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Thread: Objectives?

  1. #1

    Exclamation Objectives?

    So i want to make my own coop mission.

    In this coop mission i want it to be a pretty long mission. I want there to be several objectives, but only one coming up at a time. I also want them to be in a random order, also i want the AI not to spawn until the objective has been given. And to top it off, possibly multiple objectives in a single objective.

    For example.

    Game starts.

    You get an objective to destroy a armor factory. A secondary objective would be to destroy the ammo trucks in the city. (Which is optional) Then another optional objective would to clear the village of the enemy.

    Then once the primary objective is complete it delays 1 minute before giving you a new objective in a different town. But i don't want the AI to spawn in this town until the objective is actually given to the player.

    How would i do this?


    Sorry if i did not make any since, or sounded stupid. As i was just typing away and started to confuse my own self.

  2. #2
    Not stupid. Just way over ambitious. You don't want to go straight onto multiplayer missions. You don't want to go straight to dynamic mission. Simple single player stuff is the place to begin. Multiplayer has a lot of "issues" that takes a long time to learn and comprehend.

    Although most missions aren't all that complex in terms of features, I suggest checking out Domination for how complex a dynamic coop mission can become. What's best about it is that (for the most part) it is "fairly easy" to follow, in terms of "understanding the flow". It was written with moddability in mind, without trying to make stuff appear cryptic. Although some of the latest stuff can be a bit tricky.

    So, stay off attempts on multiplayer for a while, and get stuff to work in singleplayer first. Then try to make the same stuff work in multiplayer and be amazed (read: frustrated) how much you have to change, mostly due to locality issues you might not even have heard of yet.

    Just a friendly advice.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  3. #3
    Agree on the start small concept.

    Look hard at the simpletask calls. They can be used for dynamic missions once you get up to speed. I like using them in combination with FSMs to really add a nice dynamic flow to a mission.
    "You are touched by darkness. I see it as a blemish that will grow with time. I could warn you of course, but you would not listen. I could kill you, but someone would take your place. So I do the only thing I can – I go."

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