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Thread: [R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)

  1. #21
    Awesome Addon!!

    HORRIBLE Music!!!!!!!!

  2. #22
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by madbull View Post
    At the moment, the AI can't execute a fire order. The artillery system is fully operated by players :
    First you compute a fire solution ("comptue" button). Then you send the fire order to yourself (or another player) ("order high/low" button). Finally you execute the fire mission by get in a cannon.

    Does the "computing screen" never end when you launch ArmA 2 with ACE2 ? And without ACE2 ?
    Ahh, the white screen is causing it then. The white screen happens after I select my position, the fire position on the map, select the m119 and then hit compute. The white "computing" screen appears. The problem is that I had the m119 as AI.

    No, it doesn't go away and I have to close out of A2. But the game doesn't actually crash or lock up. I can hit shift+num- "flush" and it flushes but the "computing..." screen turns black now. Other then that no keys work in game but I can hit ctrl+alt+delete, bring up the task menu and close the game that way. It still says it's running there and not "not responding".

    That's too bad the AI can't at least fire if you place AI m119's. I'll just have to turn it off and use a different artillery system. Unfortunate cause I really wanted something I need to at least laze for the proper coordinates and send it back to the AI canons. Having to team switch back to the different positions is not an option in this SP mission.

    I'll use the rest of the stuff though. I love that.
    (God damn bananas..... again)

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  3. #23
    Thanks for informing us about the release


    Release frontpaged on the Armaholic homepage.


  4. #24
    now it needs the aiming "computer" from Nouber and its perfect
    http://www.youtube.com/watch?v=wcBxVaHQMpA

    Maybe if its possible to change charges , and find a way to know if at maximum charge , low angle , the round will hit obstables.
    Last edited by Hbomber110; Jan 23 2010 at 21:04.

  5. #25
    i dont even get the artillery sys to work, i added the sat phone and put in nul = [this] execVM "R3F_ARTY_AND_LOG\create_arty_quarter.sqf"; but nothing happen, idk what to do,

    M.U.P.P.E.T (Most Useless Person Pribright Ever Trained)

  6. #26
    Staff Sergeant madbull's Avatar
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    Author of the Thread
    @Hbomber110 :
    Yes, I'm aware of the NouberNou aiming interface. The R3F system already includes his own aiming interface. And it's not an addon but integrated in the mission pbo.

    Yes it is possible to change the charge. You just need an addon providing different charges and the R3F system will be able to work with this new charges (you just have to generate the ballistic table before).

    @Manzilla :
    How many time did you wait before close out ArmA 2 ?
    Did you get some info in the arma2.RPT ?

    @[=SFLR=]DK :
    Do you get some features (action menu) provided by the system ?
    You should check the installation in your mission.
    Check your arma2.RPT to get more informations about your problem.

  7. #27
    no i got nothing, i go redo every thing

    ok all i did was put your demo mission in my mission folder loaded it up on editor place sat phone and nul = [this] execVM "R3F_ARTY_AND_LOG\create_arty_quarter.sqf"; still get nothing, dont worry about it to night to tired to figure it all out i will try again tommorow may create my own mission and thy that, fantasic effort by the way
    Last edited by [=SFLR=]DK; Jan 23 2010 at 21:54.

  8. #28
    Nazis are not welcome here
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    Cool work.
    One problem - make some stuff less hard to move.. like howitzer or big pile of sandbags.. One man just cant push them with walking speed

  9. #29
    Manzilla: I thaught also the arty would fire my mission, but you punch in it all and then get into the gun. When in as a gunner in the arty you can see the mission you made and then move the gun into position. It is more MP oriented so to speak even if it works great in SP. I bet you knew this by now but... anyway.

    But to actually set the fire mission and then have a buddy carry out the orders is so bloody fantastic. Awesome work all around madbull!


  10. #30
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by Alex72 View Post
    Manzilla: I thaught also the arty would fire my mission, but you punch in it all and then get into the gun. When in as a gunner in the arty you can see the mission you made and then move the gun into position. It is more MP oriented so to speak even if it works great in SP. I bet you knew this by now but... anyway.

    But to actually set the fire mission and then have a buddy carry out the orders is so bloody fantastic. Awesome work all around madbull!
    Team switch just isn't an option in the mission I'm working on now. Maybe in a different one, but I'd still love to see AI artillery execute the order.

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