Well after going through these forums a lot I've been seeing many people posting asking questions about what lod's to change to get my Infantry working in A2, what they have to change in the config etc. etc. Well I had some free time this evening so I whipped this up. It's the basic soldier.p3d from the BI sample release for ArmA1, converted into ArmA2 specifications. I've changed the rvmat to the new "super-shader" rvmat, as well as added the _smdi map. The model.cfg and config.cpp are included and working in ArmA2. There is also a pbo included where you can test and see the unit in game. The model is unbinarized so anyone can edit it as they please. This should save you a lot of time because you won't have to change the Geometry, Memory, Fire Geometry, and hit point lods. And you won't have to change the NVG proxies, or the hands. Everything's ready for you to use in ArmA2! I hope this helps.
- Thanks to Norsu for posting his guide on how to get your infantry working in A2!