I’m mostly playing arma only because of Warfare missions. Thx Benny that he has brought it back into arma2 so I enjoy playing it now.
But the most annoying thing in Warfare is when noob commanders are doing absolutely stupid and illogical things. Well, it’s because they r noobs, but damn, sometimes it’s very annoying.
Well, I’ve decided to let them know some basic knowledge. Here it goes.
THE MAIN RULE NUMBER ONE - Do not play commander in multiplayer if u’ve never played it before. Please, respect those players who play with you in multi. Download Warfare mission from internet and try it in single player mode first. There is AI that will play with you, so, you will study basic options of commander without pressure from other human players.
1- The first what you have to do is to build your base. But you must not rush to build it right away when the game starts. The first base position is 80-90% chances you win in Warfare. We don’t speak now about amount of players and their experience. Even if your team is full of noobs you still can defeat your experienced enemies if you let your noob players capture what YOU need. So, first of all you have to find the spot for your base. There are five 120 sup points cities in Chernarus. So, it’s very logical to deploy your base somewhere close to one of it. Or it’s even better if you build it close to both of it. Remember, as faster you capture it as more supplies you receive. Unfortunately, sometimes even experienced players start their bases somewhere far and deep forest and happy about that their base is hard to find. This is wrong logic! The most important is to rush for cities as fast as possible, but not to hide and be happy about it. This is not “hide and seek” game, this is fast “rush for cities mission” first of all. And those who rush for cities faster will succeed.
2- The fact is that one time your base will be spotted anyway. And it’s gonna be under arty or air fire right away if your enemy have air or arty. So, when you start your base deploying try to place your structures far one from another, so, your enemy will not destroy all together at once with a single arty or air strike.
3- Do not build you base between mountains! Usually noobs think it’s harder to be spotted or it’s safer if you are covered by mountains. This is wrong, because if a single enemy AT or Tank unit will be on the top of the mountain then he can destroy ur HQ or the whole base easily. So, your base in secure place when it’s ON THE TOP of any hill. In this case it’s harder to hit base from the ground. Another thing is that it’s easier to make protection for your up hill base by placing AT or AA ubits around it. If you ask me for air, then it’s also easier to hit enemy air from hill ( for human and specially if you build AI AA protection around ). If you build AI AA between mountains they never be able to hit enemy air.
4- Another big mistake is when noobs build A ( air structure ) , L ( light factory ) or H ( heavy factory ) in forest or between buildings in cities. And, unfortunately, even experienced players do the same mistake. If you want fully operational base never do it. The logic of players who is doing this is that it’s more covered and less chances to be spotted. Well, yeah, but the main idea of Warfare, as I said before, is “rush for cities mission” but not “hide and seek” and if you build L or H in trees then AI is gonna stuck around it and will not be able to move properly. So, if you buy one tank for your self and another btr90 for your AI then be sure that your btr90 will not be able ever to get out of this damn forest.
Building A in forest is also common mistake of noobs. I can’t understand what are they thinking about when they want their choppers and planes be respawned in forest ..
5- Same mistake for those RTS gamers who enjoy those self building walls all around their base. All I can say for them is that AI in arma2 cannot really find it’s path to get out of your base, so, your base in not fully operational in the case you have walls around it. Simply – do not build walls at all or you will find your base full of cars, armors and soldiers that doesn’t know where to go. Same rule for those, who enjoy build their base inside of castles and cities.
6- Also, remember, that Ai and human go more slowly up the hill then down the hill. So, if your main base in Chernogorsk area and you need to go north it will be damn slowly. Don’t build main base in this area! Otherwise you will not be able to follow “rush for cities mission” fast up north.
7- Let you base be connected with Chernorus with any road. It’s not just because it’s easier for human to move but it’s also the only way how you can let AI moves for cities faster.
8- Now I want to speak about Airports more punctual. First of all airports are for Air, not for tanks, cars etc. I’ve seen many times the situations when player wants to take off or land his plane and hit some kinda AI in uaz or m1 that occasionally crossing his way. Well, it’s definitely commander fault, because you have to build A way too far from other structures so AI will never cross take off line. Another mistake that usually noobs do is placing A or S in wrong positions ( S is just MUST BE thing on airport to rearm and repair your planes ). For example, noobs like to place A or S ( or other structures ) right in the middle of take off line! I can’t understand why they doing it. Well, may be in their cities they have bus stops, little stores, posts and signs in the middle of streets too? I donno. It’s also very important to place S in the beginning or end of take off line ( I donno where is beginning or the end, it depends, I guess, but the idea is to have S not somewhere in the middle of take off line ). Many players prefer to build in it the middle, so, it this case the airport is less functional because pilots must land their planes then return their planes to the middle of airport, then to return back to the beginning of take off line and then they free to go. It’s much better to place S somewhere at the end of airport, so when pilot lands all he needs is just rearm and free to go. Especially at Krasno and Cherno airport where take off line is short and small.
9- Commander has to communicate. Organization is most important thing in armies. To organize your team you have to communicate with your guys. If you see that 6 players went for nearest town together with your Ai it’s gonna be more productive if you ask 3 of 6 guys to go for another town. Always keep in your mind that Warfare is “rush for cities mission”, so, if you can capture two cities in 15 minutes instead of one then DO IT!
10 – Commander must move his base sometimes, at least once, closer to the battlefield. Many of noobs think it’s too risky but if you not moving it you have big chance to loose, because if your enemy move their base closer to you that means your enemy finally get more cities that you and your team will loose. Yes, there is some risk but, once again, you have to organize your team to help you. For example you build your first base near Zelenogorsk or Berezino. Your guys now rush for Stary Sobor in the center of the map. It’s damn too long way for them to drive from your base to Stary Sobor. And if someone got shot he needs to go all the way again. Well, you have to move your base there so the area will be dominated with amount of your team players and it’s gonna be much faster for them to operate in the area. The enemy just will not get a chance to take this area after you place your second base somewhere around.
The things above are some default rules for those, who want to be successful commanders. Now I want to share my advises, that not necessarily to follow.
1- Always upgrade Light Factory first. Then you can go for supplies but Air at the end. Some noobs are trying to build A and upgrade it as soon as possible and this is deadly mistake because in the beginning of the game players don’t have money for good air anyway. To capture towns faster your teammates need something fast moving and powerful enough. This why if you upgrade Light you give your teammate the light armor they so needed in capturing your first towns.
2 – Try do not build A if your team haven’t get a half of the map. Usually when you build A then everybody stops fighting for cities and go for flying. Well, yeah, air is good for base hunting and killing tanks but if your enemy will even ride their bikes and go for cities while your team enjoy their flying you can loose. Because, as you know, Warfare is “rush for cities mission” but not “rush for skies”.
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) , its really better to build in hilly/forest area for cover, but with quick access to flat land for fast rolling of tanks. Crossing the map through mountainous areas in tanks takes hours for AI...