Hi all, first off let me start by saying I am not starting this post to peddle my mods. I am simply trying to get some community involvement in helping with this because I am not very good at this part of what I want to do as I will clarify below.
The Plan:
I have 3 different mods I am looking to merge into 1 final mod. The idea is to create some realistic differences between different forces i.e. Special forces, standard militaries and local insurgents and malitias.
The Situation:
The current mods all come with files in the userconfig folder so the user can set their own variables. The reason I did this is because I am not very good at coming up with the most realistic settings. Therefore, I just created the mods to allow the user choose.
I would like to make a final mod that uses all 3 mods (maybe more if new ideas arise from your responses) into 1 more complex mod that would have permanent settings based upon the given feedback here. If I do not get much feedback I will probably not do a mod like this and I will more than likely just continue to make the simple mods like I have been doing.
The Mods:
Infantry Armor:
http://www.armaholic.com/page.php?id=9550
Weapons Dispersion:
http://www.armaholic.com/page.php?id=9576
Infantry Stealth and Recognition Skills:
http://www.armaholic.com/page.php?id=9604
Infantry Using Adjustable Dispersion Weapons:
http://www.armaholic.com/page.php?id=9626
Feedback Information needed:
Overall:
-Looking for people to tinker with the adjustable values to help with the following items in each mod below as well as extra input on how to make this even better.
Infantry Armor Mod (keep in mind that distance the bullet travels before impact does affect damage):
-Adjust values in the userconfig file and help to come up with reasonable values to create a realistic feel to wearing combat armor.
-What values should insurgents and local malitias have since they usually have no armor?
-Adjust values to help create realistic amounts of damage to be taken to arms and legs
Weapons Disperion Mod:
-Adjust the variables in the userconfig file and help to come up with some realistic values for Highly trained Special Forces units, standard military and insurgents/local malitias.
-I can asign AD (adjustable dispersion) weapons to lets say Special Forces and insurgents to give them higher or lower accuracy and keep the standard weapons for the standard military forces. This should give some effect accuracy being different based on training. Example- I think Insurgents should have weapons with higher dispersion which would simulate that they are not as highly trained as military personnel, especially since there is no way to really set accuracy by each unit type.
Stealth and Recognition Mod:
-Adjust the variables in the userconfig file and help determine good settings for varied unit types and factions. Example- I think Special Forces should have realy good stealth and recognition. I also think snipers should have excelent camo and sensitivity.
Conclusion
If I can get some input on this we should be able to come up with a pretty good final version for everyone to enjoy. If not, like I said earlier, I will continue to work on smaller mods. Thank you to anyone who may be interested in this and wants to help.
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. All the mods should work properly as well as all work together as I have tested them pretty well and have worked out the few minor bugs I came across.

