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Thread: German Misc Pack released

  1. #321
    Retired Moderator Foxhound's Avatar
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    Visit Armaholic.com | Visit Carriercommandaholic.com

    Public FTP available, just check the Armaholic.com FAQ.

    HMM........wonder what it is huh?

  2. #322
    Hi mate,

    Very nice units. Just found an issue with your shadow lod on the Police Desert pack, it seems you have open faces on the second shadow lod. See image for details.

    http://www.imagehousing.com/imageupload.php?id=949198

    Also, if you select a custom face for this unit, i.e. you may want to set the skin tone to Black, the army remain White.

  3. #323
    Gunnery Sergeant Marseille77's Avatar
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    Quote Originally Posted by i3luevein View Post
    Hi mate,

    Very nice units. Just found an issue with your shadow lod on the Police Desert pack, it seems you have open faces on the second shadow lod. See image for details.

    http://www.imagehousing.com/imageupload.php?id=949198

    Also, if you select a custom face for this unit, i.e. you may want to set the skin tone to Black, the army remain White.
    Thanks for your hints. I know shadow bug but I don't has any explaination for this. I had use a new second
    ------------------------------------
    Today I've updated the Police Pack from 1.2 to 1.25. (rar has the the old version number, don't wondering).

    - The policemen textures and materials were refurbished to OA standards. But they don't use bagsystem, because thats not real. Here a legend of the changes in the last versions

  4. #324
    First Sergeant Miller's Avatar
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    Thanks Marseille77

    ArmA2Base.de Mirror updated:

    German Police Pack v1.25 by Marseille77

    required
    German Civil Pack
    Skoda Octavia
    German Weapon Pack


    Kind regards
    Miller
    German ArmA News Pages


  5. #325
    Quote Originally Posted by Marseille77 View Post
    I know shadow bug but I don't has any explaination for this.
    The "osobnost" selection on ShadowVolume 10.000 or higer is the problem for this Bug, but this can only see when the Shadow-quality on the Game setting are "Normal" or lower !
    (confirmed, testet on hours of my Multicam SF Project)

    Solution:
    Delete the "osobnost" selection on the ShadowVolume 10.000.
    Last edited by SyNcRoNiCzZ; Jan 23 2012 at 15:54.

  6. #326

  7. #327
    Quote Originally Posted by Marseille77 View Post
    Thanks for your hints. I know shadow bug but I don't has any explaination for this. I had use a new second
    ------------------------------------
    In a shadow LOD the model can't have any open faces, so remove all the proxy items for this check. Select your whole shadow LOD then Click Structure, topology, Find Non-Closed. It will highlight the open faces. Then you can click Structure, topology, Close.

    If there is no open faces then there are parts of the model that are not triangulated. This is done by selecting the model and pressing /

    Failing that, then there are missing named animation parts in the shadow LOD.

    Hope this helps

  8. #328
    Gunnery Sergeant Marseille77's Avatar
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    Quote Originally Posted by Christian.1987 View Post
    The "osobnost" selection on ShadowVolume 10.000 or higer is the problem for this Bug, but this can only see when the Shadow-quality on the Game setting are "Normal" or lower !
    (confirmed, testet on hours of my Multicam SF Project)

    Solution:
    Delete the "osobnost" selection on the ShadowVolume 10.000.
    Thanks for your help. The solution was right. The policeman hasn't any bugs on the 10.000 lod distance anymore.

    @i3luevein
    Thanks for your detailed post but known the procedures before. Some of my material are from the beginning and isn't on the same stage of my newest skills .

  9. #329
    @ Marseille77 Nice to hear you got it fixed!!

    Solution:
    Delete the "osobnost" selection on the ShadowVolume 10.000
    Why didn't I think of that

  10. #330
    Gunnery Sergeant Marseille77's Avatar
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    Author of the Thread
    Thanks i3luevein

    The desert pack will also contains this items before I'm uploading an update..
    uniform without vest
    jungle hat
    training AK's
    German Police Patrol

    Another fact: In my readme is a wrong historical statement. This is the right explanation. Thanks to Brainbug

    This Pack presents the executive organs of Germany between 1976 - 2005.
    The West German Uniform was made by Heinz Oestergaard in 1972 and introduced
    in 1976. The BGS variant had only old ranks and green trousers. The East Germans
    called their Police "Volkspolizei" (People Police). In this pack there also two
    railway policemen. The West called it "Bahnpolizei" and the East
    "Transportpolizei".

    After the German reunion in 1990 the eastern Transportpolizei
    was merged with the Bahnpolizei (i.e. BGS, federal police), while the Volkspolizei
    forces were distributed among the newly formed federal states where they are subordinated
    to the respective interior ministry.


    At the time I have only made the west german customs officer (Z├Âllner).

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