"In 1962, President Kennedy, believing that the wars of the future would be low intensity conflicts such as guerrilla wars and acts of terrorism, created an elite special forces unit to meet the enemy on his own turf. Experts in sea-air-land operations, they are known as Navy SEALs."
These Campaigns span ten long missions each featuring custom audio and weapon selection. You are the leader of Seal team Six tasked with routing out a new drug fueled insurgency. These Campaigns are in the style of the old Socom games.
Key Features Spoiler:
1. Custom Audio including voice overs and music from some of the greatest action movies made.
2. These Campaigns are optimized for performance. So if you have a low end rig, this will blow your mind. I've used scripting techniques that boost performance yet you will still face an overwhelming number of enemies and you will like it.
3. Weapon selection before each mission along with supply locations during.
4. Mission types such as search and destroy, hostage rescue, capturing terrorists, taking down helicopters, reconnaissance, Intel gathering, and a awesome on rails style shooting segment.
5. A bad ass new location with awesome performance thanks to IceBreakr. The beautiful Island of Panthera. V2.31
6. Enemy location will vary from play to play.
Place the Seal Team six file in your Campaigns folder (folder must be named "Campaigns") in your Arma 2 main directory. If you don't have the folder make one.
I've tested the hell out of these campaigns and believe it is bug free and perfect. However if you find any please let me know so i can fix them. Please make sure you are just using the required mods before posting a bug and you are not using any Betas.
Thanks to all the mod makers out there for these wonderful addons.
Wohoo a Seal Team Six super Thread. Lets see if we can beat the 600 pages ACE Thread monster^^
Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don´t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall.www.Brigade2010.de
Is it possible to play these without the Mod_FFAA mod. I canb't get this mod to work and it also breaks my RH mods (the RH mods work properly without Mod_FFAA activated). See below:
It is the only mod I cannot make run. What happens is when my game starts instead of getting the aircraft carrier and my main menu I get a split view of the sky and clouds along with my menu. then I cannot access any of the FFAA guns in the editor either. I have tried to run this mod completely by itself and also with CBA just in case it was needed. All my other mods run properly. I have given it its own @mod folder and put the 2 files in an addons folder inside of the @mod folder. My arma2 launcher recognized it therefore I know the mod folders and addons file are correct. Does anybody have any suggestions as I need this mod to work for the seal team six campaigns? Thank you very much for any help.
Yayayayaya!!! Downloading now!!!!!! Welcome back 6!
Core I5 750 OC to 3.33ghz, Asus P55 Turbo Mobo, 4gb Kingston DDR3, 4gb USB2.0 Flash, Sapphire HD4870 1gb CCC 9.11, 500gb SATA2, Win XP pro 32bit, Pilfius voice recognition, Betop Force Feedback Joystick, TrackIR 4 Pro, Microsoft IME 3.0 gaming mouse, WolfKing Keyboard
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