-
Gunnery Sergeant
Well you edit the river by hand in Buldozer and visitor. Depending on the surrounding terrain that may be the best solution. There is also a nice script which was obviously made by gnat (maybe i´m wrong) and is much better than the one that comes with visitor.
http://forums.bistudio.com/showthread.php?t=64864
Would be nice if this great thing would be developed further... 
Another way to edit your terrain in visitor is using roads and the smothing roads script from visitor....maybe you just search this forum since there was some discussion about height editing in buldozer and visitor quite a while ago.
have fun
Last edited by Beton; Mar 6 2011 at 12:38.
-
Master Gunnery Sergeant
I am sorry, but how exactly I can create river via Visitor/Bulldozer? I can´t see that option there.
Edit: I understand I have to edit(lower) height of selected area, but really don´t know how.
Last edited by Pauliesss; Mar 6 2011 at 13:42.
-
Brigadier General
Water should be automatically be everywhere where the land is below zero height.
Note that you can set an offset in the world config:
elevationOffset = 2000;
This will only effect the terrain height calculations (map, scripts) I think - yet this way
you have water/sea (not the artificial water surface objects) in high terrain.
-
Dec 3 2011, 22:36
#34
-
CWR² Developer
You should open a thread for this Mondkalb - maybe even get it stickied - then there's a single place for all related Q&A...
B
-
Sergeant
Hello,
due to my own false I thought that BI-Tools download Link in this thread is the current Version.
But they are only an old Version not updated for arma2OA.
Is it possible to fix the link so that other users will not get same blame as me?
Link to correct file:
http://community.bistudio.com/wiki/BI_Tools_2.5
Thank you
-
Dec 6 2011, 18:47
#37
note, last version is 2.51
-
CWR² Developer
JSP/JTP Bridge Position Finder
This is an excel file that my brother and I put together a few months ago (mostly my brother) because my new terrain has a lot of bridges on it and aligning them as annoying me. It doesn't tell you the position of the road but it will tell you coordinates of the next bridge piece after you place the first one and input the coordinates, angle, and length into the file. Only replace the numbers in the upper left box. The blacked out area has important information in it so don't mess with that. The next coordinates will appear in the box inside the black area. If you need to find the coordinates of a third piece just double the length in the upper left box. Hopefully this will work for you. You can use any* angle you want and it should work. *(there might be some kind of restriction on this we didn't think about)
Last edited by Jakerod; Jun 3 2012 at 18:21.
-
Lance Corporal
estsxpa esteemed
Algun tutorial en español?
-
Dear green beret: me da una paja terrible hacer un tuto... pero pásate por acá y pregunta por Minimalaco ... es tío es una máquina del follón hahahaha
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules