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Thread: Set captive question

  1. #1

    Set captive question

    I know how to set a BLUFOR guy with "setcaptive" and remove all his weapons. My question is how do I set him back to "blufor" mode when he picks up a weapon.

    I'm working on a mission on Duala where we start in the prison as captives and I want players to be able to walk around UNTIL we pick up a weapon and try to escape. Does picking up a weapon and killing an OPFOR guy automatically make us enemies of OPFOR guys or do I need to script a trigger near a weapons cache for setcaptive=FALSE?

    As usual thanks for the help guys

  2. #2
    Yep, setcaptive false

  3. #3
    figured that's what it'd be thanks man

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