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Thread: Unreadable Object ID's - Utes

  1. #1

    Unreadable Object ID's - Utes

    Hello, i'm currently in the process of creating a mission on Utes. Part of the mission "extras", is the ability to destroy some power generators to turn off the islands streetlights etc.

    Now i have everything working, but have just hit a dead end with two of the object id's a need for the streetlights, being unreadable as they are covered by a dock rectangular marker. The area i refer to is the dock on the northern side of the island, grid 032005. There are two streetlights here, but i cannot read the id numbers.

    Does anyone have any idea what these id numbers are? or anyway i could get them? Its bloody annoying...


    Thanks for any help.

  2. #2
    This thread could help you a fair bit, maybe use the search function next time?
    http://forums.bistudio.com/showthread.php?t=94115

  3. #3
    Well thankyou for that. I have been around here for a while now and i always do a search first. That was how i got the current way i am using.

    I didnt ask for a solution to turning lights off, i asked for a solution to the id problem. Again thanks for that link, which i did not discover on my search. But the problem still exists, there might be work arounds and at the end of the day i will probably have to do that. Although using the id method i have, gives me greater control over individual lights. Which works better for the scenario i want. Still there is no need to jump on people with your presumtions.
    Last edited by Shadow.D. ^BOB^; Feb 4 2010 at 15:48.

  4. #4
    Sergeant Major Mosh's Avatar
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    Quote Originally Posted by Andy455 View Post
    This thread could help you a fair bit, maybe use the search function next time?
    http://forums.bistudio.com/showthread.php?t=94115
    And what exactly does that post have to do about answering a request for a missing ID number? Maybe read the whole post before using the hair-trigger 'search' response?

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  5. #5
    Quote Originally Posted by Mosh View Post
    And what exactly does that post have to do about answering a request for a missing ID number? Maybe read the whole post before using the hair-trigger 'search' response?
    Agreed. This forum is for helping each other, and if you don't take 2 seconds to read the question before being harsh, you'd better keep away from it.
    Last edited by ProfTournesol; Feb 4 2010 at 16:26. Reason: typo

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  6. #6
    Put this in your init.sqf:
    PHP Code:
    while {true} do
    {
         
    hintSilent str (nearestObjects [player, [], 3]);
         
    sleep 0.01;
    }; 
    This will display all objects within 3 meters of you. Walk up to the lamp and it should appear in the list. The number at the start is the object ID.

  7. #7
    Sergeant Major Mosh's Avatar
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    Are you talking about the 3 digit IDs?

    I barely see 3 of them, but can only guess also as to what they are (I would guess they are 728, 708, 709 but not 100% sure). Is there a way to open up the island in a map editor and see? I have never tried that though...

    Good luck.

    EDIT - or what he said ^^
    Last edited by Mosh; Feb 4 2010 at 16:28. Reason: slow

  8. #8
    Thanks alot Deadfast, will have a look at that now.

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