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Thread: Celle

  1. #161
    Great news! Looking forward to your progress updates, and eventually, the new update!


  2.   Click here to go to the next Developer post in this thread.   #162
    BI Developer Mondkalb's Avatar
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    Being unmotivated by the massive amount of towns to build and in agreement with this:
    Quote Originally Posted by CameronMcDonald View Post
    it'd be great to see the towns get a little bit more detail and variety this time around. However, given that you intend to increase the size, this might not be possible.
    I hath built forth thus:


    Because I couldn't get the Mapfact 3DE to work.


    Building that little Farmstead took me 2-3min. The green stuff is visual aid for me, as these areas will turn into forest.

  3. #163
    How long does it take to make a town with 100 buildings in hours? Like the extra buildings you use.
    Noticed that the road system is much bigger, and gives massively more choices of routes about the map.
    Is it easy to make varied patches of forest with different generation parameters (assume it can be randomly generated)?

  4. #164
    Master Gunnery Sergeant Hellfire257's Avatar
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    I loved this map! This is great news Mondkalb!

  5. #165
    First Lieutenant CameronMcDonald's Avatar
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    Quote Originally Posted by Mondkalb View Post
    Being unmotivated by the massive amount of towns to build and in agreement with this:


    I hath built forth thus: boner-inducing pic.

    Because I couldn't get the Mapfact 3DE to work.


    Building that little Farmstead took me 2-3min. The green stuff is visual aid for me, as these areas will turn into forest.
    Bless your cotton socks.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  6.   This is the last Developer post in this thread.   #166
    BI Developer Mondkalb's Avatar
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    Click to get the bigger version:





    All naturally highly work-in-progess. Especially the SatMap is very unfinished.
    >>> mondkalb.org - For DK: Stikkontakt

  7. #167
    Staff Sergeant Muecke's Avatar
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    I allways liked celle. dunno how you got the bridges working for ai but best solution till today.
    looking forward to this...

  8. #168
    Omg this is awesome !

    Join K-5, one of the only european team with 100% russian stuff !

    RHS Member

  9. #169
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    Nice Work!
    Will You add a Shooting Range?
    I´m working on a shoothing range with bwmod units..... if you´re interested I can send you the "mission"..

    mfg
    Spree

  10. #170
    Those screnns have to be here:

    http://mondkalb.org/celle2wip/RealWorldLocation.jpg







    @Mondkalb, are the remainings of the bridge solid objects that can stop vehicels?

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