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Thread: Proper addons for OA by Kju

  1. #1

    Proper addons for OA by Kju

    PROPER addons for Operation Arrowhead by Kju.

    Kju made these addons compatible with Operation Arrowhead.
    Here is the information about the addons.


    Actual Models Of Weapon Magazines Visible On The Ground byAndersson_Visuals_C_PROPER
    #================#
    Shows the correct model for the magazine dropped on the ground instead of the
    standard bag.


    Additional Game Types
    _MP_C_PROPER
    #================#
    Adds the follow game types to the MP lobby filter:

    * AAS "Assault And Secure"
    * AD "Attack and Defend"
    * CH "Capture and Hold"
    * crCTI "crCTI"
    * Devastation "Devastation"
    * Domination "Capture The Island"
    * ESL "ESL Missions"
    * Evolution "Evolution"
    * TDM "Team Death Match"

    The new types need to be added to the mission to be found.


    Black Background For Gear Dialog
    _Visuals_C_PROPER
    #================#
    Black background in the gear dialog to avoid being distracted and make the
    dialog better readable.
    [IMG=http://img96.imageshack.us/img96/8564/94014531.th.jpg][/IMG]


    Block Icon for Radar Item In Tactical Display
    _Visuals_C_PROPER
    #================#
    Rectangular shape like in OFP and ArmA instead of round for better look and
    better to see.


    Cars Faster Offroads
    _Gameplay_C_PROPER
    #================#
    Makes cars, trucks and wheeled move faster offroad.


    Disable Air Lock For Vikhr
    _Gameplay_C_PROPER
    #================#
    Disables airlock for the Vikhr of the Ka52 and Ka50.


    Disable Ballistics Computer
    _Gameplay_C_PROPER
    #================#
    Disables the ballistic computer for any vehicle.


    Disable Basic Conversations For Any Unit
    _Gameplay_C_PROPER
    #================#
    Disables the basic conversations for any unit.

    Requires CBA.


    Disable Button Click Sound
    _UI_C_PROPER
    #================#
    Replaces the button click sound with a far better one.


    Disable Center Hand Icon
    _Visuals_C_PROPER
    #================#
    Removes the ugly looking hand cursor in the center of the screen.


    Disable Deflecting Grenades
    _Gameplay_C_PROPER
    #================#
    Makes grenades of all types no longer jump on ground impact.


    Disabled Rocket Smoke
    _Gameplay_C_PROPER
    #================#
    Removes the smoke trail from all missiles and rockets. This allows one to see
    the rocket fly and therefore steer manually, if available. Also the impact can
    be seen that way much better.


    Disable Forced Optics For Binocular
    _Gameplay_C_PROPER
    #================#
    Disables auto switch to optics for binocular.
    The tweak allows you to look above the binocular and look through it only
    when necessary by pressing the optics key. In addition you can walk with
    a binocular without the annoying auto switch to optics.
    [IMG=http://img69.imageshack.us/img69/426/86455692.th.jpg][/IMG][/URL]

    Disable Main Menu Intros Takistan Zargabad Desert
    _E_SpeedUp_C_PROPER
    #================#
    Replaces the intro scene for Takistan, Zargabad and Desert_E with a very simple
    static camera scene. This way if you return to the main menu, it will will load
    instantly, instead of the long load of the standard intro.


    Disable OA Stock MP Missions
    _C_PROPER
    #================#
    Disables the stock MP missions supplied by BI.
    Only needs to be available server side to disable the missions on a server.


    Disable On Damage Sound For Helicopters
    _Sound_C_Gameplay
    #================#
    Disables the warning sound on damage for helicopters.


    Disable On Damage Sound For Planes
    _Sound_C_Gameplay
    #================#
    Disables the warning sound on damage for planes.


    Disable On Damage Sound For Tanks
    _Sound_C_Gameplay
    #================#
    Disables the warning sound on damage for tanks.


    Disable Peripheral Vision Blood Texture
    _Visuals_C_PROPER
    #================#
    Removes the blood texture in 1st person view when hit as infantry.
    Way too arcady..


    Disable Peripheral Vision Cue Texture
    _Visuals_C_PROPER
    #================#
    Removes the spheres at the edge of the screen.
    Only confuses people and not a good try to simulate peripheral vision.


    Disable Peripheral Vision Enemy
    _Visuals_C_PROPER
    #================#
    Removes the red spheres indicating hostile units or vehicles.
    Only confuses people and not a good try to simulate peripheral vision.


    Disable Peripheral Vision Friendly
    _Visuals_C_PROPER
    #================#
    Removes the green spheres indicating friendly units or vehicles.
    Only confuses people and not a good try to simulate peripheral vision.


    Disable Peripheral Vision Neutral
    _Visuals_C_PROPER
    #================#
    Removes the white spheres indicating neutral units, animals or empty vehicles.
    Only confuses people and not a good try to simulate peripheral vision.


    Disable PP Effects For Vehicles
    _Performance_C_PROPER
    #================#
    Disables all post processing effects for vehicle gunner and commander optics.
    Both way better FPS and less HDR issues with the tweak active.


    Disable PP Effects For Weapons
    _Performance_C_PROPER
    #================#
    Disables all post processing effects for infantry weapon optics.
    Both way better FPS and less HDR issues with the tweak active.


    Disable Basic Conversations
    _Gameplay_C_PROPER
    #================#
    Disables the basic conversations with any unit.

    Requires CBA.


    Disable Secondary Explosion Effect Of Vehicles
    _Visuals_C_PROPER
    #================#
    Disables the secondary explosion FX.

    Requires CBA.


    Disable Start Engine On Turret Movement For Tanks
    _Gameplay_C_PROPER
    #================#
    Turning the turret no longer turns the engine on for tanks.


    Disable Talk Topics
    _Gameplay_C_PROPER
    #================#
    Disables the random talk/chatter feature. Not meaningful anyway.


    Disable Vehicle Burning Effect
    _Visuals_C_PROPER
    #================#
    Disables the effect of vehicles burning. The flames look too weird.

    Requires CBA.


    Double Get In Radius
    _Gameplay_C_PROPER
    #================#
    Doubles the getIn distance for vehicles.


    Double Supply Radius
    _Gameplay_C_PROPER
    #================#
    Doubles the distance to make use of a support vehicle (repair, fuel, ammo).


    Easy Fly
    _Planes_by_Celery_Gameplay_C_PROPER
    #================#


    Easy Fly
    script by Celery
    SQF conversion by i0n0s
    Tweaked by rocko


    Simplify fixed wing flight model.

    Requires CBA.


    Enable HDR In Video Options
    _Visuals_C_PROPER
    #================#
    Adds a listbox in video options to set the HDR value ingame.


    Enable Shading Detail In Video Options
    _Visuals_C_PROPER
    #================#
    Adds a listbox in video options to set the shader detaild value ingame.


    Enable Tactical Display Cursor
    _Visuals_C_PROPER
    #================#
    Makes the cursor in the top radar larger and yellow to become better readable.


    Enable Turn Out For M1A2Driver
    _Gameplay_C_PROPER
    #================#
    Enables turn out for M1A2 driver.


    Enable Turn Out For T72 Driver
    _Gameplay_C_PROPER
    #================#
    Enables turn out for T72 driver.


    Enable Zoom For Binocular And Laserdesignator
    _Gameplay_C_PROPER
    #================#
    Adds zoom for binocular and laserdesignator.
    [IMG=http://img444.imageshack.us/img444/2980/64528179.th.jpg][/IMG]

    [IMG=http://img684.imageshack.us/img684/320/86831941.th.jpg][/IMG]

    Enhanced Weapon Sway
    _Gameplay_C_PROPER
    #================#
    Doubles weapon sway to be combined with reduced movement fatigue.


    Faster Hand Grenade Throw Animation
    _Gameplay_C_PROPER
    #================#
    Makes throwing handgrenades twice as fast and therefore more useful and not as
    long stuck in the animation just waiting to get shoot.


    Faster Step Over Animation
    _Gameplay_C_PROPER
    #================#
    Makes the stepping over twice as fast and therefore more useful and not as
    long stuck in the animation just waiting to get shoot.


    Fixed Locked Slots Colors In MP Mission Lobby
    _Visuals_C_PROPER
    #================#
    Fixes the colors of locked players in slots to the respective side color.


    Hide Actions Available Via Key Shortcuts
    _Controls_C_PROPER
    #================#
    Hides the following key actions from the action menu:

    * GetOut
    * TurnIn
    * TurnOut
    * Eject
    * MoveToGunner
    * MoveToCommander
    * MoveToTurret
    * ManualFire
    * ManualFireCancel
    * AutoHover
    * AutoHoverCancel
    * LandGear
    * LandGearUp
    * FlapsDown
    * FlapsUp
    * HandGunOn
    * HandGunOff

    Make sure to assign the key shortcuts in controls instead.


    Hide Radar Tactical Display
    _Visuals_C_PROPER
    #================#
    Hides the green transparent box of vehicles with radar that isn't indicating
    the scan / view range anyway.


    Improve Compass Size
    _Visuals_C_PROPER
    #================#
    Increases the compass size to make it better readable.


    Improved Ext Camera Position For Tanks
    _Gameplay_C_PROPER
    #================#
    Makes the third person camera positioned bit higher and more far away.
    The default is too close for most models and therefore the camera does have
    issues when looking around.


    Javelin Tweak
    _by_McHide_Gameplay_C_PROPER
    #================#
    Config tweak by McHide to make the Javelin fly more smoothly with realistic values.
    Adds the correct 4x optic fixed zoom.


    Keep Commander View On Target
    _Gameplay_C_PROPER
    #================#
    Issuing a target that unit command as commander keeps the commander optics on
    the target. It no longer turns with the gunner.


    Keyshortcuts For The Game Menus
    _Controls_C_PROPER
    #================#
    Makes every ingame menu, like main menu, ESC dialog, editor, etc, to be controlled
    by the following keys based on their element numbers counted from top left:

    * 1,2,3,4,5,6,7,8,9
    * Q,W,E,A,S,D,Y,X,C
    * Left ALT / left CTRL with the characters.


    Long Mission Selection List In Editor Load Mission
    _Visuals_C_PROPER
    #================#
    Moves the mission selection dialog in the editor to the top center and displays
    a lot more mission entries at the same time.


    Made Gear Dialog Non Movable
    _Controls_C_PROPER
    #================#
    Makes the gear dialog non movable to avoid moving it by mistake.


    More Wide Chat Input Dialog
    _Visuals_C_PROPER
    #================#
    Makes the chat input box broader to see more text input while typing.


    Move Action Icon Text Position To Action Menu
    _Visuals_C_PROPER
    #================#
    Moves the action icon text just above the action menu.
    Should be combined with the addon to remove action icons (text only).


    Move Chat Input Dialog To The Bottom
    _Visuals_C_PROPER
    #================#
    Moves the chat input box to the bottom to avoid clutter the main screen.


    No Longer Show Empty Fake Weapon
    _Visuals_C_PROPER
    #================#
    More clean HUD for a few commander slots by not showing the empty fake weapon.


    Unlimited Transport Of Weapons And Magazines In Vehicles To Avoid Ammo Spilling Bug
    _Fix_C_PROPER
    #================#
    Workaround to avoid the ammo spilling bug in MP.


    OFP like Lock Cursor
    _Visuals_C_PROPER
    #================#
    Better looking lock cursor.


    OFP like Radar Side Colors
    _Visuals_C_PROPER
    #================#
    More vivid colors for radar targets like in OFP.


    OFP Look For Compass Bar
    _Visuals_C_PROPER
    #================#
    Replaces the top center compass bar with the OFP one.


    OFP Markers
    _Visuals_C_PROPER
    #================#
    Changes some markers to OFP marker style.


    OFP Style Player Icon
    _Visuals_C_PROPER
    #================#
    Better looking player slot icon in the editor.


    OFP Tree Hit
    _Sound_C_PROPER
    #================#
    Changes the falling tree when knocked over by a tank, APC, car or truck, to the
    original OFP sound. The a2 ones just sound horrible.


    Reduced Weapon Weight
    _Gameplay_C_PROPER
    #================#
    Reduced weapon weight to reduce weapon movement lag in the vertical sphere.
    Recommended for CQB play.


    Reduce Fatigue
    _Gameplay_C_PROPER
    #================#
    Halved exhaustion from movement and doubled recovery rate if not.
    Recommended for CQB and infantry play to promote movement.


    Separate Editor Buttons
    _Controls_C_PROPER
    #================#
    Separated 'continue' from 'preview' and 'exit' to avoid click the first by mistake.


    Show Text Instead Of Action Icons
    _Visuals_C_PROPER
    #================#
    Shows action text instead action icons.
    Recommended to combine with PROPER tweak to move the text to the left side just
    above the action menu (to reduce cluttering the interface).


    Solid Background For Chat
    _Visuals_C_PROPER
    #================#
    Makes the chat list background color solid to have the text better readable.


    Statics Visible At Distance
    _Visuals_C_PROPER
    #================#
    Makes static objects, like houses and structures, visible way beyond the standard
    drawing distance limit. In addition they no longer pop into view.
    Instead they have a very nice seamless transition.


    Stripped Action Text
    _Gameplay_C_PROPER
    #================#
    Made a few vehicle interaction texts shorter to reduce interface clutter.


    Tough Chopper Rotor
    _Gameplay_C_PROPER
    #================#
    Makes a broken rotor far less likely by balancing the inflicted damage to the
    whole chopper.

    Requires CBA.


    Tweaked Debriefing
    _Visuals_C_PROPER
    #================#
    Makes the scoreboard in the debriefing view better readable by moving some UI
    elements away from the center.


    Tweaked External Sound Volume In Vehicles
    _insideSoundCoef_Sound_C_PROPER
    #================#
    Makes you hear every outside sound even inside vehicles as loud or at all.


    Tweaked External Sound Volume In Vehicles
    _obstructSounds_Sound_C_PROPER
    #================#
    Disables the effect of sound obstruction simulation when being inside a vehicle.


    Tweaked External Sound Volume In Vehicles
    _occludeSounds_Sound_C_PROPER
    #================#
    Disables the effect of sound occlusion simulation when being inside a vehicle.


    Tweaked Gear Filters
    _Controls_C_PROPER
    #================#
    Tweaked gear filters to the new system:

    * First only primary weapons (rifles, MGs, snipers).
    * Second only secondary weapons (MGs, snipers, launchers).
    * Third only ammo for primary and secondary weapons, as well as handgrenades.
    * Fourth only pistol weapons and magazines, as well as rifle grenades.
    * Fifth is everything.


    Tweaked Infantry Cursors
    _Gameplay_C_PROPER
    #================#
    Replaces rifle cursor with the OFP style cursor.
    Replaces the sniper and MG cursor with a single dot cursor.
    Adds the OFP style cursor while running and sprinting.
    [IMG=http://img694.imageshack.us/img694/2139/76273912.th.jpg][/IMG]


    Tweaked Vehicle Cursors
    _Gameplay_C_PROPER
    #================#


    Duke 49th (red aimdot texture)Removes almost all vehicles cursors for driver/pilot/gunner/commander.
    Instead one has to use optics / weapon sights or tracers to aim.

    [IMG=http://img411.imageshack.us/img411/3900/61568790.th.jpg][/IMG]

    [IMG=http://img375.imageshack.us/img375/7527/40294496.th.jpg][/IMG]


    For the Su34, choppers gunners or pilot with manual fire active or
    mortar you get a small red aimdot to be able to target.


    Vehicles Visible At Distance
    _Visuals_C_PROPER
    #================#
    Makes vehicles and units visible way beyond the standard drawing distance limit.
    In addition they no longer pop into view. Instead they have a very nice seamless transition.


    White Weapon Cursor
    _Visuals_C_PROPER
    #================#
    Makes all weapon and interaction cursor white for best contrast and look.

    Feedback
    People are to given feedback and report issues here:
    http://dev-heaven.net/projects/proper-projects/issues

    Download links:
    http://www.multiupload.com/J43FW1YB9N
    http://tacticalgaming.kiev.ua/PROPERaddons.7z

    PROPER_OA.bikey

    PROPER_OA_All_20100712.7z

    ActualModelsOfWeaponMagazinesVisibleOnTheGround_by Andersson_Visuals_C_OA_PROPER.pbo
    ActualModelsOfWeaponMagazinesVisibleOnTheGround_by Andersson_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign
    AdditionalGameTypes_MP_C_OA_PROPER.pbo
    AdditionalGameTypes_MP_C_OA_PROPER.pbo.PROPER_OA.b isign
    BlackBackgroundForGearDialog_Visuals_C_OA_PROPER.p bo
    BlackBackgroundForGearDialog_Visuals_C_OA_PROPER.p bo.PROPER_OA.bisign
    BlockIconforRadarItemInTacticalDisplay_Visuals_C_O A_PROPER.pbo
    BlockIconforRadarItemInTacticalDisplay_Visuals_C_O A_PROPER.pbo.PROPER_OA.bisign
    CarsFasterOffroads_Gameplay_C_OA_PROPER.pbo
    CarsFasterOffroads_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
    DisableAirLockForVikhr_Gameplay_C_OA_PROPER.pbo
    DisableAirLockForVikhr_Gameplay_C_OA_PROPER.pbo.PR OPER_OA.bisign
    DisableBallisticsComputer_Gameplay_C_OA_PROPER.pbo
    DisableBallisticsComputer_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
    DisableBasicConversationsForAnyUnit_Gameplay_C_OA_ PROPER.pbo
    DisableBasicConversationsForAnyUnit_Gameplay_C_OA_ PROPER.pbo.PROPER_OA.bisign
    DisableBasicConversations_Gameplay_C_OA_PROPER.pbo
    DisableBasicConversations_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
    DisableButtonClickSound_UI_C_OA_PROPER.pbo
    DisableButtonClickSound_UI_C_OA_PROPER.pbo.PROPER_ OA.bisign
    DisableCenterHandIcon_Visuals_C_OA_PROPER.pbo
    DisableCenterHandIcon_Visuals_C_OA_PROPER.pbo.PROP ER_OA.bisign
    DisableDeflectingGrenades_Gameplay_C_OA_PROPER.pbo
    DisableDeflectingGrenades_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
    DisabledRocketSmoke_Gameplay_C_OA_PROPER.pbo
    DisabledRocketSmoke_Gameplay_C_OA_PROPER.pbo.PROPE R_OA.bisign
    DisableForcedOpticsForBinocular_Gameplay_C_OA_PROP ER.pbo
    DisableForcedOpticsForBinocular_Gameplay_C_OA_PROP ER.pbo.PROPER_OA.bisign
    DisableMainMenuIntrosTakistanZargabadDesert_E_Spee dUp_C_OA_PROPER.pbo
    DisableMainMenuIntrosTakistanZargabadDesert_E_Spee dUp_C_OA_PROPER.pbo.PROPER_OA.bisign
    DisableOAStockCampaign_C_OA_PROPER.pbo
    DisableOAStockCampaign_C_OA_PROPER.pbo.PROPER_OA.b isign
    DisableOAStockMPMissions_Server_C_OA_PROPER.pbo
    DisableOAStockMPMissions_Server_C_OA_PROPER.pbo.PR OPER_OA.bisign
    DisableOnDamageSoundForHelicopters_Sound_C_Gamepla y_OA_PROPER.pbo
    DisableOnDamageSoundForHelicopters_Sound_C_Gamepla y_OA_PROPER.pbo.PROPER_OA.bisign
    DisableOnDamageSoundForPlanes_Sound_C_Gameplay_OA_ PROPER.pbo
    DisableOnDamageSoundForPlanes_Sound_C_Gameplay_OA_ PROPER.pbo.PROPER_OA.bisign
    DisableOnDamageSoundForTanks_Sound_C_Gameplay_OA_P ROPER.pbo
    DisableOnDamageSoundForTanks_Sound_C_Gameplay_OA_P ROPER.pbo.PROPER_OA.bisign
    DisablePeripheralVisionBloodTexture_Visuals_C_OA_P ROPER.pbo
    DisablePeripheralVisionBloodTexture_Visuals_C_OA_P ROPER.pbo.PROPER_OA.bisign
    DisablePeripheralVisionCueTexture_Visuals_C_OA_PRO PER.pbo
    DisablePeripheralVisionCueTexture_Visuals_C_OA_PRO PER.pbo.PROPER_OA.bisign
    DisablePeripheralVisionEnemy_Visuals_C_OA_PROPER.p bo
    DisablePeripheralVisionEnemy_Visuals_C_OA_PROPER.p bo.PROPER_OA.bisign
    DisablePeripheralVisionFriendly_Visuals_C_OA_PROPE R.pbo
    DisablePeripheralVisionFriendly_Visuals_C_OA_PROPE R.pbo.PROPER_OA.bisign
    DisablePeripheralVisionNeutral_Visuals_C_OA_PROPER .pbo
    DisablePeripheralVisionNeutral_Visuals_C_OA_PROPER .pbo.PROPER_OA.bisign
    DisablePPEffectsForVehicles_Performance_C_OA_PROPE R.pbo
    DisablePPEffectsForVehicles_Performance_C_OA_PROPE R.pbo.PROPER_OA.bisign
    DisablePPEffectsForWeapons_Performance_C_OA_PROPER .pbo
    DisablePPEffectsForWeapons_Performance_C_OA_PROPER .pbo.PROPER_OA.bisign
    DisableSecondaryExplosionEffectOfVehicles_Visuals_ C_OA_PROPER.pbo
    DisableSecondaryExplosionEffectOfVehicles_Visuals_ C_OA_PROPER.pbo.PROPER_OA.bisign
    DisableStartEngineOnTurretMovementForTanks_Gamepla y_C_OA_PROPER.pbo
    DisableStartEngineOnTurretMovementForTanks_Gamepla y_C_OA_PROPER.pbo.PROPER_OA.bisign
    DisableTalkTopics_Gameplay_C_OA_PROPER.pbo
    DisableTalkTopics_Gameplay_C_OA_PROPER.pbo.PROPER_ OA.bisign
    DisableVehicleBurningEffect_Visuals_C_OA_PROPER.pb o
    DisableVehicleBurningEffect_Visuals_C_OA_PROPER.pb o.PROPER_OA.bisign
    DoubleGetInRadius_Gameplay_C_OA_PROPER.pbo
    DoubleGetInRadius_Gameplay_C_OA_PROPER.pbo.PROPER_ OA.bisign
    DoubleSupplyRadius_Gameplay_C_OA_PROPER.pbo
    DoubleSupplyRadius_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
    EasyFly_Planes_by_Celery_Gameplay_C_OA_PROPER.pbo
    EasyFly_Planes_by_Celery_Gameplay_C_OA_PROPER.pbo. PROPER_OA.bisign
    EnableHDRInVideoOptions_Visuals_C_OA_PROPER.pbo
    EnableHDRInVideoOptions_Visuals_C_OA_PROPER.pbo.PR OPER_OA.bisign
    EnableShadingDetailInVideoOptions_Visuals_C_OA_PRO PER.pbo
    EnableShadingDetailInVideoOptions_Visuals_C_OA_PRO PER.pbo.PROPER_OA.bisign
    EnableTacticalDisplayCursor_Visuals_C_OA_PROPER.pb o
    EnableTacticalDisplayCursor_Visuals_C_OA_PROPER.pb o.PROPER_OA.bisign
    EnableTurnOutForM1A2Driver_Gameplay_C_OA_PROPER.pb o
    EnableTurnOutForM1A2Driver_Gameplay_C_OA_PROPER.pb o.PROPER_OA.bisign
    EnableTurnOutForT72Driver_Gameplay_C_OA_PROPER.pbo
    EnableTurnOutForT72Driver_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
    EnableZoomForBinocularAndLaserdesignator_Gameplay_ C_OA_PROPER.pbo
    EnableZoomForBinocularAndLaserdesignator_Gameplay_ C_OA_PROPER.pbo.PROPER_OA.bisign
    EnhancedWeaponSway_Gameplay_C_OA_PROPER.pbo
    EnhancedWeaponSway_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
    FasterHandGrenadeThrowAnimation_Gameplay_C_OA_PROP ER.pbo
    FasterHandGrenadeThrowAnimation_Gameplay_C_OA_PROP ER.pbo.PROPER_OA.bisign
    FasterStepOverAnimation_Gameplay_C_OA_PROPER.pbo
    FasterStepOverAnimation_Gameplay_C_OA_PROPER.pbo.P ROPER_OA.bisign
    FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_O A_PROPER.pbo
    FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_O A_PROPER.pbo.PROPER_OA.bisign
    HideActionsAvailableViaKeyShortcuts_Controls_C_OA_ PROPER.pbo
    HideActionsAvailableViaKeyShortcuts_Controls_C_OA_ PROPER.pbo.PROPER_OA.bisign
    HideEditorContinueButton_Controls_C_OA_PROPER.pbo
    HideEditorContinueButton_Controls_C_OA_PROPER.pbo. PROPER_OA.bisign
    HideRadarTacticalDisplay_Visuals_C_OA_PROPER.pbo
    HideRadarTacticalDisplay_Visuals_C_OA_PROPER.pbo.P ROPER_OA.bisign
    ImproveCompassSize_Visuals_C_OA_PROPER.pbo
    ImproveCompassSize_Visuals_C_OA_PROPER.pbo.PROPER_ OA.bisign
    ImprovedExtCameraPositionForTanks_Gameplay_C_OA_PR OPER.pbo
    ImprovedExtCameraPositionForTanks_Gameplay_C_OA_PR OPER.pbo.PROPER_OA.bisign
    JavelinTweak_by_McHide_Gameplay_C_OA_PROPER.pbo
    JavelinTweak_by_McHide_Gameplay_C_OA_PROPER.pbo.PR OPER_OA.bisign
    KeepCommanderViewOnTarget_Gameplay_C_OA_PROPER.pbo
    KeepCommanderViewOnTarget_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
    KeyshortcutsForTheGameMenus_Controls_C_OA_PROPER.p bo
    KeyshortcutsForTheGameMenus_Controls_C_OA_PROPER.p bo.PROPER_OA.bisign
    LongMissionSelectionListInEditorLoadMission_Visual s_C_OA_PROPER.pbo
    LongMissionSelectionListInEditorLoadMission_Visual s_C_OA_PROPER.pbo.PROPER_OA.bisign
    MadeGearDialogNonMovable_Controls_C_OA_PROPER.pbo
    MadeGearDialogNonMovable_Controls_C_OA_PROPER.pbo. PROPER_OA.bisign
    MoreWideChatInputDialog_Visuals_C_OA_PROPER.pbo
    MoreWideChatInputDialog_Visuals_C_OA_PROPER.pbo.PR OPER_OA.bisign
    MoveActionIconTextPositionToActionMenu_Visuals_C_O A_PROPER.pbo
    MoveActionIconTextPositionToActionMenu_Visuals_C_O A_PROPER.pbo.PROPER_OA.bisign
    MoveChatInputDialogToTheBottom_Visuals_C_OA_PROPER .pbo
    MoveChatInputDialogToTheBottom_Visuals_C_OA_PROPER .pbo.PROPER_OA.bisign
    NoLongerShowEmptyFakeWeapon_Visuals_C_OA_PROPER.pb o
    NoLongerShowEmptyFakeWeapon_Visuals_C_OA_PROPER.pb o.PROPER_OA.bisign
    NoTransportOfWeaponsAndMagazinesInVehiclesToAvoidA mmoSpillingBug_Fix_C_OA_PROPER.pbo
    NoTransportOfWeaponsAndMagazinesInVehiclesToAvoidA mmoSpillingBug_Fix_C_OA_PROPER.pbo.PROPER_OA.bisig n
    OFPlikeLockCursor_Visuals_C_OA_PROPER.pbo
    OFPlikeLockCursor_Visuals_C_OA_PROPER.pbo.PROPER_O A.bisign
    OFPlikeRadarSideColors_Visuals_C_OA_PROPER.pbo
    OFPlikeRadarSideColors_Visuals_C_OA_PROPER.pbo.PRO PER_OA.bisign
    OFPLookForCompassBar_Visuals_C_OA_PROPER.pbo
    OFPLookForCompassBar_Visuals_C_OA_PROPER.pbo.PROPE R_OA.bisign
    OFPMarkers_Visuals_C_OA_PROPER.pbo
    OFPMarkers_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisig n
    OFPStylePlayerIcon_Visuals_C_OA_PROPER.pbo
    OFPStylePlayerIcon_Visuals_C_OA_PROPER.pbo.PROPER_ OA.bisign
    OFPTreeHit_Sound_C_OA_PROPER.pbo
    OFPTreeHit_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
    ReducedWeaponWeight_Gameplay_C_OA_PROPER.pbo
    ReducedWeaponWeight_Gameplay_C_OA_PROPER.pbo.PROPE R_OA.bisign
    ReduceFatigue_Gameplay_C_OA_PROPER.pbo
    ReduceFatigue_Gameplay_C_OA_PROPER.pbo.PROPER_OA.b isign
    SeparateEditorButtons_Controls_C_OA_PROPER.pbo
    SeparateEditorButtons_Controls_C_OA_PROPER.pbo.PRO PER_OA.bisign
    ShowTextInsteadOfActionIcons_Visuals_C_OA_PROPER.p bo
    ShowTextInsteadOfActionIcons_Visuals_C_OA_PROPER.p bo.PROPER_OA.bisign
    SolidBackgroundForChatInputDialog_Visuals_C_OA_PRO PER.pbo
    SolidBackgroundForChatInputDialog_Visuals_C_OA_PRO PER.pbo.PROPER_OA.bisign
    SolidBackgroundForChat_Visuals_C_OA_PROPER.pbo
    SolidBackgroundForChat_Visuals_C_OA_PROPER.pbo.PRO PER_OA.bisign
    StaticsVisibleAtDistance_Visuals_C_OA_PROPER.pbo
    StaticsVisibleAtDistance_Visuals_C_OA_PROPER.pbo.P ROPER_OA.bisign
    StrippedActionText_Gameplay_C_OA_PROPER.pbo
    StrippedActionText_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
    ToughChopperRotor_Gameplay_C_OA_PROPER.pbo
    ToughChopperRotor_Gameplay_C_OA_PROPER.pbo.PROPER_ OA.bisign
    TweakedDebriefing_Visuals_C_OA_PROPER.pbo
    TweakedDebriefing_Visuals_C_OA_PROPER.pbo.PROPER_O A.bisign
    TweakedExternalSoundVolumeInVehicles_insideSoundCo ef_Sound_C_OA_PROPER.pbo
    TweakedExternalSoundVolumeInVehicles_insideSoundCo ef_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
    TweakedExternalSoundVolumeInVehicles_obstructSound s_Sound_C_OA_PROPER.pbo
    TweakedExternalSoundVolumeInVehicles_obstructSound s_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
    TweakedExternalSoundVolumeInVehicles_occludeSounds _Sound_C_OA_PROPER.pbo
    TweakedExternalSoundVolumeInVehicles_occludeSounds _Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
    TweakedGearFilters_Controls_C_OA_PROPER.pbo
    TweakedGearFilters_Controls_C_OA_PROPER.pbo.PROPER _OA.bisign
    TweakedInfantryCursors_Gameplay_C_OA_PROPER.pbo
    TweakedInfantryCursors_Gameplay_C_OA_PROPER.pbo.PR OPER_OA.bisign
    TweakedVehicleCursors_Gameplay_C_OA_PROPER.pbo
    TweakedVehicleCursors_Gameplay_C_OA_PROPER.pbo.PRO PER_OA.bisign
    VehiclesVisibleAtDistance_Visuals_C_OA_PROPER.pbo
    VehiclesVisibleAtDistance_Visuals_C_OA_PROPER.pbo. PROPER_OA.bisign
    Warfare2VehiclesHotfix_C_OA_PROPER.pbo
    Warfare2VehiclesHotfix_C_OA_PROPER.pbo.PROPER_OA.b isign
    WhiteWeaponCursor_Visuals_C_OA_PROPER.pbo
    WhiteWeaponCursor_Visuals_C_OA_PROPER.pbo.PROPER_O A.bisign
    Last edited by Val; Jul 12 2010 at 20:58.

  2. #2
    This is excellent news. I really missed some of the Proper Mods, they really helped.

    Thanks for bringing these up to date, kju.
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  3. #3
    Master Gunnery Sergeant Imutep's Avatar
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    Great release! Thx

    Assault Mission Studio - German Mission Editing && Scripting Website

  4. #4
    You might want to use the ARMA 2 version of EasyFly. The one in the pack is for A1 and it's quite obsolete.

  5. #5
    Nice but no .bisign files?

  6. #6
    Woohoo! This is absolutely great! I'll spend the next couple of minutes to pick the right combination :-)
    Thanks for sharing!
    Casual ArmA Players

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  7. #7

  8. #8
    Master Propper like the addon

  9. #9
    WOW, pass our thanks along to Kju.
    A lot of these really should be patched by BIS by now. Things like engine turning on when turning turret.

  10. #10

    Arrow

    Thanks, great release!


    MfG Lee

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