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Thread: [R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)

  1. #621
    Staff Sergeant madbull's Avatar
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    To all those said that arty & log didn't work with ACE :

    I just tried arty & log with the latest ACE version (444), with dedicated and non-dedicated server, on Fallujah and not on Fallujah, with AI and players, with different guns and ammo...
    All seems to works fine.

    What's about you ? When you got a problem, post detailed facts : which ammo ? which gun ? which version ? what is the detailed effect ? etc...

    Thanks.

  2. #622
    Logistics works fine. Arty (Styker MC) wont fire at anything and when ordered to fire says they cant and then spits out a shell about 100m from the vehicle in the direction ordered to fire.

    ACE is up to date
    Your files are up to date and nothing is modified in arty

    Secondly,

    All the guns I tried, except the MC Styker, before the ACE patch over shot their target by 1000m. It was repeatable.

    This is all on Fallujah. Lingor works 100% correctly before the last patch and not tested it since ACE update.

  3. #623

    Fallujah 1.0 problems

    OK here is the data
    firing position 0531 0130
    Target 0528 0446

    Shell used Ch3 4000 81mm mortar round.

    Shell lands at 0528 0165 or close to that. approx 100m away

    Island coord are 10240
    R3F_ARTY_CFG_hauteur_ile = 10240; // Panthera

    I can send you the mission and screen shots also if you PM me.
    Also there are alot of shell options in the action menu. It looks like a mix of BIS options and your options.

    One thing that would help is if you post a small mission on Fallujah that you have working. Maybe we are doing something wrong.
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  4. #624
    Staff Sergeant madbull's Avatar
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    @gunterlund21 & sowens :

    Thanks for the report. I'm still not able to produce the problem. Will re-try ASAP.
    Is it on A2, OA or CO ?
    Is there an additionnal arty module or addon/script ?

  5. #625
    CO with ACE. I have had it work off and on, but it isn't 100%. Our maps also last up to 5 days at a time and sometimes the MC Stryker starts refusing to fire at any Lat/Long/Elevation.

    I have no errors in server log and it could be something conflicting with our code or ACE. Your Logistics works 199% of the time for us.

  6. #626
    Quote Originally Posted by madbull View Post
    @gunterlund21 & sowens :

    Thanks for the report. I'm still not able to produce the problem. Will re-try ASAP.
    Is it on A2, OA or CO ?
    Is there an additionnal arty module or addon/script ?
    Playing CO
    I have enableEngineArtillery false;
    in my init file.

  7. #627
    The problems we had in the past was with the smoke ammunition not working with ace 1.6.

    I don't know about 1.7, haven't really played since it was released. I'll test it out in the futur...

  8. #628
    Madbull can you send me a copy of the fallujah mission you have that works?

  9. #629
    I presume that the issue with ACE means that mortar rounds from CSW's spawn by your feet?

  10. #630
    Staff Sergeant madbull's Avatar
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    I'm back from holidays... Happy new year

    About ACE :
    Thanks all for the info about the arty&log and ACE.
    I'll fix that ASAP.

    @gunterlund21 :
    I deleted the mission file. But it's exactly the same content as the demo mission, but with a Fallujah SQM and with R3F_ARTY_CFG_hauteur_ile = 10240; (in R3F_ARTY\config.sqf).
    The GPS coords works with and without ACE. Ballistics works without ACE and partially with ACE.

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