Page 1 of 2 12 LastLast
Results 1 to 10 of 18

Thread: Kegetys ArmAII Launcher v1.01

  1. #1

    Kegetys ArmAII Launcher v1.01

    .
    Well, I'm finding it difficult to believe, but after searching a big bunch of Fan sites & Forums, I can't find any reference to it, yet I've been using it forever !



    It definitely seems to be a little known fact that its out there, but worse still, I can't find where I orginally downloaded it from LOL
    Even Kegetys it seems didn't get around to hosting it (visibly anyway) on his normal page.

    So, in order to spread the word, I've uploaded a copy I had and made this post.

    Its like the previous ArmA version by Kegetys, except it has a nice "Auto detect Mod Folders" feature now.
    BTW, this was originaly released by Kegetys way before the current crop of launchers.

    Kegetys ArmAII Launcher v1.01
    --OFPEC LINK - 440kb
    .
    Edit: Oh, I shouldn't forget to say: Thanks a lot Kegetys !!
    Last edited by [APS]Gnat; Jan 4 2010 at 14:31.

  2. #2
    CWR² Developer Bushlurker's Avatar
    Join Date
    Aug 27 2004
    Location
    Under a bush, somewhere in Scotland...
    Posts
    1,808
    Hi Gnat!

    Kegs launcher is HERE... cunningly hidden on his website.
    I hang out at his SoftTH forum occasionally, which is at the same site, otherwise I wouldn't have spotted his update at all...
    The launcher and - I think - ArmaTools have had relatively recent updates, the rest is his Arma 1 stuff... not sure what Keg himself is up to, but that's not unusual
    Back when Spirited Machine was starting his launcher dev, I suggested Kegs launcher as the simple-no nonsense model to follow, the one major drawback with Kegetys's one being lack of mod ordering... I had a chat with Keg about that once and his compromise was to define "mod strings" as "mods"... I used it like that from OFP days I think, right thru Arma - but I must admit I've been using Spirited Machines one more recently.....


    B
    Last edited by Bushlurker; Jan 4 2010 at 14:49.

  3. #3
    Sergeant Major SNKMAN's Avatar
    Join Date
    Aug 29 2006
    Location
    Germany ( Lake Constance )
    Posts
    1,616
    Oh nice.
    I just love Kegetys launcher.
    It got everything you need and works like a charm.

    Did never noticed that it was offizielly released for ArmA 2...?

    Anyway thanks for uploading.

  4. #4
    Quote Originally Posted by Bushlurker View Post
    Hi Gnat!

    Kegs latest launcher (1.11) is HERE... cunningly hidden on his website.
    I hang out at his SoftTH forum occasionally, which is at the same site, otherwise I wouldn't have spotted his Arma page at all...
    The launcher and - I think - ArmaLib have had relatively recent updates, the rest is his Arma 1 stuff... not sure what Keg himself is up to, but that's not unusual


    B
    Thats for Armed Assault not Arma II lol the one Gnat posted is for Arma II

    MattXR ( MxR )

    Check out my Twitter BIS Fans and Sub!
    -- MRKCCO Twitter --


  5. #5
    CWR² Developer Bushlurker's Avatar
    Join Date
    Aug 27 2004
    Location
    Under a bush, somewhere in Scotland...
    Posts
    1,808
    @MattXR

    - noticed that - was changing the link as you posted... that was the Arma page - not the "new stuff" page


    sorry


    B

  6. #6
    Yeah! Keg's launcher is here finally. Downloading now .

  7. #7
    Quote Originally Posted by [APS]Gnat View Post
    ... It definitely seems to be a little known fact that its out there, but worse still, I can't find where I orginally downloaded it from LOL
    Even Kegetys it seems didn't get around to hosting it (visibly anyway) on his normal page. ...
    First thanks for calling attention to this launcher and for the OFPEC link.
    This launcher is simple, user friendly and without falderal. It's awesome.
    You can also find this launcher on www.kegetys.net (news: 11.7.2009 ArmA 2 Launcher).

    Thank you Kegetys!

  8. #8
    First Lieutenant [APS]Gnat's Avatar
    Join Date
    Jun 28 2003
    Location
    Australia
    Posts
    5,769
    Author of the Thread
    Thanks Bushlurker
    Yeh, the only thing was the order of display and a guarantee of order of execution (ie which folder gets called first etc), but thats not a biggy, only a requirement for limited mods.
    In OFP I found I could manually change the order of display by going into the Registry and playing with a few number. But thats not for the average PC user to mess with

    Thanks DragonBaron
    Yeh, guess I kept looking on his AA tab!

  9. #9
    So the old issue with loading sequence of modfolders is still there?
    Guess that kegetys would have announced such an update if he had fix'd it...

  10. #10
    CWR² Developer Bushlurker's Avatar
    Join Date
    Aug 27 2004
    Location
    Under a bush, somewhere in Scotland...
    Posts
    1,808
    @Gnat

    Yeah! - that was Kegs other suggestion for mod-order - edit the registry!
    I settled for defining mod strings - it was back in the day when there were lots of FX mods and the importance of mod order when layering stuff over ECS became apparent...


    B
    Last edited by Bushlurker; Jan 4 2010 at 15:16.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •