@Flash Thunder: Don't know, don't think so. In any case, I would never consider engaging an MBT with an M136, especially if he hasn't spotted you yet and/or are in perfect condition. Why piss him off? Better he shoots at someone else I say![]()
@Flash Thunder: Don't know, don't think so. In any case, I would never consider engaging an MBT with an M136, especially if he hasn't spotted you yet and/or are in perfect condition. Why piss him off? Better he shoots at someone else I say![]()
Regards
Carl Gustaffa - left this game due becoming Steam Exclusive
When I come off of a ladder I think my weapon should default back into my hand, particularly when being shot at.
It would be great if chat from wounded soldiers saying (AAAHH!) etc. was send on direct chat channel, or none at all. It's annoying to know when charlie sniper had been badly hit.
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Sarge: Get over here! Give me a boost!
Caboose: Ok.
Caboose runs up
Caboose:You are a good person -- and people say nice things about you.
Sarge: Not a morale boost, moron, a physical one. I need to see what's in that window.
Caboose: That window is very high. I don't think you are tall enough.
Sarge: I know. I need you to help me look through it.
Caboose: I don't think I am tall enough either. Also, my head is round. That window is square.
Fix the AI targeting with any Mi-24 variant - simple repo:
place yourself as observer (civilian) on Utes airport
place some tanks, other vehicles and a group of infantry
place one anti-aircraft vehicle
add to each targets a move waypoint
place a Mi-24 in a safe distance with one move waypoint towards targets
You will see that any Mi-24 variant wont attack till they're shot down.
Now place yourself as gunner and see how AI isnt able to see + target vehicles/threat.
Testing things out can be (very) boring but please simple try to place yourself as gunner/crew/teammember to see how AI and performs with different vehicles, aircrafts and weapons systems.
Hope that the unique AI will be improved and developed much more - too many game developments focussing more & more on graphics and special effects.
i think that you shouldn't lose gear when in water, opening more gaming oppertunities like navy seals underwater infiltration.
Video editor 3d animator and Voice actor
you don't lose all gear. Some weapons work afterwards.
Please raise the height that determines if a soldier is hurt after a "jump". As it stands, it seems like 6-8 feet can offer serious injury or worse.
~The bearly literate pugilist~
Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829
Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!
Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666
Spoiler:
I would like to see more realistic HDR, along with seperating blur from the rest of post processing, and a major toning down of the blur in the first place (even with it at lowest settings it's too much).
Furthermore, I wouldn't mind seeing true volumetric lighting and god-rays, but that's something that would most likely occur in an engine update, not an ArmA 2 update.
One thing that would be nice however is that after a while raining, surfaces would appear wet. As far as other things goes, it would be nice if BIS would add a scripting command to allow for modification of number of rounds in a mag, so that you can script a combat reload setup in, which is currently not possible, along with an option to script in ammo impact detection, with inclusion of velocity, angles of impact, and other key things. Furthermore, they need to fix the problems with the missile lock setup as it is now, it's just far too easy to exploit with the way it is now. Finally, I would like to see them fix the ballistics a little. It is currently set up where the bullet velocity leaving the barrel is determined by the mag config, and does not account for the length of barrel, this has been addressed in ACE 2, however should be in the base game.
-fix sound problem, cant get tank sound direction and location
-make jets ascend faster, and make less losing speed when turning around in air
-make SUV and offroad vehicles little faster on wild terain.
-when you get tired from runing or got wounded, you aim, scope is moving around stupid, it should go easy left and right, up and down, not like laging ...dunno
-tank shell cant pass trought the tress, becouse of leaves
-AI wont enter captured enemy tank, they always exit
-game still crashes sometimes
-tanks cant find way out from forest, they wont move
-in warfare mode, make product exit arow in light factory, HF, AF, B.(tank exit direction.etc)
-when equpied rokcet launcher, and you crouching, and you want to stand up it happens to switch first to primary wepon, then when you up it switch back to roocket l.
make better optimalization and FPS, fix crashes(CTD), if no that, game would be 50% better experince
added: blur is stupid here, cant see a damn thing in distance
Last edited by MarkoCRO; Jan 15 2010 at 09:41. Reason: forget to add somth.
I'm never wrong. I once thought I was wrong, turns out, I was mistaken.