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Thread: [R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)

  1. #521
    Now for the Stryker MC fix, cause it's disabling the BIS Artillery Computer system for it, even though R3f isn't supporting it.

  2. #522
    Staff Sergeant madbull's Avatar
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    To all about the ACE mod :
    The ACE was/is being updated dur to the OA 1.54 and its new arty system.
    At the moment, the R3F arty & log/ACE compatibility is not fully guaranted because the ACE is updating. But it should fully work in the next arty & log release.

    @=7Cav=S2 :
    I wasn't aware that a ArmA's Stryker MC is able to fire with his mortar. Before 1.54 without ACE, it was a fake mortar.
    I will check if the OA 1.54 or the latest ACE version provides a mortar in the Stryker MC and will add the R3F arty abilities.
    EDIT : Holy crap, the mortar of the Stryker MC can now be used in OA. That's really nice ! It'll be added in the arty & log in the next version.

  3. #523
    awesome madbull, any sort of ETA on the next version, or is there somewhere were I can quick fix the stryker to allow the BIS artillery computer reenabled? We have an upcoming operation for our unit and kinda need it

  4. #524
    Staff Sergeant madbull's Avatar
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    any sort of ETA on the next version
    I hope to have enough time to release something tomorrow evening.
    BIS artillery computer reenabled
    We don't want the BIS arty "computer". We want the R3F one.
    quick fix the stryker
    Add the "M1129_MC_EP1" in the R3F_ARTY_CFG_pieces_artillerie and R3F_ARTY_CFG_calculateur_interne config variables.
    Add "24Rnd_120mmHE_M120_02" in the R3F_ARTY_CFG_chargeurs_interdits config variables.
    And finally add this in the R3F_ARTY_CFG_chargeurs_virtuels :
    Code:
        // M1129 Stryker MC
        ["24Rnd_120mmHE_M120_02", "120mm HE Ch.1 (500m)", 75, "HE"],
        ["24Rnd_120mmHE_M120_02", "120mm HE Ch.2 (2000m)", 150, "HE"],
        ["24Rnd_120mmHE_M120_02", "120mm HE Ch.3 (6000m)", 250, "HE"],
    This new configuration will come in the v1.6.

  5. #525
    great news madbull. Also I loaded up ACE Version 401 and it looks like r3f is working now. Yippeeee!!!!!
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  6. #526
    me love you long time madbull

  7. #527
    madbull one other thing. I dont think the AI will recognize any other object other than the sat phone as a rearm point. I tried other items in the array but didnt seem to work. Ill double check my findings.

  8. #528
    Staff Sergeant madbull's Avatar
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    @gunterlund21 :
    I think you're editing the wrong file.
    For the AI it is in R3F_ARTY\piece\executer_mission_tir_par_IA.sqf

  9. #529
    Staff Sergeant madbull's Avatar
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    Cluster shells (sub-munitions/DPICM) and smoke shells for the v1.6

    Preview

  10. #530
    Quote Originally Posted by madbull View Post
    @gunterlund21 :
    I think you're editing the wrong file.
    For the AI it is in R3F_ARTY\piece\executer_mission_tir_par_IA.sqf
    hah you da man that is it. This addon is fantastic. I have 6 guns sitting on the deck of the Khe Sanh providing fire support for my beach landings. What a barrage!!!!!

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