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SEAL Team Six

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SEAL TEAM SIX



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"In 1962, President Kennedy, believing that the wars of the future would be low intensity conflicts such as guerrilla wars and acts of terrorism, created an elite special forces unit to meet the enemy on his own turf. Experts in sea-air-land operations, they are known as Navy SEALs."

These Campaigns span ten long missions each featuring custom audio and weapon selection. You are the leader of Seal team Six tasked with routing out a new drug fueled insurgency. These Campaigns are in the style of the old Socom games.

Key Features

1. Custom Audio including voice overs and music from some of the greatest action movies made.

2. These Campaigns are optimized for performance. So if you have a low end rig, this will blow your mind. I've used scripting techniques that boost performance yet you will still face an overwhelming number of enemies and you will like it.

3. Weapon selection before each mission along with supply locations during.

4. Mission types such as search and destroy, hostage rescue, capturing terrorists, taking down helicopters, reconnaissance, Intel gathering, and a awesome on rails style shooting segment.

5. A bad ass new location with awesome performance thanks to IceBreakr. The beautiful Island of Panthera. V2.31

6. Enemy location will vary from play to play.

Required addons for ACE VERSION. Note Weapons packs are optional!

1. Desert Mercenaries and BlackOps by SchnapsdroSel

http://www.armaholic.com/page.php?id=6471

2. Island Panthera v2.61 by IceBreakr

http://www.armaholic.com/page.php?id=7468

3. Ace full including X.

http://www.armaholic.com/page.php?id=8602

4. TF86 Navy SEALs Pack by ardvarkdb

http://www.armaholic.com/page.php?id=10001

5. RH HK416 Pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=8573

6. RH M4/M16 Pack Rearmed by RobertHammer Optional

http://www.armaholic.com/page.php?id=8056

7. RH Pistol pack Remake by RobertHammer Optional

http://www.armaholic.com/page.php?id=7680

8. RH MGS weapon pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=9500

9. RH Mk18 Pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=10540

10. RH SMG Pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=10766

11.RH M14 pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=11374

Required addons for NON ACE VERSION. Note Weapons packs are optional!

1. Desert Mercenaries and BlackOps by SchnapsdroSel

http://www.armaholic.com/page.php?id=6471

2. Island Panthera v2.61 by IceBreakr

http://www.armaholic.com/page.php?id=7468

3. TF86 Navy SEALs Pack by ardvarkdb

http://www.armaholic.com/page.php?id=10001

4. RH HK416 Pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=8573

5. RH M4/M16 Pack Rearmed by RobertHammer Optional

http://www.armaholic.com/page.php?id=8056

6. RH Pistol pack Remake by RobertHammer Optional

http://www.armaholic.com/page.php?id=7680

7. RH MGS weapon pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=9500

8. RH Mk18 Pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=10540

9. RH SMG Pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=10766

10.RH M14 pack by RobertHammer Optional

http://www.armaholic.com/page.php?id=11374

SEAL TEAM SIX GOLD 1-3

ACE VERSION

FileFront V1.1

http://www.filefront.com/17215388/SEAL-TEAM-SIX-GOLD-ACE-V1.1.7z/

Armaholic V1.0

http://www.armaholic.com/page.php?id=10742

armedassault.info

34072.gif

NON ACE VERSION

FileFront V1.1

http://www.filefront.com/17214957/SEAL-TEAM-SIX-GOLD-V1.1.7z/

Armaholic V1.0

http://www.armaholic.com/page.php?id=10743

armedassault.info

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Installation

Place the Seal Team six file in your Campaigns folder (folder must be named "Campaigns") in your Arma 2 main directory. If you don't have the folder make one.

Note!!

I've tested the hell out of these campaigns and believe it is bug free and perfect. However if you find any please let me know so i can fix them. Please make sure you are just using the required mods before posting a bug and you are not using any Betas.

Thanks to all the mod makers out there for these wonderful addons.

Thanks Billy/Sick1

Good hunting Six!

Edited by Sick1

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Wohoo a Seal Team Six super Thread. Lets see if we can beat the 600 pages ACE Thread monster^^

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Is it possible to play these without the Mod_FFAA mod. I canb't get this mod to work and it also breaks my RH mods (the RH mods work properly without Mod_FFAA activated). See below:

It is the only mod I cannot make run. What happens is when my game starts instead of getting the aircraft carrier and my main menu I get a split view of the sky and clouds along with my menu. then I cannot access any of the FFAA guns in the editor either. I have tried to run this mod completely by itself and also with CBA just in case it was needed. All my other mods run properly. I have given it its own @mod folder and put the 2 files in an addons folder inside of the @mod folder. My arma2 launcher recognized it therefore I know the mod folders and addons file are correct. Does anybody have any suggestions as I need this mod to work for the seal team six campaigns? Thank you very much for any help.

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Yes Sir, I've updated all campaigns to only use ACE mod, Mercs, and Panthera. I'm uploading campaign three now and should be up in a few minutes.

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I don't have ACE. I haven't tried it yet. Do you have any idea why the MOD_FFAA might be doing what it is doing as the ACE mod hasn't appealed to much to me when I read about it.

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Then you really have to try ACE2 it improves Arma2 to an really unexpected Level. If you have Problems regarding the Installation of ACE2, feel free to send me an PM

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thanks so much!! you guys really help extend the playability of Arma2 with these campaigns...is it better to do them in order or it doesn't matter?

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Looks like ill be having to go ace only. Ill release TFB 2 with ace when i get it boxed off an i port the missions to Thirsk. Then ill rejig the original.

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Cant imagine how much simpler the first mission became with crew served grenade launchers! hahahaha with those bad boys in the crrc itself, I simply set up one at a strategic location near each objective and fire away to victory!

UPDATE :

In mission 2 where we are supposed to stop the trading of the UAV, why are there no inflatables at the extraction point? I tried swimming out to the extraction point but mission still won't end... now I am on the beach, alone, wet and wondering... please help. :)

Edited by jasonnoguchi

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I think there should be a boat...

walked along that stretch of coastline and found no boats either...

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Replayed Dead Kings and STILL found no boats or inflatables at the beach near the extraction point..... anyone??

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Finished Operation Fallen King. Was kind of short^^. Evrybody out of the chopper and into to LAV, take control over the A-10 bomb the shit out of the castle. Done^^

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walked along that stretch of coastline and found no boats either...

I'll check it out bro.

---------- Post added at 03:47 PM ---------- Previous post was at 03:39 PM ----------

I'll check it out bro.

Okay so I downloaded the campaign just to be sure it wasn't a mix up and opened it in the editor. The boat was there. It never moved. Are you using any other AI mods? Maybe one of the enemy soldiers took it for a spin. I've played this mission through during testing and never had the problem. :confused:

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Yeah jasonoguchi, maybe because of GL4 some AI tok the boat for a ride

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I played the first mission of the Seal team Six 3 and the medic don´t heal anyone, why is that? I control him and press heal but it stands still...

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I played the first mission of the Seal team Six 3 and the medic don´t heal anyone, why is that? I control him and press heal but it stands still...

Its using the ACE2 medic system, so you have to press Right Windows key and use the radial menu to heal soldiers.

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Its using the ACE2 medic system, so you have to press Right Windows key and use the radial menu to heal soldiers.

I do, i can exam the wounded, and even with bandages, morphine (got from begining chopper) he does´t heal, even himself...odd :confused:

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youll probably still hear groans and moans because the units were hurt. not sure if this is intentional or a bug. plus the original medic option of "heal (unit)" in the action menu will still probably pop up.

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...mm... wierd... I didn't play it with GL4. Played it with Zeus though to make sure I won't break anything and I am sure Zeus AI won't take my boat out for a spin... was the boat tied to the shore? It was raining quite heavily during mission (perhaps due to NIM weather) and the waves could have taken the boat away :(

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I tried to grab a huntir monitor and gas mask in the briefing phase of the first mission (first campaign) but couldn't; every misc item taken appears twice in the inventory and replaces whatever else is in those two inventory slots.

I haven't finished the first mission yet but it's great, thanks!

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I've decide I will be releasing Non Ace versions of all campaigns so every one can join in the fun. Hopefully in the next few days.:)

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Completed Dead Kings at last with the inflatable there waiting without running NIM weather. Looks like NIM weather's huge storm took the boat away the last 2 times.

It was quite hellish to take on about 50 enemies all by myself ... yes, Jester died early... again...

Moving on 6!

@Sick1, don't you already have non-ACE for campaign 1 and 2?

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