PROPER addons for Operation Arrowhead by Kju.
Kju made these addons compatible with Operation Arrowhead.
Here is the information about the addons.
Actual Models Of Weapon Magazines Visible On The Ground byAndersson_Visuals_C_PROPER
#================#
Shows the correct model for the magazine dropped on the ground instead of the
standard bag.
Additional Game Types
_MP_C_PROPER
#================#
Adds the follow game types to the MP lobby filter:
* AAS "Assault And Secure"
* AD "Attack and Defend"
* CH "Capture and Hold"
* crCTI "crCTI"
* Devastation "Devastation"
* Domination "Capture The Island"
* ESL "ESL Missions"
* Evolution "Evolution"
* TDM "Team Death Match"
The new types need to be added to the mission to be found.
Black Background For Gear Dialog
_Visuals_C_PROPER
#================#
Black background in the gear dialog to avoid being distracted and make the
dialog better readable.
[IMG=http://img96.imageshack.us/img96/8564/94014531.th.jpg][/IMG]
Block Icon for Radar Item In Tactical Display
_Visuals_C_PROPER
#================#
Rectangular shape like in OFP and ArmA instead of round for better look and
better to see.
Cars Faster Offroads
_Gameplay_C_PROPER
#================#
Makes cars, trucks and wheeled move faster offroad.
Disable Air Lock For Vikhr
_Gameplay_C_PROPER
#================#
Disables airlock for the Vikhr of the Ka52 and Ka50.
Disable Ballistics Computer
_Gameplay_C_PROPER
#================#
Disables the ballistic computer for any vehicle.
Disable Basic Conversations For Any Unit
_Gameplay_C_PROPER
#================#
Disables the basic conversations for any unit.
Requires CBA.
Disable Button Click Sound
_UI_C_PROPER
#================#
Replaces the button click sound with a far better one.
Disable Center Hand Icon
_Visuals_C_PROPER
#================#
Removes the ugly looking hand cursor in the center of the screen.
Disable Deflecting Grenades
_Gameplay_C_PROPER
#================#
Makes grenades of all types no longer jump on ground impact.
Disabled Rocket Smoke
_Gameplay_C_PROPER
#================#
Removes the smoke trail from all missiles and rockets. This allows one to see
the rocket fly and therefore steer manually, if available. Also the impact can
be seen that way much better.
Disable Forced Optics For Binocular
_Gameplay_C_PROPER
#================#
Disables auto switch to optics for binocular.
The tweak allows you to look above the binocular and look through it only
when necessary by pressing the optics key. In addition you can walk with
a binocular without the annoying auto switch to optics.
[IMG=http://img69.imageshack.us/img69/426/86455692.th.jpg][/IMG][/URL]
Disable Main Menu Intros Takistan Zargabad Desert
_E_SpeedUp_C_PROPER
#================#
Replaces the intro scene for Takistan, Zargabad and Desert_E with a very simple
static camera scene. This way if you return to the main menu, it will will load
instantly, instead of the long load of the standard intro.
Disable OA Stock MP Missions
_C_PROPER
#================#
Disables the stock MP missions supplied by BI.
Only needs to be available server side to disable the missions on a server.
Disable On Damage Sound For Helicopters
_Sound_C_Gameplay
#================#
Disables the warning sound on damage for helicopters.
Disable On Damage Sound For Planes
_Sound_C_Gameplay
#================#
Disables the warning sound on damage for planes.
Disable On Damage Sound For Tanks
_Sound_C_Gameplay
#================#
Disables the warning sound on damage for tanks.
Disable Peripheral Vision Blood Texture
_Visuals_C_PROPER
#================#
Removes the blood texture in 1st person view when hit as infantry.
Way too arcady..
Disable Peripheral Vision Cue Texture
_Visuals_C_PROPER
#================#
Removes the spheres at the edge of the screen.
Only confuses people and not a good try to simulate peripheral vision.
Disable Peripheral Vision Enemy
_Visuals_C_PROPER
#================#
Removes the red spheres indicating hostile units or vehicles.
Only confuses people and not a good try to simulate peripheral vision.
Disable Peripheral Vision Friendly
_Visuals_C_PROPER
#================#
Removes the green spheres indicating friendly units or vehicles.
Only confuses people and not a good try to simulate peripheral vision.
Disable Peripheral Vision Neutral
_Visuals_C_PROPER
#================#
Removes the white spheres indicating neutral units, animals or empty vehicles.
Only confuses people and not a good try to simulate peripheral vision.
Disable PP Effects For Vehicles
_Performance_C_PROPER
#================#
Disables all post processing effects for vehicle gunner and commander optics.
Both way better FPS and less HDR issues with the tweak active.
Disable PP Effects For Weapons
_Performance_C_PROPER
#================#
Disables all post processing effects for infantry weapon optics.
Both way better FPS and less HDR issues with the tweak active.
Disable Basic Conversations
_Gameplay_C_PROPER
#================#
Disables the basic conversations with any unit.
Requires CBA.
Disable Secondary Explosion Effect Of Vehicles
_Visuals_C_PROPER
#================#
Disables the secondary explosion FX.
Requires CBA.
Disable Start Engine On Turret Movement For Tanks
_Gameplay_C_PROPER
#================#
Turning the turret no longer turns the engine on for tanks.
Disable Talk Topics
_Gameplay_C_PROPER
#================#
Disables the random talk/chatter feature. Not meaningful anyway.
Disable Vehicle Burning Effect
_Visuals_C_PROPER
#================#
Disables the effect of vehicles burning. The flames look too weird.
Requires CBA.
Double Get In Radius
_Gameplay_C_PROPER
#================#
Doubles the getIn distance for vehicles.
Double Supply Radius
_Gameplay_C_PROPER
#================#
Doubles the distance to make use of a support vehicle (repair, fuel, ammo).
Easy Fly
_Planes_by_Celery_Gameplay_C_PROPER
#================#
Easy Fly
script by Celery
SQF conversion by i0n0s
Tweaked by rocko
Simplify fixed wing flight model.
Requires CBA.
Enable HDR In Video Options
_Visuals_C_PROPER
#================#
Adds a listbox in video options to set the HDR value ingame.
Enable Shading Detail In Video Options
_Visuals_C_PROPER
#================#
Adds a listbox in video options to set the shader detaild value ingame.
Enable Tactical Display Cursor
_Visuals_C_PROPER
#================#
Makes the cursor in the top radar larger and yellow to become better readable.
Enable Turn Out For M1A2Driver
_Gameplay_C_PROPER
#================#
Enables turn out for M1A2 driver.
Enable Turn Out For T72 Driver
_Gameplay_C_PROPER
#================#
Enables turn out for T72 driver.
Enable Zoom For Binocular And Laserdesignator
_Gameplay_C_PROPER
#================#
Adds zoom for binocular and laserdesignator.
[IMG=http://img444.imageshack.us/img444/2980/64528179.th.jpg][/IMG]
[IMG=http://img684.imageshack.us/img684/320/86831941.th.jpg][/IMG]
Enhanced Weapon Sway
_Gameplay_C_PROPER
#================#
Doubles weapon sway to be combined with reduced movement fatigue.
Faster Hand Grenade Throw Animation
_Gameplay_C_PROPER
#================#
Makes throwing handgrenades twice as fast and therefore more useful and not as
long stuck in the animation just waiting to get shoot.
Faster Step Over Animation
_Gameplay_C_PROPER
#================#
Makes the stepping over twice as fast and therefore more useful and not as
long stuck in the animation just waiting to get shoot.
Fixed Locked Slots Colors In MP Mission Lobby
_Visuals_C_PROPER
#================#
Fixes the colors of locked players in slots to the respective side color.
Hide Actions Available Via Key Shortcuts
_Controls_C_PROPER
#================#
Hides the following key actions from the action menu:
* GetOut
* TurnIn
* TurnOut
* Eject
* MoveToGunner
* MoveToCommander
* MoveToTurret
* ManualFire
* ManualFireCancel
* AutoHover
* AutoHoverCancel
* LandGear
* LandGearUp
* FlapsDown
* FlapsUp
* HandGunOn
* HandGunOff
Make sure to assign the key shortcuts in controls instead.
Hide Radar Tactical Display
_Visuals_C_PROPER
#================#
Hides the green transparent box of vehicles with radar that isn't indicating
the scan / view range anyway.
Improve Compass Size
_Visuals_C_PROPER
#================#
Increases the compass size to make it better readable.
Improved Ext Camera Position For Tanks
_Gameplay_C_PROPER
#================#
Makes the third person camera positioned bit higher and more far away.
The default is too close for most models and therefore the camera does have
issues when looking around.
Javelin Tweak
_by_McHide_Gameplay_C_PROPER
#================#
Config tweak by McHide to make the Javelin fly more smoothly with realistic values.
Adds the correct 4x optic fixed zoom.
Keep Commander View On Target
_Gameplay_C_PROPER
#================#
Issuing a target that unit command as commander keeps the commander optics on
the target. It no longer turns with the gunner.
Keyshortcuts For The Game Menus
_Controls_C_PROPER
#================#
Makes every ingame menu, like main menu, ESC dialog, editor, etc, to be controlled
by the following keys based on their element numbers counted from top left:
* 1,2,3,4,5,6,7,8,9
* Q,W,E,A,S,D,Y,X,C
* Left ALT / left CTRL with the characters.
Long Mission Selection List In Editor Load Mission
_Visuals_C_PROPER
#================#
Moves the mission selection dialog in the editor to the top center and displays
a lot more mission entries at the same time.
Made Gear Dialog Non Movable
_Controls_C_PROPER
#================#
Makes the gear dialog non movable to avoid moving it by mistake.
More Wide Chat Input Dialog
_Visuals_C_PROPER
#================#
Makes the chat input box broader to see more text input while typing.
Move Action Icon Text Position To Action Menu
_Visuals_C_PROPER
#================#
Moves the action icon text just above the action menu.
Should be combined with the addon to remove action icons (text only).
Move Chat Input Dialog To The Bottom
_Visuals_C_PROPER
#================#
Moves the chat input box to the bottom to avoid clutter the main screen.
No Longer Show Empty Fake Weapon
_Visuals_C_PROPER
#================#
More clean HUD for a few commander slots by not showing the empty fake weapon.
Unlimited Transport Of Weapons And Magazines In Vehicles To Avoid Ammo Spilling Bug
_Fix_C_PROPER
#================#
Workaround to avoid the ammo spilling bug in MP.
OFP like Lock Cursor
_Visuals_C_PROPER
#================#
Better looking lock cursor.
OFP like Radar Side Colors
_Visuals_C_PROPER
#================#
More vivid colors for radar targets like in OFP.
OFP Look For Compass Bar
_Visuals_C_PROPER
#================#
Replaces the top center compass bar with the OFP one.
OFP Markers
_Visuals_C_PROPER
#================#
Changes some markers to OFP marker style.
OFP Style Player Icon
_Visuals_C_PROPER
#================#
Better looking player slot icon in the editor.
OFP Tree Hit
_Sound_C_PROPER
#================#
Changes the falling tree when knocked over by a tank, APC, car or truck, to the
original OFP sound. The a2 ones just sound horrible.
Reduced Weapon Weight
_Gameplay_C_PROPER
#================#
Reduced weapon weight to reduce weapon movement lag in the vertical sphere.
Recommended for CQB play.
Reduce Fatigue
_Gameplay_C_PROPER
#================#
Halved exhaustion from movement and doubled recovery rate if not.
Recommended for CQB and infantry play to promote movement.
Separate Editor Buttons
_Controls_C_PROPER
#================#
Separated 'continue' from 'preview' and 'exit' to avoid click the first by mistake.
Show Text Instead Of Action Icons
_Visuals_C_PROPER
#================#
Shows action text instead action icons.
Recommended to combine with PROPER tweak to move the text to the left side just
above the action menu (to reduce cluttering the interface).
Solid Background For Chat
_Visuals_C_PROPER
#================#
Makes the chat list background color solid to have the text better readable.
Statics Visible At Distance
_Visuals_C_PROPER
#================#
Makes static objects, like houses and structures, visible way beyond the standard
drawing distance limit. In addition they no longer pop into view.
Instead they have a very nice seamless transition.
Stripped Action Text
_Gameplay_C_PROPER
#================#
Made a few vehicle interaction texts shorter to reduce interface clutter.
Tough Chopper Rotor
_Gameplay_C_PROPER
#================#
Makes a broken rotor far less likely by balancing the inflicted damage to the
whole chopper.
Requires CBA.
Tweaked Debriefing
_Visuals_C_PROPER
#================#
Makes the scoreboard in the debriefing view better readable by moving some UI
elements away from the center.
Tweaked External Sound Volume In Vehicles
_insideSoundCoef_Sound_C_PROPER
#================#
Makes you hear every outside sound even inside vehicles as loud or at all.
Tweaked External Sound Volume In Vehicles
_obstructSounds_Sound_C_PROPER
#================#
Disables the effect of sound obstruction simulation when being inside a vehicle.
Tweaked External Sound Volume In Vehicles
_occludeSounds_Sound_C_PROPER
#================#
Disables the effect of sound occlusion simulation when being inside a vehicle.
Tweaked Gear Filters
_Controls_C_PROPER
#================#
Tweaked gear filters to the new system:
* First only primary weapons (rifles, MGs, snipers).
* Second only secondary weapons (MGs, snipers, launchers).
* Third only ammo for primary and secondary weapons, as well as handgrenades.
* Fourth only pistol weapons and magazines, as well as rifle grenades.
* Fifth is everything.
Tweaked Infantry Cursors
_Gameplay_C_PROPER
#================#
Replaces rifle cursor with the OFP style cursor.
Replaces the sniper and MG cursor with a single dot cursor.
Adds the OFP style cursor while running and sprinting.
[IMG=http://img694.imageshack.us/img694/2139/76273912.th.jpg][/IMG]
Tweaked Vehicle Cursors
_Gameplay_C_PROPER
#================#
Duke 49th (red aimdot texture)Removes almost all vehicles cursors for driver/pilot/gunner/commander.
Instead one has to use optics / weapon sights or tracers to aim.
[IMG=http://img411.imageshack.us/img411/3900/61568790.th.jpg][/IMG]
[IMG=http://img375.imageshack.us/img375/7527/40294496.th.jpg][/IMG]
For the Su34, choppers gunners or pilot with manual fire active or
mortar you get a small red aimdot to be able to target.
Vehicles Visible At Distance
_Visuals_C_PROPER
#================#
Makes vehicles and units visible way beyond the standard drawing distance limit.
In addition they no longer pop into view. Instead they have a very nice seamless transition.
White Weapon Cursor
_Visuals_C_PROPER
#================#
Makes all weapon and interaction cursor white for best contrast and look.
Feedback
People are to given feedback and report issues here:
http://dev-heaven.net/projects/proper-projects/issues
Download links:
http://www.multiupload.com/J43FW1YB9N
http://tacticalgaming.kiev.ua/PROPERaddons.7z
PROPER_OA.bikey
PROPER_OA_All_20100712.7z
ActualModelsOfWeaponMagazinesVisibleOnTheGround_by Andersson_Visuals_C_OA_PROPER.pbo
ActualModelsOfWeaponMagazinesVisibleOnTheGround_by Andersson_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign
AdditionalGameTypes_MP_C_OA_PROPER.pbo
AdditionalGameTypes_MP_C_OA_PROPER.pbo.PROPER_OA.b isign
BlackBackgroundForGearDialog_Visuals_C_OA_PROPER.p bo
BlackBackgroundForGearDialog_Visuals_C_OA_PROPER.p bo.PROPER_OA.bisign
BlockIconforRadarItemInTacticalDisplay_Visuals_C_O A_PROPER.pbo
BlockIconforRadarItemInTacticalDisplay_Visuals_C_O A_PROPER.pbo.PROPER_OA.bisign
CarsFasterOffroads_Gameplay_C_OA_PROPER.pbo
CarsFasterOffroads_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
DisableAirLockForVikhr_Gameplay_C_OA_PROPER.pbo
DisableAirLockForVikhr_Gameplay_C_OA_PROPER.pbo.PR OPER_OA.bisign
DisableBallisticsComputer_Gameplay_C_OA_PROPER.pbo
DisableBallisticsComputer_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
DisableBasicConversationsForAnyUnit_Gameplay_C_OA_ PROPER.pbo
DisableBasicConversationsForAnyUnit_Gameplay_C_OA_ PROPER.pbo.PROPER_OA.bisign
DisableBasicConversations_Gameplay_C_OA_PROPER.pbo
DisableBasicConversations_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
DisableButtonClickSound_UI_C_OA_PROPER.pbo
DisableButtonClickSound_UI_C_OA_PROPER.pbo.PROPER_ OA.bisign
DisableCenterHandIcon_Visuals_C_OA_PROPER.pbo
DisableCenterHandIcon_Visuals_C_OA_PROPER.pbo.PROP ER_OA.bisign
DisableDeflectingGrenades_Gameplay_C_OA_PROPER.pbo
DisableDeflectingGrenades_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
DisabledRocketSmoke_Gameplay_C_OA_PROPER.pbo
DisabledRocketSmoke_Gameplay_C_OA_PROPER.pbo.PROPE R_OA.bisign
DisableForcedOpticsForBinocular_Gameplay_C_OA_PROP ER.pbo
DisableForcedOpticsForBinocular_Gameplay_C_OA_PROP ER.pbo.PROPER_OA.bisign
DisableMainMenuIntrosTakistanZargabadDesert_E_Spee dUp_C_OA_PROPER.pbo
DisableMainMenuIntrosTakistanZargabadDesert_E_Spee dUp_C_OA_PROPER.pbo.PROPER_OA.bisign
DisableOAStockCampaign_C_OA_PROPER.pbo
DisableOAStockCampaign_C_OA_PROPER.pbo.PROPER_OA.b isign
DisableOAStockMPMissions_Server_C_OA_PROPER.pbo
DisableOAStockMPMissions_Server_C_OA_PROPER.pbo.PR OPER_OA.bisign
DisableOnDamageSoundForHelicopters_Sound_C_Gamepla y_OA_PROPER.pbo
DisableOnDamageSoundForHelicopters_Sound_C_Gamepla y_OA_PROPER.pbo.PROPER_OA.bisign
DisableOnDamageSoundForPlanes_Sound_C_Gameplay_OA_ PROPER.pbo
DisableOnDamageSoundForPlanes_Sound_C_Gameplay_OA_ PROPER.pbo.PROPER_OA.bisign
DisableOnDamageSoundForTanks_Sound_C_Gameplay_OA_P ROPER.pbo
DisableOnDamageSoundForTanks_Sound_C_Gameplay_OA_P ROPER.pbo.PROPER_OA.bisign
DisablePeripheralVisionBloodTexture_Visuals_C_OA_P ROPER.pbo
DisablePeripheralVisionBloodTexture_Visuals_C_OA_P ROPER.pbo.PROPER_OA.bisign
DisablePeripheralVisionCueTexture_Visuals_C_OA_PRO PER.pbo
DisablePeripheralVisionCueTexture_Visuals_C_OA_PRO PER.pbo.PROPER_OA.bisign
DisablePeripheralVisionEnemy_Visuals_C_OA_PROPER.p bo
DisablePeripheralVisionEnemy_Visuals_C_OA_PROPER.p bo.PROPER_OA.bisign
DisablePeripheralVisionFriendly_Visuals_C_OA_PROPE R.pbo
DisablePeripheralVisionFriendly_Visuals_C_OA_PROPE R.pbo.PROPER_OA.bisign
DisablePeripheralVisionNeutral_Visuals_C_OA_PROPER .pbo
DisablePeripheralVisionNeutral_Visuals_C_OA_PROPER .pbo.PROPER_OA.bisign
DisablePPEffectsForVehicles_Performance_C_OA_PROPE R.pbo
DisablePPEffectsForVehicles_Performance_C_OA_PROPE R.pbo.PROPER_OA.bisign
DisablePPEffectsForWeapons_Performance_C_OA_PROPER .pbo
DisablePPEffectsForWeapons_Performance_C_OA_PROPER .pbo.PROPER_OA.bisign
DisableSecondaryExplosionEffectOfVehicles_Visuals_ C_OA_PROPER.pbo
DisableSecondaryExplosionEffectOfVehicles_Visuals_ C_OA_PROPER.pbo.PROPER_OA.bisign
DisableStartEngineOnTurretMovementForTanks_Gamepla y_C_OA_PROPER.pbo
DisableStartEngineOnTurretMovementForTanks_Gamepla y_C_OA_PROPER.pbo.PROPER_OA.bisign
DisableTalkTopics_Gameplay_C_OA_PROPER.pbo
DisableTalkTopics_Gameplay_C_OA_PROPER.pbo.PROPER_ OA.bisign
DisableVehicleBurningEffect_Visuals_C_OA_PROPER.pb o
DisableVehicleBurningEffect_Visuals_C_OA_PROPER.pb o.PROPER_OA.bisign
DoubleGetInRadius_Gameplay_C_OA_PROPER.pbo
DoubleGetInRadius_Gameplay_C_OA_PROPER.pbo.PROPER_ OA.bisign
DoubleSupplyRadius_Gameplay_C_OA_PROPER.pbo
DoubleSupplyRadius_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
EasyFly_Planes_by_Celery_Gameplay_C_OA_PROPER.pbo
EasyFly_Planes_by_Celery_Gameplay_C_OA_PROPER.pbo. PROPER_OA.bisign
EnableHDRInVideoOptions_Visuals_C_OA_PROPER.pbo
EnableHDRInVideoOptions_Visuals_C_OA_PROPER.pbo.PR OPER_OA.bisign
EnableShadingDetailInVideoOptions_Visuals_C_OA_PRO PER.pbo
EnableShadingDetailInVideoOptions_Visuals_C_OA_PRO PER.pbo.PROPER_OA.bisign
EnableTacticalDisplayCursor_Visuals_C_OA_PROPER.pb o
EnableTacticalDisplayCursor_Visuals_C_OA_PROPER.pb o.PROPER_OA.bisign
EnableTurnOutForM1A2Driver_Gameplay_C_OA_PROPER.pb o
EnableTurnOutForM1A2Driver_Gameplay_C_OA_PROPER.pb o.PROPER_OA.bisign
EnableTurnOutForT72Driver_Gameplay_C_OA_PROPER.pbo
EnableTurnOutForT72Driver_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
EnableZoomForBinocularAndLaserdesignator_Gameplay_ C_OA_PROPER.pbo
EnableZoomForBinocularAndLaserdesignator_Gameplay_ C_OA_PROPER.pbo.PROPER_OA.bisign
EnhancedWeaponSway_Gameplay_C_OA_PROPER.pbo
EnhancedWeaponSway_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
FasterHandGrenadeThrowAnimation_Gameplay_C_OA_PROP ER.pbo
FasterHandGrenadeThrowAnimation_Gameplay_C_OA_PROP ER.pbo.PROPER_OA.bisign
FasterStepOverAnimation_Gameplay_C_OA_PROPER.pbo
FasterStepOverAnimation_Gameplay_C_OA_PROPER.pbo.P ROPER_OA.bisign
FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_O A_PROPER.pbo
FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_O A_PROPER.pbo.PROPER_OA.bisign
HideActionsAvailableViaKeyShortcuts_Controls_C_OA_ PROPER.pbo
HideActionsAvailableViaKeyShortcuts_Controls_C_OA_ PROPER.pbo.PROPER_OA.bisign
HideEditorContinueButton_Controls_C_OA_PROPER.pbo
HideEditorContinueButton_Controls_C_OA_PROPER.pbo. PROPER_OA.bisign
HideRadarTacticalDisplay_Visuals_C_OA_PROPER.pbo
HideRadarTacticalDisplay_Visuals_C_OA_PROPER.pbo.P ROPER_OA.bisign
ImproveCompassSize_Visuals_C_OA_PROPER.pbo
ImproveCompassSize_Visuals_C_OA_PROPER.pbo.PROPER_ OA.bisign
ImprovedExtCameraPositionForTanks_Gameplay_C_OA_PR OPER.pbo
ImprovedExtCameraPositionForTanks_Gameplay_C_OA_PR OPER.pbo.PROPER_OA.bisign
JavelinTweak_by_McHide_Gameplay_C_OA_PROPER.pbo
JavelinTweak_by_McHide_Gameplay_C_OA_PROPER.pbo.PR OPER_OA.bisign
KeepCommanderViewOnTarget_Gameplay_C_OA_PROPER.pbo
KeepCommanderViewOnTarget_Gameplay_C_OA_PROPER.pbo .PROPER_OA.bisign
KeyshortcutsForTheGameMenus_Controls_C_OA_PROPER.p bo
KeyshortcutsForTheGameMenus_Controls_C_OA_PROPER.p bo.PROPER_OA.bisign
LongMissionSelectionListInEditorLoadMission_Visual s_C_OA_PROPER.pbo
LongMissionSelectionListInEditorLoadMission_Visual s_C_OA_PROPER.pbo.PROPER_OA.bisign
MadeGearDialogNonMovable_Controls_C_OA_PROPER.pbo
MadeGearDialogNonMovable_Controls_C_OA_PROPER.pbo. PROPER_OA.bisign
MoreWideChatInputDialog_Visuals_C_OA_PROPER.pbo
MoreWideChatInputDialog_Visuals_C_OA_PROPER.pbo.PR OPER_OA.bisign
MoveActionIconTextPositionToActionMenu_Visuals_C_O A_PROPER.pbo
MoveActionIconTextPositionToActionMenu_Visuals_C_O A_PROPER.pbo.PROPER_OA.bisign
MoveChatInputDialogToTheBottom_Visuals_C_OA_PROPER .pbo
MoveChatInputDialogToTheBottom_Visuals_C_OA_PROPER .pbo.PROPER_OA.bisign
NoLongerShowEmptyFakeWeapon_Visuals_C_OA_PROPER.pb o
NoLongerShowEmptyFakeWeapon_Visuals_C_OA_PROPER.pb o.PROPER_OA.bisign
NoTransportOfWeaponsAndMagazinesInVehiclesToAvoidA mmoSpillingBug_Fix_C_OA_PROPER.pbo
NoTransportOfWeaponsAndMagazinesInVehiclesToAvoidA mmoSpillingBug_Fix_C_OA_PROPER.pbo.PROPER_OA.bisig n
OFPlikeLockCursor_Visuals_C_OA_PROPER.pbo
OFPlikeLockCursor_Visuals_C_OA_PROPER.pbo.PROPER_O A.bisign
OFPlikeRadarSideColors_Visuals_C_OA_PROPER.pbo
OFPlikeRadarSideColors_Visuals_C_OA_PROPER.pbo.PRO PER_OA.bisign
OFPLookForCompassBar_Visuals_C_OA_PROPER.pbo
OFPLookForCompassBar_Visuals_C_OA_PROPER.pbo.PROPE R_OA.bisign
OFPMarkers_Visuals_C_OA_PROPER.pbo
OFPMarkers_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisig n
OFPStylePlayerIcon_Visuals_C_OA_PROPER.pbo
OFPStylePlayerIcon_Visuals_C_OA_PROPER.pbo.PROPER_ OA.bisign
OFPTreeHit_Sound_C_OA_PROPER.pbo
OFPTreeHit_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
ReducedWeaponWeight_Gameplay_C_OA_PROPER.pbo
ReducedWeaponWeight_Gameplay_C_OA_PROPER.pbo.PROPE R_OA.bisign
ReduceFatigue_Gameplay_C_OA_PROPER.pbo
ReduceFatigue_Gameplay_C_OA_PROPER.pbo.PROPER_OA.b isign
SeparateEditorButtons_Controls_C_OA_PROPER.pbo
SeparateEditorButtons_Controls_C_OA_PROPER.pbo.PRO PER_OA.bisign
ShowTextInsteadOfActionIcons_Visuals_C_OA_PROPER.p bo
ShowTextInsteadOfActionIcons_Visuals_C_OA_PROPER.p bo.PROPER_OA.bisign
SolidBackgroundForChatInputDialog_Visuals_C_OA_PRO PER.pbo
SolidBackgroundForChatInputDialog_Visuals_C_OA_PRO PER.pbo.PROPER_OA.bisign
SolidBackgroundForChat_Visuals_C_OA_PROPER.pbo
SolidBackgroundForChat_Visuals_C_OA_PROPER.pbo.PRO PER_OA.bisign
StaticsVisibleAtDistance_Visuals_C_OA_PROPER.pbo
StaticsVisibleAtDistance_Visuals_C_OA_PROPER.pbo.P ROPER_OA.bisign
StrippedActionText_Gameplay_C_OA_PROPER.pbo
StrippedActionText_Gameplay_C_OA_PROPER.pbo.PROPER _OA.bisign
ToughChopperRotor_Gameplay_C_OA_PROPER.pbo
ToughChopperRotor_Gameplay_C_OA_PROPER.pbo.PROPER_ OA.bisign
TweakedDebriefing_Visuals_C_OA_PROPER.pbo
TweakedDebriefing_Visuals_C_OA_PROPER.pbo.PROPER_O A.bisign
TweakedExternalSoundVolumeInVehicles_insideSoundCo ef_Sound_C_OA_PROPER.pbo
TweakedExternalSoundVolumeInVehicles_insideSoundCo ef_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
TweakedExternalSoundVolumeInVehicles_obstructSound s_Sound_C_OA_PROPER.pbo
TweakedExternalSoundVolumeInVehicles_obstructSound s_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
TweakedExternalSoundVolumeInVehicles_occludeSounds _Sound_C_OA_PROPER.pbo
TweakedExternalSoundVolumeInVehicles_occludeSounds _Sound_C_OA_PROPER.pbo.PROPER_OA.bisign
TweakedGearFilters_Controls_C_OA_PROPER.pbo
TweakedGearFilters_Controls_C_OA_PROPER.pbo.PROPER _OA.bisign
TweakedInfantryCursors_Gameplay_C_OA_PROPER.pbo
TweakedInfantryCursors_Gameplay_C_OA_PROPER.pbo.PR OPER_OA.bisign
TweakedVehicleCursors_Gameplay_C_OA_PROPER.pbo
TweakedVehicleCursors_Gameplay_C_OA_PROPER.pbo.PRO PER_OA.bisign
VehiclesVisibleAtDistance_Visuals_C_OA_PROPER.pbo
VehiclesVisibleAtDistance_Visuals_C_OA_PROPER.pbo. PROPER_OA.bisign
Warfare2VehiclesHotfix_C_OA_PROPER.pbo
Warfare2VehiclesHotfix_C_OA_PROPER.pbo.PROPER_OA.b isign
WhiteWeaponCursor_Visuals_C_OA_PROPER.pbo
WhiteWeaponCursor_Visuals_C_OA_PROPER.pbo.PROPER_O A.bisign
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