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Thread: Conspiracies: Rising Dead

  1. #11
    Wow, yes! This is fantastic.

    The original Conspiracies had a better atmosphere than Stalker:SoC, (and I only got to play it for about 30 minutes because due to some corrupted archive the scripts of the first trader bugged out) a fact that caused me to be really disappointed in SoC because an OFP mod had done it better than GsC managed in 7 years of development.

    Really looking forward to this!

  2. #12
    Master Gunnery Sergeant
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    Yep I am alone, so i have no time for creating new buildings and objects so i decided to use the ensk objects v2.0 and russian architecture v3.0... Only the models, like cleaner, stalker and so on will be made by me... So thats everthing i need^^... I will ask the propers for permission so i can release it With the mod or you guys have to download it seperat... ATM the gameworld phase is maybe 5% complete... Just finished the 2 mining complexes and a little memorial... I will ad a Status-Display to the first post... Everytime up to date...

    I also just tested the arma-memory... so how many objects can i use to have also a good framerate of 20-15... with the maximum options... Impressive my idea to put all the objects with the 3d-editor, including grass, trees, building ect. is brilliant... The gameworld is now 6,825km x 6,045km... Big enough for a minimum of 70 even 80 hours of playing, without seeing any you have seen before... And the best a constant framerate of 15 in the forests, 20-15 in prypjat, and 20-30 in the villages... on the streets 25-35fps... SO you will definatly have more frames per second with this option, than with the options to create an highly detailed island...
    Only thing, the loading time for the "mission" would be around 2min... Just tested it... Never thought... This was never possible in OFP... Tried it a few times... It began to lag, doesnt matter what monster machine of pc you had....


    On my side enough of working today... here some extra screenshots for you....


    Old Mining Complex




    Little Memorial

    Last edited by Sled88; Jan 25 2010 at 16:42.

  3. #13
    This looks promising. I like .

  4. #14
    I officially dropped my jaw

    A real BIIIIG city like Pripyat is what needed in ArmA2, I hope when the mod comes out I'll have the powerplant to handle it.

    "Anyone who says a bullet sings past, hums past, flies, pings, or whines past, has never heard one − they go crack!" - David Niven

  5. #15
    Yeah looks really promising

  6. #16
    Master Sergeant Icewindo's Avatar
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    Great news, Sled, I really got hooked up with Conspiracies in my "ofp times", I really enjoyed all parts, the last one with more freedom of movement was pretty cool (where you can move freely from sector to sector) and I was looking forward to your work, sadly I thought everything was dead until I read this today .

    Conspiracies+DXDLL really put OFP to its graphical limits .

    I have my hands full with other projects, but if you need a sort of scientist/hazmat suit I can give you my work on hazmat units, if you are interested. I might fix them up for ArmA1 then, my current version was updated for ArmA2.

    ArmA2
    http://www.armedassault.info/ftp/pic...ard01-1601.jpg

    ArmA1 (will look better if I use the settings I used for ArmA2)
    http://www.armedassault.info/ftp/pic...zmatunits2.jpg

  7. #17
    Master Gunnery Sergeant
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    @Icewindo: Of course, very very good work!!!!! I though i was working alone on this mod^^ Seriously you could help! One model less i have to create and work on... Have you uploaded this somewhere? Of course the credits were yours! Can't wait to set them into Prypjat and send you guys here a Screenshot^^

    Another good news for you... I worked the hole day now for the gameworld... Result: 35% complete and, surprise the map of the gameworld...




    And a bunch of screenies from the town Chernobyl and a village called Mynsk:


    Mynsk:




    Chernobyl:







    Edit: First Gameworld-Trailer online on Youtube!
    http://www.youtube.com/watch?v=5Iq53eoi2XI


    Regards
    Last edited by Sled88; Jan 26 2010 at 20:20.

  8. #18
    I hope when the mod comes out I'll have the powerplant to handle it
    Ah,you did buy and repair Chernobyl?
    Asus P5Q-E,4870x2,8Gb ddr2-1066,E-8600@3.8 Ghz,XP32 Pro Sp3,Zalman ZM850-HP Psu,watercooling.

  9. #19
    great to see someone develloping something this good for arma 1 for us people who dont have the system for arma 2 while also making it for arma 2, you are also working at an incredible speed so keep up the good work and i hope the project gets finished.
    didnt you also say that your gameworld would be based upon satelite data because if i remember correctly the powerplant is to the south of pripyat and not north of it as in s.t.a.l.k.e.r.
    anyways keep up the good work and i am eagerly awaiting to play this project

  10. #20
    Master Gunnery Sergeant
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    Nope I said on Photos not satelites^^ And I think its in the south-east but more in the east of Prypjat.

    And a screenie... I think there is nothing to say to...


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