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Thread: Arma 2 1.06 Patch Suggestions

  1. #21
    - Performance optimizations (deciduous trees, bushes etc)
    - Visual optimizations (better LOD switching, flicker and plopping textures, Z fighting etc http://dev-heaven.net/issues/show/7518 )

    - variable muzzle flash
    - better reload animation (http://dev-heaven.net/issues/show/6891)
    - AI improvements (thx for the very good work in the last beta patches)


    +1 Seperate options for HDR, Motion Blur
    +1 Improved sound engine
    Last edited by bensdale; Dec 29 2009 at 12:19.

  2. #22
    Improve AI vehicle pathfinding. AI trying to manuever around a corner for 5 minutes or ignoring the road completely and going into the woods is a pretty big problem.

    Add some kind of gun elevation correction for Tanks, or even a simple FCS. Aiming WW2 style must be fixed after 3 games BIS.

  3. #23
    Master Sergeant SnR's Avatar
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    VON slider, VON performance increase, Dual MP Admins, 10fps more for MP.

  4. #24
    Sort out the c130, whenever the AI take off in it from Vybor airport it flies straight into the neighbouring forest. This bug has been around since day 1.

  5. #25
    Gunnery Sergeant volkov956's Avatar
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    -A map that you can access while in game where its like Vietcong of course without the icon that shows u where u are. Just a minature Field Map

    -Quad Core Support for dedicated server

    -Players/AI not seeing through Objects and Hills still spotting enemies through hills when they are on other side even though there is no real Sight of it since theres a 500m hill in the middle.

    -Better Sync of AI targeted when Human is in Vehicle still on MP it can be lagging behind even when u have sight on the target which causes commander issues when AI Gunner is shooting say Meters behind a target even if the target is now static

    -An Actual land Command for AI helicopters that Players can task AI with like Land Here but then click where
    Last edited by volkov956; Dec 26 2009 at 18:38.
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  6. #26
    CWR² Developer SaOk's Avatar
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    -More missions&campaigns (free or buyable)
    -Easier tank commanding (being a commander feels very clumsy. e.g. the machine gun view forces the view to random angles when the tank is moving. Its much easier just to jump between driver and gunner positions)

  7. #27
    Fix the editor hanging when alt-tabbing between applications. Driving me nuts.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #28
    Quote Originally Posted by Archamedes View Post
    ...
    2. Having The campaigns being compatible with A.C.E. would be good. Especially if you can get to manage rucks and extra weapons in the briefing. I don't think you can change weapons in the briefing screen which is a shame
    I agree mostly with those that replied to this comment. It's more ACE being compatible with A2.

    A2 could help the mod makers out by releasing more documentation on subject less well covered in the BIKI ( e.g. graphics effects, details on how certain variables in class definitions actually work, full list of simulations available via configs and how to interact with them, blahblahblah ). And either provide a clear 'heads-up' about if/when they change a unit's notion of it's parent class ( ala UH-1 ) or better yet - don't do that.
    "You are touched by darkness. I see it as a blemish that will grow with time. I could warn you of course, but you would not listen. I could kill you, but someone would take your place. So I do the only thing I can – I go."

  9. #29
    The disabling of mods, rather than disconnecting from server, guessing new mods, and re-starting. And showing both used and allowed mods in server browser.

  10. #30
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Reimann View Post
    The disabling of mods, rather than disconnecting from server, guessing new mods, and re-starting. And showing both used and allowed mods in server browser.
    well, then use Yoma, and spread the word about it so other server admins implement it. You can see which mods are on the server.

    dissabling mods from ingame is not possible since the game needs a restart to load the addon content as well..

    Spoiler:

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