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Thread: AircraftHUD - AH-64D: MFD/IHADSS HMD/TADS

  1. #21
    Verry nice Dr_Eyball ..was looking for an better targetting system,

    but aint it better that the IHADSS is smaller and more to the right of the screen instead in the middle and almost take the whole screen ?

    But still great work ..keep it up !

    Quote Originally Posted by Simon C View Post
    Can the laser be activated by the gunner somehow? I keep trying to activate it as the gunner, but the Pilot always states that the TADS Camera is not active. Brilliant work, really liking the immersion you get with this addon.
    FLIR: Unfortunately the HWM FLIR system from Arma 1 was not compatible with Arma 2, so the BIS FLIR technique was used instead. A better system probably won't be attempted due to the upcoming release of OA.
    Targeting: Arma 2 is still lacking some commands from the wishlist like: lockedTarget, turretLockedOn & turretLockOn; making the development of a better targeting system too difficult.
    Warnings: Incoming Missile warning only operates while IHADSS is active (either monocle or DTV).
    Targets: The Radar does not auto refresh targets. You need to refresh by viewing Targets page again.
    Laser Designator: The CPG does not currently have access to the laser designator, even though he should. Hopefully, this may be fixed in future
    Last edited by Sneaker-78-; Jan 7 2010 at 21:03.

  2. #22
    Master Gunnery Sergeant
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    This is amazing.... Why didnt BIS do this in the 1st place with the apache

    Loving it !

  3. #23
    Chief Warrant Officer Daniel's Avatar
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    One solution for the lack of laser in the current build:

    Add this addmagazine "laserbatteries" ; this addweapon "laserdesignator_mounted" to the Apache.

    Select Laser Designator and turn on Laser (don't bother painting the target at this point).
    Select Hellfire and lock the laser target (Tab by default), fire Hellfire.
    Immediately after launch, select Laser and drag crosshair onto target.

    Very limited compared to the real thing, but at least it allows for precision targeting at all.

    Hopefully we'll see a return of the ArmA1 ACE set up.
    "RIVET-COUNTER" ALARM [SCANNING]
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    Future Hamok Pilot

  4. #24
    Hi there,
    great mod Dr.Eyeball!
    One possible solution for getting rid of your missile problem would be to make your mod MMA compatible. I think that has everything you need and with the hud / mfd graphics already in place, shouldn't be too hard to do (at least I think so)

  5. #25
    Can't wait to get home and try this!!!!

    | e8400 @3.6 | 8GB DDR2 | VelociRaptors x2 RAID 0 | HD5870 | Windows7 64 | TrackIR5 | Logitech G940 HOTAS | 3x Hannspree 28" |

  6. #26
    Great work. We had a good 1.5 hours worth of flying with this over MP and loved every second of it. !!

  7. #27
    AWESOME! DAMN....I CANT BELIEVE MY EYE'S! Great Mod. WOW!

    But please fix the Cobra crosshair inside the TAD Optic. this looks a lil bit strange...

  8. #28
    Master Gunnery Sergeant
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    This is really great, most of the functions work, but when im in the apache, the IHADSS always seems to make my pc crash :S .. please help?..

  9. #29
    Quote Originally Posted by Daniel View Post
    One solution for the lack of laser in the current build:

    Add this addmagazine "laserbatteries" ; this addweapon "laserdesignator_mounted" to the Apache.

    Select Laser Designator and turn on Laser (don't bother painting the target at this point).
    Select Hellfire and lock the laser target (Tab by default), fire Hellfire.
    Immediately after launch, select Laser and drag crosshair onto target.

    Very limited compared to the real thing, but at least it allows for precision targeting at all.

    Hopefully we'll see a return of the ArmA1 ACE set up.
    I've not had a chance to test this, but

    wouldn't it be easier to use the method I found.

    use laser to paint the target, gun to lock and hellfire to attack?

    to quote from the Kiowa release:

    Special notes: hellfires can laser lock so two Kiowa's working in pink teams can fire Hellfires at fixed targets
    like buidlings etc. The first version, 2 x hellfire, 1 x M296 can self lock laser hellfires, first select the laser
    and ping the target, second use guns to lock target, third select hellfire and fire away,
    this is the only version that can self lock the hellfires.
    Last edited by Eble; Jan 7 2010 at 22:07.
    The Arm II and Arma III Airforce is being prepared, fuel have been checked, systems checked....

    (Faint Roar of engines in the distance)

    previews and movies of addons past/future and present on youtube:

    http://www.youtube.com/user/eblevinda

  10. #30
    Chief Warrant Officer Daniel's Avatar
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    Nice, shall test your method!

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