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Thread: Why is this game not more popular?

  1. #21
    Quote Originally Posted by fantsu View Post
    I think it because this game doesn't work online.

    99% of players who had even "recommended" system for this game, can't play it online.


    For me it is because after 1.05 my copy isn't "legal" anymore.
    The game says that it is illegal.
    That stopped me finally playing this game until 1.06 comes and hopefully fixes it back.
    WTF are you talking about?

    So, by your logic, when you have some issues it automatically means that 99% of people have issues with the game?

  2. #22
    what about the fact I am still dealing with patching errors and black receiving screen?eh?am I the only one?NO.what about the stupid useless gamespy?why bis didnt create a mp system like massive did with world in conflict?eh?
    that s why people gives up soon with arma2....

    ---------- Post added at 11:10 PM ---------- Previous post was at 11:07 PM ----------

    Quote Originally Posted by metsapeikkoo View Post
    WTF are you talking about?

    So, by your logic, when you have some issues it automatically means that 99% of people have issues with the game?
    when I go in mp I see the MAJORITY of players with troubles...this happens in public servers not in private clan servers...and why?cos the people joins squad AFTER their issue have been solved

  3. #23
    I believe there should be a console (washes mouth out with soap for remembering DR) version of the game to offer the same CQB adrenalin rush on smaller maps for younger players, with the full PC version offering the full spectrum of play we all enjoy (I am yet to see my young nephew join our server after telling him to get the game, and long range sniping is his 'thing' because at 24 he got bored with the usual games).

    As said previously, the Arma community is more mature than the average gamer, and certainly for me my older (=slower) reflexes cannot match those of twitchy teenagers, so while I enjoy an arcade shoot out now and again the measured pace and use of teamwork and tactics of Arma suits me.

    So my ideal would be a console based training ground, with carefully designed maps to gradually ween players from nade spamming and spawn point camping, to teamwork and more realistic combat tactics. This would lure those with future potential into the full game on the PCs with the power needed, which they could afford as they get older. Heck, us more experienced players might end up leading teams of young recruits into battle with each other !

    Then you would see the popularity increase. On the other hand, would 5000 ex COD players be a good thing on the servers ?

    ---------- Post added at 10:27 PM ---------- Previous post was at 10:25 PM ----------

    Quote Originally Posted by SWAT_BigBear View Post
    The young guys are still able to get out in the back yards on hands and knees and play with toy soldiers.
    I'm not.
    +1 Those were the days . . .
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  4.   Click here to go to the next Developer post in this thread.   #24
    Über Verwalter Placebo's Avatar
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    Quote Originally Posted by zoog View Post
    2. Buggy release (which get mentioned in reviews etc)
    As many people know I'm a huge Fifa fan and play it most days on my Xbox 360, Fifa10 is riddled with bugs mostly in manager mode, here's a bug list from Fifa10, I'll use spoiler mode so I don't destroy the thread

    Spoiler:


    74, obviously not all are bugs, some bugs, some glitches and a few are annoyances.......

    Go find me a review which mentions these bugs and marks the games down because of them the same as they do against ArmA/ArmA2, find one?

    The difference is Fifa is developed and published by EA, ArmA is developed by some little Czech developer and published by some niche global publishers, seems reviewers manage to find their "honest and full openness" pen when reviewing our games but not ones from big publishers whose ad revenue can be detrimental if taken away Of course I'm in no way implying that consumers should be misled about bugs and they should be glossed over but there's a real disparity in how deeply games are being looked at when reviewed, which really harms sales potentially, and further adds to the likelihood that niche developers will fold.
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

  5. #25
    Quote Originally Posted by LockDOwn View Post
    This game is beautiful to look at and is a very good sim as well. So why isn't more popular? As it is now, I only play weekends because not many people are online during the week.

    Is it because...

    - poor marketing.
    - AI in many multi player games?
    - Lack of dedicated servers for online PvP games?


    What do you think they could do to improve the low population online?..

    - Dedicate servers.
    - Develop a massive population server.
    - Increase squad membership by hooding squad stats on the Arma site?
    - Make it for realistic by adding true ballistics?

    What do you guys think?

    I think you're out of your mind. Every time I come to the forum the new post count is like 150, and that's twice a day!. To me that's indicative of popularity albeit not MW2 popularity however.
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    "It's called "No Life Syndrome", and everybody on these forums has it in some form."

  6. #26
    Many reasons some are due to;

    Many bugs in the game
    Most people are more interested in Online play than missions
    Marketing
    More running and planning than shooting and having fun
    The higher system spec required to run the game to a decent fps
    The engine looks old
    The animation isnt appealing

    etc...

  7. #27
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    "whose ad revenue can be detrimental if taken away"

    Exactly the reason I NEVER buy a game based on "professional" reviews.

    I wait for the game to come out and follow the forums..that's where the shit hits the fan. Look at CoD : MW2 as a prime example. Magazine reviews raved about it but never mentioned the fault of IWNet and the problems associated with IP's not allowing server hosting , not to mention the Steam requirement. IW's deep pockets paid their salaries.

    BI on the other hand..well I was impressed with the support given ArmA1 and figured that same dedication would follow ArmA2 so despite all the complaints during the initial release , I decided to throw my hat in the ring and buy it anyway.

    Word of mouth advertising is VERY effective and a lot cheaper than those $250,000 full page glossy adds in computer magazines. Sold 3 games (got their interest so they bought it) via this method myself right here.

  8. #28
    Quote Originally Posted by itsme View Post
    Many reasons some are due to;
    More running and planning than shooting and having fun

    Planning is the fun part... If you have to run too far thats a logistics issue on the mission maker or players part.

  9. #29
    Many bugs in the game - this is really how one looks at the game. You can play and have fun all night without encounter any bugs that are game breaking. Most of the times we play we dont encounter a single bug. And we are all over the place doing tons of things. The campaign however - well that is "only" a series of missions that you dont have to play until fixed since there are hundreds of other missions you can play.

    More running and planning than shooting and having fun - planning is very fun to many people. At least grown ups. Shooting and having fun is however also part of ARMA. You get both. You can do one or the other - or both. All about mission design, and the missions are already here for both.

    The animation isnt appealing - The animations are made in a top notch Motion Capture studio (BIS) and they made animations for a hollywood movie among other things. The animations are better than most war games ive seen. However the execution of the animations could improve, but that doesnt show on screens and not very much on video either so i doubt that makes the "sales" less.

    The engine looks old - I personally think ARMA2 looks amazing compared to many war games. It has a realistic look. The graphics is to me great and the core engine can do more things that many other engines cant. Its open to so much changes as well. Look at ACE and Mando Missiles just to name 2. This engine friggin rocks but needs a lot of attention due to its massive "size". However BIS and the community always gets there in the end.

    Most people are more interested in Online play than missions - This i dont know what you mean? Online games are also missions. Maybe you mean other missions than Dom/Evo?

    Thing is though that the SP/Editor players are many. Definatelly more than online players i would dare to say. I know lots of people dabbing in the editor that we sometimes set up games with together. They dont go online for various reasons. Most looking for a good tactical home and cant be arsed with testing out pub servers and get dissapointed at the end of the night. Ofcourse there are good games going on pubs as well - i know that cause i had a lot of great games on them. But you know what i mean. Personally i also hang around the editor a lot. Biggest reason is because i test addons, but also cause its fun.

    The people i seen come and go just didnt like ARMA because it was lightyears away from their fast paced shooters with massive scoreboards. I dont know but more sim-oriented games/sims has always got less attention than arcade games. Look at combat air simulators etc. They have a decade of coding into them as ARMA but have a much smaller audience. Those who appreciate the complexity and depth these programs have. We simmers will always be out numbered to the shiny shallow super PR pushed games.

    Now im looking forward big time to Operation Arrowhead. More fixes, hopefully new engine feats, more tech like FLIR, PEQ and who knows what else. Not to talk about the new islands, weapons and vehicles. Plus hopefully a more tested and fun campaign.

    Just my thaughts.


  10. #30
    The Official ArmA2 Pied Piper richiespeed13's Avatar
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    Placebo has it spot on. Like all commercial products on this planet, the more money you have, the better you will do.

    Does anybody know roughly how much TV advertisement costs?
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