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Thread: Gas Mask Glitch

  1. #1

    Gas Mask Glitch

    Hi. I've recently started getting an error message when starting up Arma 2:

    No entry 'bin\config.bin/CfgGlasses.gasmask_helmet'.

    Also it seems whichever character I choose in the editor, and in some missions, they are always wearing a gasmask, no doubt connected somehow. Tried running the game with no mods at all and still get the same message.

    This started happening before 1.05 and I am sure it is mod related but don't understand why I should still get it when running no mods. Is it a config file problem?, and are mods capable of altering the core Arma2 config files?

    Anybody have any ideas?

  2. #2
    First Lieutenant PuFu's Avatar
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    please copy paste here the shortcut line you are using.

    Spoiler:

  3. #3
    Corporal
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    I'll have to get that to you tomorrow as am not on my games machine right now, though how much use it will be to you I don't know, as I use my own terminology for the modfolders. As I mentioned tho, I also get the error with no mod extensions on the shortcut.
    Presumably you want to know which mods I have been running? I can list them if so as that will make more sense to you than my shortcut.

  4. #4
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    First off, apologies for the double post.

    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@CBA;@Fire;@F16;@A10;@Veh_Weap;@LandTex;@Chino ok;@ad_helos;@Vop;@BlackOps;@BRMC;@Terrorists;@lig htfx;@Seals;@WarFX;@Tracers;@Japahto;@Afghan;@Brit ;@EUV;@terr_veh;@Mguns;@Namalsk;@Pant;@Quesh;@Dual a

  5. #5
    Quote Originally Posted by Flaxpants View Post
    First off, apologies for the double post.

    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@CBA;@Fire;@F16;@A10;@Veh_Weap;@LandTex;@Chino ok;@ad_helos;@Vop;@BlackOps;@BRMC;@Terrorists;@lig htfx;@Seals;@WarFX;@Tracers;@Japahto;@Afghan;@Brit ;@EUV;@terr_veh;@Mguns;@Namalsk;@Pant;@Quesh;@Dual a
    Jesus man. Firstly i would recommend make special folders for more than 1 thing in them like @ISLANDS and put all islands in it etc. It just gets out of hand the way you do it.

    I have no idea what the problem with gasmasks is though since thats in ACE and i cant see you running it. Maybe some units made for ACE?

    EDIT: This is what im running atm: -mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ISLANDS;@XTRAS and it contains a crap load of islands/units/vehicles/effects etc etc (xtras have it all). So i can just cut it out and run ACE clean instead of removing hundreds.


  6. #6
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    Yes, my last post was incomplete, was using the quick reply and my 6 yr old came and hit the enter key in the middle of it. Didn't want to do a triple post.
    I'm not using the ace mod at the moment, you're right, and thanks for the tip re putting several mods in a single folder, I wasn't aware till now that you could do that, will certainly make things easier.

    With regards the gas mask, I haven't added any new units since the ace mod came out, however I have added some missions. If it is a mission, it may explain why I'm still getting the error message whilst running zero mods, the missions are still there. I'll give it a go later and see.

    Thanks for your help.

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