I loved COD MW2 too, all eight hours of it...
I loved COD MW2 too, all eight hours of it...
Carl Gustaffa - left this game due becoming Steam Exclusive
It is clear that the most servers online are COOP servers, but only with a few players on each.
So the majority of the online gamers prefer warfare now and that is the major gamemode in ArmAII these days.
And warfare is played with humans and AIs on both sides. So not really COOP.
There is still a quite active PvP scene in ArmAII which like to play wars on CTF missions, but they are mostly all by themselves and dont play public rounds.
The ArmAPvPLeague is the best example. They had over 16 clans in their last season and i guess that will be improved with the new upcoming season.
There are other leagues running fine and even on TOW is not an end in sight, so you have to take part in something to enjoy the online multiplayer in ArmAII.
For only public gaming is the ArmAII community too small and familial.
So it can be that its only a feeling that the popularity has decreased, instead all the players play on privat servers now and so it just looks like the popularity is going down...
I played the COD series and liked it alot. However, it got old after a while playing online. There was very little teamwork in COD game online, unless you were in a good clan (that was hard to find). I have yet to try Arma2 online, as I am still learning the game and I don't have a mic yet, but I hope Arma2 is going to be good online when I get around to it. I am hoping that with the more mature community that Arma has people will be willing to help out a new guy coming into the game, instead of bash them like alot of console gamers do in the COD game rooms. I know in the forums they are more than helpful. I could imagine this game being amazing playing with other humans vs. the freindly AI that at times seems to make poor decisions and also be unresponsive. I think the enemy AI could be dynamic enough where coop would be great on this game, but that is just an opinion since I haven't played online yet.
"Keep away from people who belittle your ambitions. Small people always do that, but the really great make you feel that you, too, can become great" -Mark Twain
one summer i took my pc and went to my friends place and we played OFP for about 20 days, i would make coop missions or we would just mess around with planes and chopper's...my best experience with OFP was when 5 of my friends got together(in LAN) and played one mission for 3 hours(now my friends never played OFP before i talked them in to it and the loved the coop)
The coop mission was on some desert island i downloaded, we had two teams(each team of 12 men) in my team 3 human an 9 AI and if someone(human player) dies in our team we respawn by taking control of the next unit in our team so we had to be careful not to die to much or we will run out of team mates and game over for us) and our objective was to capture 2 villages 1 base 1 city and 1 airfield( there were a ton of enemy's), we started the mission around 7 o'clock and played it to 10 o'clock and it was pitch black by the time we finished it.
We started with 24 units and in the end 4 of us survived...
the funniest part was when we took over the base we had to go to the other part of the island so it was a long way and we decided to take a truck and other team found a heli (but my friend was not a good with flying) they got airborne and the enemy AA(shilka) started shooting at them so my friend got paniced, i told hi to fly lower behind the hill so AA cant shot him, but than he pushed the wrong button(insted of going down he got even higher and the AA drilled them like swish cheese...
they flipped over and crashed but managed to survive(but they were all wounded and could not walk so we had to call medic apc support to our position)and we continued after a wile, the great stuf about this game is that we had to improvise alot on the battlefield use ambushes or retreat when tanks apear and finde some AT launchers and be alert all the time because you never know when or where the enemy is(because i made the mission by placing the unit and waypoint radius much higher so i could not know exactly where the enemy is...it just shows how much coop can be fun and unpredictible game play!!!
The funniest thing I've found is that when you read these other game forums for far more arcadey run-'n'-gun type FPS's, the issues that those guys bitch and moan about are never a problem in Arma2 yet hardly any of those gamers would consider A2 as an option. For example:
To all the noobz who nade-spam, blah blah blah...
"Nade-spam"? Okay. Is that like "bullet-spam"? Run along now.
Noob-tOObers - you guys suck because...
Receiving an M203 over range from a fellow human player in A2 would most likely elicit a "very nice shot, sir" response.
I'm going to have a little cry now because my weapon of choice requires 10 rounds to kill a man at point blank...
Again, not a problem in A2. And the list goes on.
I would like nothing more than to round up a shitload of players for some CtI or whatever but in my part of the world, people seem to be more preoccupied with others "raping the uncapped" and other such BS. The epicness that is Arma seems to go amiss on most of the gaming community.
I don't like teamspeak at all.
I spoke about chatting - didn't I say that? - maybe.
I corrected it in my post. I am so used to communicate via keyboard ....
And I don't want to make friends with the people I say "hello" to.
See it this way: It's much more exciting if you kill someone you "talked to" before ...
Hope you know what I mean - don't take it for real. At last to me, it's a kind of Hide and Seek ...
Last edited by Herbal Influence; Feb 2 2010 at 12:44.
Before we were forced to use "just another datacollecting and advertising imposing machine on users machine like steam" my signature went like this for many, many years:
"There was once a dark age when players were herded like cattle down rigid gaming paths - and Bohemia Interactive Studios were the Che Guevara types who set them free." Watch n' listen: Thank you, Bohemia for fascinating games since 2001. Engine: Win8 32-Bit on AMD64 6000 X2 (2 x 3100 MHz) * NVidia 9600 GT 1024 MByte * 1920 x 1080 pixels * 27'' TFT * RAM 3 GByte - it all works very smooth especially because of SSD!
The average gamers I knew back in the early 2000s quit OFP when Battlefield came out and combined quake speed with largish world environments and easy, accessible multiplayer.
The naming, no connection between OFP and ArmA.
Bugs and "clunky movement".
When I started playing ArmA 2 back in Summer 2009, the peak global online players in the evenings (US time) as shown on arma2.swec.se were around 1200. Now its 350. According to the X-fire stats, ArmA 2 has lost 25% from December to now alone.
That's not a good sign at all - many people seem to abandon the game (at least MP).
Last edited by qwertz; Feb 3 2010 at 05:01.
I am not worried about users, its just that most of the people that are not as dedicated as others sluff off. There are still really dedicated communities like TG, ShackTac, and some of the larger Milsim groups that have a steady roster of players and full games.