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Thread: gac_train with script sample 0.8

  1. #1

    gac_train with script sample 0.8

    Hi all
    I released train addon with script sample.
    This is still beta version.
    Player can't operate this(means script control only).
    I'll update operatable one someday.



    Download

    youtube video

    addon -> gac_train.pbo
    script sample -> gac_train_test.chernarus

    Trains will stop when arrived last station.
    gac_train.pbo isn't binalized. So you can make original train by remodel this.
    *attension, train_invisible.p3d don't have geometry lod because this uses attachto function.

    I've not tested multiplay.(I think init.sqf need exec by local)
    Last edited by Gachopin; Feb 11 2010 at 18:37.

  2. #2
    Whooo - nice

    This ought to make things interesting
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  3. #3
    First Sergeant
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    wow very cool now i can make missions to blow up a enemy convy of tanks being transported by train!
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  4. #4
    This is actually a HUGE oversight by BI IMHO because so much of the world depends on trains for travel and commerce.

    Great job even getting a proof-of-concept going!

  5. #5
    Very nice Gachopin, thanks.
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  6. #6
    That's great!

    Thank you very much

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  7. #7
    looking really good, need some work but looking real promising, indeed a great asset for Arma2.

  8. #8
    Master Gunnery Sergeant Aeneas2020's Avatar
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    Quote Originally Posted by DMarkwick View Post
    Whooo - nice

    This ought to make things interesting
    surely you mean whoo whooo nice?

    great work!

  9. #9
    First Lieutenant Manzilla's Avatar
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    I've been waiting to see this. I think I remember you talking about doing this, or maybe it was someone else, regardless this looks interesting. Thanks for all the hard work!
    (God damn bananas..... again)

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  10. #10

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