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Thread: Information Age

  1. #1

    Information Age

    What does the info age slider do? Also, is anything actually affected by the skill slider?

  2. #2
    Info age is supposed to work as present intelligence of the opposing AI force. It simulates the the situation at mission start up that every ai unit of the opposing site starts with the silent report "ENEMY UNIT, x METERS, THERE" of set age. Unless you've placed units with guard waypoints or AI improvement scripts they shouldn't do much about it. Maybe they would spot them a little bit easier when contact is imminent in the first few minutes of the mission. Also I've never tried this with extended map info activated - it's possible that the player will be shown the small icon of the unit on the briefing map.

    Skill slider. Back in the days of OFP that was easy, it did effect the unit ai completely from 0 to 1. Effecting spotting, speed, aim. Since ArmA1 that value defined by the mission designer will be reckoned up with the difficulty setting in the player profile options in some way. So you can try to set up unexperienced enemies for atmosphere but every player on high difficulty will still experience them as hot shots.
    Last edited by Trapper; Dec 29 2009 at 23:12.

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