I made an Island in OFP, and there was a wonderful utility in Visitor for autotexturing the terrain based on the elevation and the "SLOPE" of the terrain.
So I would never have sand on a piece of terrain that was very steep, etc.
I see they were kinda left in for legacy purposes in V3, though the terrain is now textured based on the layers and mask files.
When I click on surfaces to try the old tools it is blank and I do not see a way to add textures this way.
Is there anyway to use the old system or any way to dictate terrain texture based on elevation and slope in the layers.cfg?
This new system almost seems a step backwards if you have to manually color every bit of terrain for texturing, I was able to texture a whole island with a click of a button the old way after setting a few params, and my low sloped regions close to sea level were sand, and the high slope regions close to sea level were eroded rock, etc.
Any input would be greatly appreciated.
Archangel
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