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BGF Krätzer

Alpha Textures with Normal-Map

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Is there are way to port Textures with Alpha Channel for opacity + bumpmap?

If i only use the Alpha Shader for my Tank wheels they will look silly.

Windows there the Dirt hasnt a Normal looks silly too. HMMVW Window don´t looks like only done with this glass shader :confused:

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I never played that game, I'm afraid. Unless someone happens to come along that instantly knows what you're talking about, we're going to need screen shots and more information to help you trouble shoot.

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have a look at the camo net .rvmat, im pretty sure its uses an alpha with a normal map

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