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Thread: Arma 2 1.06 Patch Suggestions

  1. #91
    - NVG should be full-screen, cause that's the way You see it in real-life
    Ehh, what? In real life you have quite narrow field of view. If used in a stealth operation, you'd typically use them to verify your steps as to not step on any twigs that gives your presence away. Limited reach. Noisy. Worse whiteouts than in game. Low contrast. Low resolution. Not compatible with regular sights.

    Not an option to "fix" for 1.06, given it's far too powerful and convenient already compared to the real thing.

    - Fix so the cars drive faster offroads and by the gravel roads
    I disagree. Why drive faster offroad? The vehicles can never break down on you anyway. Small price to pay. The game needs to be slowed down, not sped up. Personally I just imagine that the offroad is in more rugged terrain than the game can portray. That justifies it to me
    Last edited by CarlGustaffa; Jan 2 2010 at 23:36.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  2. #92
    I think a bit of tweaking with units under high command wouldnt go amiss too, theres been far too many occasions when ive been trying to work my way towards an enemy position in a line or pincer, & the high command units have defied the waypoints I set & gone storming off ahead of me & ruined the whole thing, usually getting themselves killed in the process! Or ive set them waypoints assuming that they will move there & then stop (that includes setting their speed to limited, command type "move" etc) but once they reach the waypoint they decide to just start driving/running all over the place & I keep having to re-issue orders just to get them to go back to where I originally sent them!

  3. #93
    I hope that they finally fix the editor so that you can actually force a helo to land even though its in a heavy enemy ai area. At the moment, it usually just flys in the one spot above the ground. Most frustrating

  4. #94
    More time for research how things are working in armed forces.
    Time to get most of these military things working and running in a proper way. Extensive testing included - they are mostly boring and devs usually dont like to do this.
    Focus on AI - now its more annoying to play with/against them.
    Improve performance - people like to play the game without stuttering, lag or other issues.

  5.   Click here to go to the next Developer post in this thread.   #95
    Quote Originally Posted by stevieboy View Post
    I hope that they finally fix the editor so that you can actually force a helo to land even though its in a heavy enemy ai area. At the moment, it usually just flys in the one spot above the ground. Most frustrating
    Code:
    heliD setBehaviour "CARELESS";
    heliD setCombatMode "BLUE";
    heliD disableAI "AUTOTARGET";
    heliD disableAI "MOVE";
    heliD disableAI "TARGET";
    
    heli land "GETOUT";
    heli flyInHeight 0;
    That should work perfectly.

  6. #96
    Some more suggestions:

    -After installing the 1.05 patch, units seem to be in a danger-like mode a lot, even if there are no enemies.
    -Reduce or eliminate combat radio communication like: "Go, I'm covering!" AI seem to do it in excess, one guy said it literally 5 times in a row, and everyone else says it every 2 seconds.
    -If you're moving, and you access the map, you stop. It'd be nice if you just kept moving.

  7. #97
    Gunnery Sergeant JonPL's Avatar
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    If you're moving, and you access the map, you stop. It'd be nice if you just kept moving.
    No, it wouldn't be nice.

    And not realistic... all the things You wrote were already said in this topic.

  8. #98
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    If it's not real to be able to move while looking at a map my whole delivery career was a lie. Where was I for those 4 years?

  9. #99
    Quote Originally Posted by HyperU2 View Post
    If it's not real to be able to move while looking at a map my whole delivery career was a lie. Where was I for those 4 years?
    Maybe you crouched down to look at the map but didn't notice because the map was covering your whole view.

  10. #100
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    So we at least need a mini map

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