I think it could be that removing some faces from your building changed (fixed) the face ordering, as in the case of the BIS building not displaying every other objects from the window .PAA, those object (and the building) have sometime a small polycount.
The 1st lod of the building from Montignac (hospoda_mesto.p3d from the Data3D.pbo is +/- 2400 faces) and the barrier that disappear must be a lot less but is affected by example.
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