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marseille77

German Misc Pack released

What do you think about these Addons?  

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  1. 1. What do you think about these Addons?



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German Misc Addons for ArmA II
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UI File Download
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MEN
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German Civil Pack 1.7
(20-01-2014)
Download
Mirrors: Armaholic Armedassault.info
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German Police Pack 1.3 (OA 1.60)
(12-02-2012)
Pics inside the download (updated)
Download
Mirrors: Armaholic Armedassault.info
Overview
needed
German Civil Pack 1.6
German Weapon Pack
Skoda Octavia
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German Police Pack 2 v.1.2 (OA 1.60)
(12-02-2012)
Overview 1 Overview 1
Ingame pics inside the download
Download
needed
German Police Pack
German Civil Pack
German Weapon Pack
Skoda Octavia
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BGS Pack 1.6 (OA) (OA 1.62)
(28-06-2015)
Download
Mirrors: Armaholic Armedassault.info
needed
German Weapon Pack 1&2
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German Desert Police 1.0 (OA 1.60)
(21-01-2012)
Download
needed
German Weapon Pack
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Technical Relief Pack 1.1 (THW) (OA 1.56)
(26-10-2011)
Download
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German Firefighters Pack 1.0 (Feuerwehr) (OA 1.60)
(24-04-2013)
Download
Pics: 1 2
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OBJECTS
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German Misc Pack 1.6 (OA 1.6)updated
(13-03-2013)
Download
Pics: 1 2
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German Sign Pack 1.41fix updated
(22-03-2012)
Download
Pics:
1 2 3 4
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OTHER PROJECTS
German Assault Addons - Army new
Austrian Assault Addons
Sahrani Rearmed
General Guba and Angelina
Military Police Pack new
Trizionasian Army Mod
German Weapon Pack new
NATO Flags
New Prussian Army
Warsaw Pact Flags
Skoda Octavia I Addon
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KEY
KPFS BiKey Download
Beta Addons
Berlin Wall Pack Download Version 1.0
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MLOD/TEXTURE SAMPLES
Officer/Soldier mlod base models Download (30-06-2013)
- German objects mlod pack Download (25-04-2013)
- German signs mlod pack Download (25-04-2013)
- Austrian signs and objects mlod pack Download (25-04-2013) Edited by marseille77
update
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Nice!

Now we just need a island to place your stuff and let begin the cold war battle on german ground. "Klassenkampf =)"

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Here something for the next Update:

German Phonebox FeH55 (1958 - 1978)

feh55.jpg

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very nice..

maybe someone should ask Nicolas Bell to bring Schmalfelden to arma2. Is he still active?

@ Marseille77: Have you thought about making some ww1/ww2 style signs and objects? :)

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Some small detail issues that need some fine tuning:

The post box is a bit too bright/too cold. The actual color is "RAL 1032 Ginstergelb", that's a bit darker and warmer. The hex code in the Deutsche Post logo on Wikipedia is #FFCB05.

Maybe you could put in a flag without national coat of arms, because this one is only allowed for federal institutions. If you want something to fly in your garden or to wave at a soccer match, you need a flag without the eagle.

The post box texture could definitely need a higher resolution. And the timetable needs a red dot for Sunday service ;) Maybe you can use this (no copyright!): http://de.wikipedia.org/w/index.php?title=Datei:%C3%96ffentl.Briefkasten.JPG&filetimestamp=20050417141544

All the round traffic signs look weird, something is wrong with the texture, parts are overly bright. I understand that this should simulate some sort of decay (good idea imho), but it just doesn't look right yet.

And here's another idea for a sign: http://u1.ipernity.com/12/09/88/5720988.478a3015.560.jpg (perhaps with an additional "Filmen und Fotografieren verboten!")

Or this one (from a training area used by British and German army): http://cdn.fotocommunity.com/photos/11294916.jpg (note the bullet holes^^)

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Have you thought about making some ww1/ww2 style signs and objects? :)

Thats a good idea but later....

The German Flag:

http://de.wikipedia.org/wiki/Datei:Flag_of_Germany.svg

standard

http://upload.wikimedia.org/wikipedia/commons/f/fb/Flag_of_Germany_%28state%29.svg

official goverment

http://de.wikipedia.org/wiki/Datei:Flag_of_Germany_%28unoff%29.svg

inoffical version that you can buy on far trades or outdoor shops

For the letterbox i took the color, because many letterboxes are old and become a brighter color by the sun.

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Mondkalbs Celle map is one that will easily benefit from your objects pack :)

I'm very pleased to see you're working on expanding the pack already. The one thing I would fix is making the mailbox a solid object (you can pass through in game) as well as the small shadow bug.

Perhaps after the phone booth we can see something like a Bushaltestelle?

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Bus stops are not standardized, you can find all sorts of waiting shelters, just a bench or nothing at all. So it's impossible to say "this is a typical german bus stop". The only thing that makes a place a bus stop is the green-yellow H-sign.

An idea however would be to have a H-sign with timetable and a wastebin.

And maybe you could make direction signs like these: http://www.hartenkamp.de/images/wegweiser.jpg

If people use them for their mapmaking, they must be adjusted to the placenames of course, but maybe you can prepare generic ones.

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Yeah that's a great idea ;) Maybe autobahn signes would be nice. Only left to be done an autobahn on an ArmA map :D

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Very good point, that would be best then in the case of a bus stop, the idea of the H-sign with timetable and wastebin.

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A bus stop would be nice. I#ve studied the signs outside at my work exactly. Currently I'm working on buildings like a DHL Center or a ALDI supermarket

Now I've found out that the sign in ArmA II are in 512px made and my ones are in 256px. It's now in the fix. The Letterbox ist now with geometry lod and better texture.

The next update will contain trashcans, electrical enclosure, better signs, more flags for the GDR and a modern letterbox version.... and then I begin with the bigger works...

trashcann.jpg

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Looks excellent, I'm looking forward to seeing bigger expansions such as an Aldi or even the DHL center. I was very surprised to see an Aldi open near from me, I did not expect them to expand into the Northeast!

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Mondkalbs Celle map is one that will easily benefit from your objects pack :)

celle.jpg

:yay:

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Urgh... that ugly Castle. I should've never done it. :p

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I've updated first post with two addons. My older Addon the German MLRS...

and a new retexture:

Lada Volkspolizei Addon



miscp.jpg

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Now I've found out that the sign in ArmA II are in 512px made and my ones are in 256px. It's now in the fix. The Letterbox ist now with geometry lod and better texture.
It's easier to work with too large textures and then at the final stage cut them down a bit, if it is really necessary, but improving too low-res textures is nearly impossible, so better stay on the too high side and start with a 1024 or even 2048px one. That will make it easier to work on small, real-life-looking details (rust spots etc.) because you can just copy in a part of a rust photo instead of trying to paint a few pixels by hand.

And if you can do a fitting normal and specular map, it will really look life-like. A good texture can make a really low-detailed model look nice, one the other hand a good model will look crappy with a low-res texture.

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Is the siren working on the Lada? In MP too maybe?

It's the config of the standard model. I only changed the model path, vehicle - faction class and the name. But it works like the standard model I think. Don't work the siren on the Chernarus Police car ? I've never test it.

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