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Thread: The Undead Mod

  1. #21
    Hey i thought id just upload this somewhere else when i finish downloading it, so people have one link instead of three parts.

  2. #22
    Quote Originally Posted by dingyisun View Post
    Feedback: I noticed an issue with players in a static MG. I placed one static M2 and 16 undead hookers around the static MG...the hookers all ran up towards the machine gun but could not execute the melee action on the machine gun. Bottom line is that all 16 hookers were killed at point blank by the gunner. Otherwise, it's running smoothly thus far.

    These are minor bugs.

    You could always use triggers to kill gunner in static (Any zombies (resistance) in trigger area ? Yes ? Then kill gunner) ... Let CP take small rest, till he get back to work.





    EDIT:


    Quote Originally Posted by Profanwolf View Post
    Hey i thought id just upload this somewhere else when i finish downloading it, so people have one link instead of three parts.

    Megaupload is pretty fast (at least usually I get max speed out of it).
    RS is crap, with their 500 kb weird limit, hotfile got bad transfers last time...so please, avoid it.

  3. #23
    Yeeeeeeeees, haha! You make me very happy, man! Can't wait for the first proper Zombie missions! Awesome! Thank you so much!
    Casual ArmA Players

    Interested in casual coops? Contact me via IM:
    ICQ: 119072550
    MSN:
    XFire: arma2coops

  4. #24
    Thank you very much!!
    I was awaiting for this mod for a very long time.

    KUDOS for you!!

    Best regards

  5. #25
    What is with the response time of the NPCS? I spawned 30 zombies in front of me, Infected (the running ones) synced the leader to the proper module, and it takes them a while to actually recognize me and then attack. If I had friendlies we would of mowed them down before they could of even started running.

  6. #26
    I cant thank you enough man, I have been waiting for zombies in Arma 2 since it came out, time for some bloody apocalyptic zombie carnage !

  7. #27
    Thanks man, looks great.
    ArmA 2 x (Triplehead + TrackIR + Shoot) =

  8. #28

  9. #29
    Lance Corporal LiberNull777's Avatar
    Join Date
    Nov 23 2009
    Location
    I'm In Your Base Killin' Your Dudes
    Posts
    56
    Charon fuc*in great work Infected are pure awesome and scary, i running away from them, through the entire map. To bad its not compatible with BlackOps(they + gasmask with red visor looks like HUNK from Residen Evil). When any merc die, shows a error. But anyway, its the best mod for Arma2
    Sorry for my english
    Last edited by LiberNull777; Jan 18 2010 at 23:25.

  10. #30
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,956
    Just superb work mate !

    Thanks very much.

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