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Thread: F-4E Phantom II - 'Wild Weasel'

  1. #1

    F-4E Phantom II - 'Wild Weasel'

    McDonnell Douglas F-4E Phantom II

    Converted to Arma2 by Southy, based totally on Footmunch's original OFP addon

    Features a later version F-4E 'Wild Weasel'

    Wikipedia 'Wild Weasel'






    Arma II Alpha 1 Release 06/02/2010

    In this first release I've stuck with the original weapons scripts(Looking to newer versons will be using the standard BIS proxies and even the IAWS systems)

    Required Addon
    Requires CAB for weapons to work
    http://forums.bistudio.com/showthread.php?t=78622

    Optional Addon
    Addons is compatible with the Vapourtrails addon
    I should point out all the addons I'm converting are compatible with the RKSL flare counter measure systems as they will not come with a standalone countermeasure set.

    normal/spec maps/Supershader
    Camo texture and Grey Texture thanks to eddyD
    animated canopy (Glass only)
    multi weapon load outs
    sounds
    Cluster bomb script care of Franze
    modified flight model
    (modified and fixed sounds by ANZACSAS Steve)
    CAB (extended event handlers compaitable)
    Tested and flown in ACE Mod
    F-4E features fully operational gunners position with aiming optics.

    RACS Camo scheme care of GI Joe (In Testing)

    F-4E features fully operational gunners position with aiming optics.
    exhaust smoke
    PSD Texture Files included for creating your own colour schemes.

    For ease of use for the bombs all are self targetting and all can laser lock.

    Mk82 (iron bomb) (Will alter to free fall only next release)
    CBU-87 (cluster bomb) (overly powerful weapon will level a city block)
    AGM-88 (air to ground missile)
    Aim-7 (AA missile)
    28 rnds FFAR rocket pod
    640rnd Vulcan cannnon


    Aircraft Loadouts

    F-4E version (grey, camo)
    4 x Aim-7
    2 x AGM-88
    3 x MK-82
    2 x CBU-87
    28rnds FFAR
    640rnd Vulcan cannnon


    Makes for a tough cookie in a lot of situations

    To do list:

    Shadows (can't do these still)
    Full damage textures.
    And much much more


    Thanks again for everyone who has helped on this, special thanks to eddyD without which none of these conversions would be any good, and finally thanks to Footmunch for allowing the conversion

    Have fun all.

    Southy

    Firstly, I will point out the only thing I do is convert existing addons, all the hard work was always done by the original addon makers, I have simply tried where possible to convert them for Arma2.

    I do this basically on my own with the help of a few community members for either textures or scripting help.

    This is basically a hobby of mine and I do this in my spare time, all the addons mentioned have got prior permission from the original addon makers.

    I know a few people will not like these addons as they are in the most part based on OFP addons, people will moan the fact the models are wrong or just old etc, thats fine I'm cool with that, until arma2 quality replacement are produced I see no reason not to convert my personal favourite OFP addons.

    If you think you might be easily upset by a OFP port to Arma2 please feel free to not download it etc.
    Download - F4E Alpha v1.0

    F4E - Download

    This addon will have errors infact probably quite a lot, leave any feedback below.



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    Last edited by Eble; Feb 7 2010 at 00:09.
    The Arm II and Arma III Airforce is being prepared, fuel have been checked, systems checked....

    (Faint Roar of engines in the distance)

    previews and movies of addons past/future and present on youtube:

    http://www.youtube.com/user/eblevinda

  2. #2
    *JIZZ* shame im at work though, really like to test this out! <3

  3. #3
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    Having lots of fun with it thanks.

  4. #4
    Staff Sergeant CMB Unit 01's Avatar
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    I love these Thanks for posting it.

  5. #5
    looks nice but please please remove panel lines from normals. They are not so thick in real life.

  6. #6
    Hey bud, if you want help with shadows get in touch. Ill be glad to do them for you.
    Dco 1-502INF 101st Airborne (RET)

    http://pracs.rkslstudios.info/

  7. #7
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    EWO seems to ignore the manual fire command.

  8. #8
    Waiting to test this ugly baby when I get home tonight

    "Anyone who says a bullet sings past, hums past, flies, pings, or whines past, has never heard one − they go crack!" - David Niven

  9. #9
    Very nice to see this bird in game.

  10. #10
    Very cool.........


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