry Using AD Weapons if you want to use the new Weapons Dispersion as I haven't changed any of the class names, only some of the values.

The main thing changed is that I have added a new variable (and instructions) that allows the user to set the AI dispersion without affecting the overall dispersion of the weapon:D.

Edited by Mysteryman5150

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